5398 子 【开发】【1.4】跨服竞技场 / 【前端】【1.4】跨服竞技场开发
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| | | public bool crossServerConnected_Loigc { get; set; }
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| | | private ClientSocket crossServerSocket;
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| | | public bool crossServerSocketConnected { get { return crossServerConnected_Loigc && crossServerSocket == null ? false : crossServerSocket.connected; } }
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| | | public bool crossServerSocketConnected { get { return crossServerConnected_Loigc && (crossServerSocket == null ? false : crossServerSocket.connected); } }
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| | | public float timeSinceCrossServerSocketLastProtocol {
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| | | get { return crossServerSocket == null ? 0f : (float)(DateTime.Now - crossServerSocket.lastPackageTime).TotalSeconds; }
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