| System/BetterItemGet/BetterEquipGetModel.cs.orig | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BetterItemGet/BetterEquipGetModel.cs.orig.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BetterItemGet/PreciousItemGetModel.cs.orig | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BetterItemGet/PreciousItemGetModel.cs.orig.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipTrain/EquipTrainCandidate.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipTrain/EquipTrainCandidateBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipTrain/EquipTrainWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/TipBaseInfoWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/BetterItemGet/BetterEquipGetModel.cs.orig
File was deleted System/BetterItemGet/BetterEquipGetModel.cs.orig.meta
File was deleted System/BetterItemGet/PreciousItemGetModel.cs.orig
File was deleted System/BetterItemGet/PreciousItemGetModel.cs.orig.meta
File was deleted System/EquipTrain/EquipTrainCandidate.cs
@@ -15,6 +15,7 @@ public readonly LogicString equipGuid = new LogicString(); public readonly LogicInt trainLevel = new LogicInt(); public readonly LogicBool selected = new LogicBool(); public readonly LogicInt starLevel = new LogicInt(); public EquipTrainCandidate(Int2 equipPosition) { System/EquipTrain/EquipTrainCandidateBehaviour.cs
@@ -14,6 +14,7 @@ [SerializeField] Image m_BackGround; [SerializeField] Image m_EmptyItem; [SerializeField] ItemCell m_ItemCell; [SerializeField] Text m_Star; [SerializeField] Text m_Description1; [SerializeField] Text m_Description2; [SerializeField] Button m_Select; @@ -51,6 +52,7 @@ { m_ItemCell.gameObject.SetActive(false); m_EmptyItem.gameObject.SetActive(true); m_Star.gameObject.SetActive(false); var place = this.candidate.equipPosition.y; m_Description1.text = string.Format("部位:{0}", UIHelper.GetEquipPlaceName(place)); m_Description1.color = UIHelper.GetUIColor(TextColType.Black, true); @@ -66,6 +68,10 @@ m_Description1.color = UIHelper.GetUIColor(item.config.ItemColor, true); m_Description2.text = string.Format("洗练等级:{0}级", this.candidate.trainLevel.Fetch()); m_Description2.color = UIHelper.GetUIColor(TextColType.Black, true); var starLevel = this.candidate.starLevel.Fetch(); m_Star.gameObject.SetActive(true); m_Star.text = starLevel >= 1 ? string.Format("{0}星", starLevel) : ""; } } @@ -80,6 +86,7 @@ if (force || this.candidate.trainLevel.dirty) { m_Description2.text = string.Format("洗练等级:{0}级", this.candidate.trainLevel.Fetch()); m_Description2.color = UIHelper.GetUIColor(TextColType.Black, true); } } System/EquipTrain/EquipTrainWin.cs
@@ -18,6 +18,7 @@ [SerializeField] Text m_MaxTrainLevel; [SerializeField] ItemCell m_TargetEquip; [SerializeField] Text m_EquipStar; [SerializeField] RectTransform m_EquipEmpty; [SerializeField] MaterialCell m_MaterialCell; @@ -132,11 +133,16 @@ m_EquipEmpty.gameObject.SetActive(false); m_TargetEquip.gameObject.SetActive(true); m_TargetEquip.Init(equip); var starLevel = starModel.GetEquipStarLevel(equipPosition); m_EquipStar.gameObject.SetActive(true); m_EquipStar.text = starLevel >= 1 ? string.Format("{0}星", starLevel) : ""; } else { m_EquipEmpty.gameObject.SetActive(true); m_TargetEquip.gameObject.SetActive(false); m_EquipStar.gameObject.SetActive(false); } } System/ItemTip/TipBaseInfoWidget.cs
@@ -27,7 +27,7 @@ { m_Label.gameObject.SetActive(true); m_Label.SetSprite("Equiped_a"); m_Star.text = string.Format("{0}星", baseInfo.star); m_Star.text = baseInfo.star >= 1 ? string.Format("{0}星", baseInfo.star) : ""; } else if (baseInfo.isAuction) {