少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-30 426c807044e7dffba2f7a001d213998fd23f0be8
6419 【2.0】【开发】拍品过期处理
16个文件已修改
280 ■■■■ 已修改文件
Lua/Gen/SnxxzUIItemLogicUtilityWrap.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Achievement/AchievementModel.cs 18 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionShelfWin.cs 53 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/SelectEquipModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialDungeonModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Guard/GuardModel.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipAuctionTipWidget.cs 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipBaseInfoWidget.cs 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemLogicUtility.cs 106 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemModel.cs 41 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemOperateUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemOverdueModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemTipsModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/BagWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/CommonItemBaisc.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FirstTimeRechargeModel.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIItemLogicUtilityWrap.cs
@@ -907,25 +907,11 @@
            
                if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<int>>>(L, 4)) 
                {
                    string _guid = LuaAPI.lua_tostring(L, 2);
                    int _itemId = LuaAPI.xlua_tointeger(L, 3);
                    System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<int>> _useDataDict = (System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<int>>)translator.GetObject(L, 4, typeof(System.Collections.Generic.Dictionary<int, System.Collections.Generic.List<int>>));
                        bool gen_ret = gen_to_be_invoked.IsOverdue( _guid, _itemId, _useDataDict );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    return 1;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) 
                {
                    string _guid = LuaAPI.lua_tostring(L, 2);
                    int _itemId = LuaAPI.xlua_tointeger(L, 3);
                        bool gen_ret = gen_to_be_invoked.IsOverdue( _guid, _itemId );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                    return 1;
System/Achievement/AchievementModel.cs
@@ -478,14 +478,12 @@
            var allItems = itemPackage.GetAllItems();
            var guid = string.Empty;
            var equips = new List<string>();
            var score = 0;
            var job = PlayerDatas.Instance.baseData.Job;
            foreach (var item in allItems.Values)
            {
                if (_places.Contains(item.config.EquipPlace))
                {
                    if (!ItemLogicUtility.Instance.IsOverdue(item.guid, item.itemId)
                    if (!ItemLogicUtility.Instance.IsOverdue(item.guid)
                        && (ItemLogicUtility.Instance.IsJobCompatibleItem( item.itemId)) && item.score > score)
                    {
                        guid = item.guid;
@@ -502,14 +500,11 @@
            var allItems = itemPackage.GetAllItems();
            var guid = string.Empty;
            var equips = new List<string>();
            var score = 0;
            var job = PlayerDatas.Instance.baseData.Job;
            var equipPackage = playerPack.GetSinglePack(PackType.Equip);
            foreach (var item in allItems.Values)
            {
                var overdue = ItemLogicUtility.Instance.IsOverdue(item.guid, item.itemId, item.useDataDict);
                var overdue = ItemLogicUtility.Instance.IsOverdue(item.guid);
                if (!overdue && _places.Contains(item.config.EquipPlace) && ItemLogicUtility.Instance.IsJobCompatibleItem(item.itemId))
                {
                    var equipedItem = equipPackage.GetItemByIndex(item.config.EquipPlace);
@@ -530,21 +525,14 @@
            var allItems = itemPackage.GetAllItems();
            var guid = string.Empty;
            var equips = new List<string>();
            var score = 0;
            var job = PlayerDatas.Instance.baseData.Job;
            var equipPackage = playerPack.GetSinglePack(PackType.Equip);
            foreach (var item in allItems.Values)
            {
                var config = ItemConfig.Get(item.itemId);
                if (config.EquipPlace > 10)
                {
                    continue;
                }
                var equipedItem = equipPackage.GetItemByIndex(item.config.EquipPlace);
                var equipdItemScore = equipedItem == null ? 0 : equipedItem.score;
                var overdue = ItemLogicUtility.Instance.IsOverdue(item.guid, item.itemId, item.useDataDict);
                var overdue = ItemLogicUtility.Instance.IsOverdue(item.guid);
                if (!overdue && (ItemLogicUtility.Instance.IsJobCompatibleItem(item.itemId)) && item.score > equipdItemScore && item.score > score)
                {
System/Auction/AuctionShelfWin.cs
@@ -16,11 +16,18 @@
    {
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Text m_ItemName;
        [SerializeField] RectTransform m_UnOverdueContainer;
        [SerializeField] Text m_BasePriceText;
        [SerializeField] Text m_BuyoutPriceText;
        [SerializeField] Text m_BuyoutPriceText;
        [SerializeField] RectTransform m_OverdueContainer;
        [SerializeField] Button m_CloseBtn;
        [SerializeField] Button m_UseBtn;
        [SerializeField] Button m_Auction;
        [SerializeField] Button m_Overdue;
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        #region Built-in
        protected override void BindController()
@@ -29,14 +36,15 @@
        protected override void AddListeners()
        {
            m_CloseBtn.AddListener(() => { CloseImmediately(); });
            m_UseBtn.AddListener(OnClickUseBtn);
            m_Auction.AddListener(OnClickAuction);
            m_CloseBtn.SetListener(() => { CloseImmediately(); });
            m_UseBtn.SetListener(OnClickUseBtn);
            m_Auction.SetListener(OnClickAuction);
            m_Overdue.SetListener(OnClickOverdueItem);
        }
        protected override void OnPreOpen()
        {
            GetItemID();
            DisplayItem();
        }
        protected override void OnAfterOpen()
@@ -55,22 +63,45 @@
            CloseImmediately();
            ItemOperateUtility.Instance.UseItem(auctionHelpModel.ItemModel.guid);
        }
        private void OnClickAuction()
        {
            CloseImmediately();
            AuctionInquiry.Instance.SendSellAuctionItem(auctionHelpModel.ItemModel.itemInfo.index);
        }
        private void GetItemID( )
        private void OnClickOverdueItem()
        {
            if (auctionHelpModel.ItemModel == null) { return; }
        }
        private void DisplayItem()
        {
            if (auctionHelpModel.ItemModel == null)
            {
                return;
            }
            var config = AuctionItemConfig.Get(auctionHelpModel.ItemModel.itemId);
            ItemCellModel cellModel = new ItemCellModel(auctionHelpModel.ItemModel.itemId, true, (ulong)1);
            var cellModel = new ItemCellModel(auctionHelpModel.ItemModel.itemId, true, (ulong)1);
            m_ItemCell.Init(cellModel);
            m_ItemName.text = auctionHelpModel.ItemModel.config.ItemName;
            if (config == null) { return; }
            m_BasePriceText.text = config.BasePrice.ToString();
            m_BuyoutPriceText.text = config.BuyoutPrice.ToString();
            var isOverdue = ItemLogicUtility.Instance.IsOverdue(auctionHelpModel.ItemModel.guid);
            m_UnOverdueContainer.gameObject.SetActive(!isOverdue);
            m_OverdueContainer.gameObject.SetActive(isOverdue);
            m_Auction.gameObject.SetActive(!isOverdue);
            m_Overdue.gameObject.SetActive(isOverdue);
            if (!isOverdue)
            {
                m_BasePriceText.text = config.BasePrice.ToString();
                m_BuyoutPriceText.text = config.BuyoutPrice.ToString();
            }
        }
        #endregion
    }
System/Compose/New/SelectEquipModel.cs
@@ -62,7 +62,7 @@
                switch ((RoleEquipType)itemModel.config.EquipPlace)
                {
                    case RoleEquipType.Guard1:
                        bool isOverdue = ItemLogicUtility.Instance.IsOverdue(itemModel.guid, itemModel.itemId, itemModel.useDataDict);
                        bool isOverdue = ItemLogicUtility.Instance.IsOverdue(itemModel.guid);
                        if (isOverdue)
                        {
                            continue;
@@ -106,7 +106,7 @@
                switch ((RoleEquipType)itemModel.config.EquipPlace)
                {
                    case RoleEquipType.Guard1:
                        bool isOverdue = ItemLogicUtility.Instance.IsOverdue(itemModel.guid, itemModel.itemId, itemModel.useDataDict);
                        bool isOverdue = ItemLogicUtility.Instance.IsOverdue(itemModel.guid);
                        if (isOverdue)
                        {
                            continue;
System/Dungeon/TrialDungeonModel.cs
@@ -324,7 +324,7 @@
                    {
                        if (itemModel.config.EquipPlace == config.EquipPlace
                            && ItemLogicUtility.Instance.IsJobCompatibleItem(itemModel.itemId)
                            && !ItemLogicUtility.Instance.IsOverdue(itemModel.guid, itemModel.itemId, itemModel.useDataDict))
                            && !ItemLogicUtility.Instance.IsOverdue(itemModel.guid))
                        {
                            var compare = EquipCompare(itemModel, config);
                            if (compare == 0)
System/Guard/GuardModel.cs
@@ -113,8 +113,7 @@
                    {
                        for (int k = 0; k < list.Count; k++)
                        {
                            bool isOverdue = ItemLogicUtility.Instance.IsOverdue(list[k].guid,
                                list[k].itemId, list[k].useDataDict);
                            bool isOverdue = ItemLogicUtility.Instance.IsOverdue(list[k].guid);
                            if (!isOverdue)
                            {
System/ItemTip/TipAuctionTipWidget.cs
@@ -17,7 +17,14 @@
        public void Display(DateTime overDueTime)
        {
            m_OverdueTime.text = string.Format("过期时间:{0}", overDueTime.ToString("yyyy年MM月dd日hh时mm分"));
            if (overDueTime > DateTime.Now)
            {
                m_OverdueTime.text = string.Format("过期时间:{0}", overDueTime.ToString("yyyy年MM月dd日hh时mm分"));
            }
            else
            {
                m_OverdueTime.text = "已过期";
            }
        }
    }
System/ItemTip/TipBaseInfoWidget.cs
@@ -11,7 +11,7 @@
    public class TipBaseInfoWidget : MonoBehaviour
    {
        [SerializeField] Image m_Label;
        [SerializeField] ImageEx m_Label;
        [SerializeField] Text m_ItemName;
        [SerializeField] ItemBehaviour m_Item;
        [SerializeField] Text m_ScoreOrType;
@@ -27,12 +27,14 @@
            {
                m_Label.gameObject.SetActive(true);
                m_Label.SetSprite("Equiped_a");
                m_Label.gray = false;
                m_Star.text = baseInfo.star >= 1 ? string.Format("{0}星", baseInfo.star) : "";
            }
            else if (baseInfo.isAuction)
            {
                m_Label.gameObject.SetActive(true);
                m_Label.SetSprite("Item_Auction_2");
                m_Label.gray = baseInfo.auctionSurplusTime <= 0;
                m_Star.text = "";
            }
            else
@@ -76,10 +78,17 @@
                m_RealmContainer.gameObject.SetActive(false);
            }
            if (baseInfo.auctionSurplusTime > 0)
            if (baseInfo.isAuction)
            {
                m_SurplusTimeContainer.gameObject.SetActive(true);
                m_SurplusTime.text = TimeUtility.SecondsToHMSCHSRetain(baseInfo.auctionSurplusTime);
                if (baseInfo.auctionSurplusTime > 0)
                {
                    m_SurplusTime.text = TimeUtility.SecondsToHMSCHSRetain(baseInfo.auctionSurplusTime);
                }
                else
                {
                    m_SurplusTime.text = "已过期";
                }
            }
            else
            {
System/KnapSack/Logic/ItemLogicUtility.cs
@@ -21,7 +21,7 @@
        private Dictionary<int, int> promptUseLimitDict;
        private Dictionary<int, List<int>> betterEquipExceptDungeonDict;
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        BuffModel buffDatas { get { return ModelCenter.Instance.GetModel<BuffModel>(); } }
        MountModel mountDatas { get { return ModelCenter.Instance.GetModel<MountModel>(); } }
        PetModel petDatas { get { return ModelCenter.Instance.GetModel<PetModel>(); } }
@@ -412,7 +412,7 @@
                return;
            }
            if (IsOverdue(item.guid, item.itemId, item.useDataDict))
            if (IsOverdue(item.guid))
            {
                return;
            }
@@ -446,7 +446,7 @@
            if (pushItemIds.Contains(item.itemId))
            {
                var itemCnt = playerPack.GetItemCountByID(PackType.Item, item.itemId) - item.count;
                var itemCnt = packModel.GetItemCountByID(PackType.Item, item.itemId) - item.count;
                if (itemCnt > 0)
                {
                    return false;
@@ -470,7 +470,7 @@
            }
            ulong canUseCnt = 0;
            if (playerPack.IsReachUseLimit(item.guid, out canUseCnt))
            if (packModel.IsReachUseLimit(item.guid, out canUseCnt))
            {
                return false;
            }
@@ -493,7 +493,7 @@
                }
            }
            if (playerPack.CheckIsDrugById(item.itemId))
            if (packModel.CheckIsDrugById(item.itemId))
            {
                if (item.config.RealmLimit > PlayerDatas.Instance.baseData.realmLevel)
                {
@@ -612,8 +612,8 @@
                return false;
            }
            var putModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing);
            var singlePack = playerPack.GetSinglePack(PackType.Item);
            var putModel = packModel.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing);
            var singlePack = packModel.GetSinglePack(PackType.Item);
            if (singlePack == null)
            {
                return false;
@@ -648,7 +648,7 @@
                return false;
            }
            var itemModels = playerPack.GetItems(PackType.Item, new SinglePack.FilterParams()
            var itemModels = packModel.GetItems(PackType.Item, new SinglePack.FilterParams()
            {
                itemTypes = new List<int>() { (int)ItemType.Equip_Wing }
            });
@@ -672,12 +672,12 @@
        private bool CheckIsExtendGrid(int itemId)
        {
            SinglePack singlePack = playerPack.GetSinglePack(PackType.Item);
            SinglePack singlePack = packModel.GetSinglePack(PackType.Item);
            if (singlePack == null) return false;
            int startLockIndex = singlePack.unlockedGridCount - GeneralDefine.initBagGridCount;
            FuncConfigConfig _tagFuncModel = FuncConfigConfig.Get("OpenBagItem");
            int haveCount = playerPack.GetItemCountByID(PackType.Item, itemId);
            int haveCount = packModel.GetItemCountByID(PackType.Item, itemId);
            Equation.Instance.Clear();
            Equation.Instance.AddKeyValue("index", startLockIndex + 1);
            int needTool = Equation.Instance.Eval<int>(_tagFuncModel.Numerical2);
@@ -801,7 +801,7 @@
        public Dictionary<int, ItemModel> CheckBetterEquipByRealm()
        {
            RealmBetterDict.Clear();
            SinglePack singlePack = playerPack.GetSinglePack(PackType.Item);
            SinglePack singlePack = packModel.GetSinglePack(PackType.Item);
            if (singlePack == null) return RealmBetterDict;
            int realmLv = PlayerDatas.Instance.baseData.realmLevel;
@@ -811,7 +811,7 @@
                if (model.config.EquipPlace > 0
                    && model.config.EquipPlace != (int)RoleEquipType.Guard1
                    && model.config.RealmLimit <= realmLv
                    && !IsOverdue(model.guid, model.itemId, model.useDataDict)
                    && !IsOverdue(model.guid)
                    && IsFightUp(model.itemId, model.score) == 1)
                {
                    if (!RealmBetterDict.ContainsKey(model.equipPlace))
@@ -834,17 +834,17 @@
        public List<ItemModel> GetDruglistByRealm()
        {
            RealmDruglist.Clear();
            SinglePack singlePack = playerPack.GetSinglePack(PackType.Item);
            SinglePack singlePack = packModel.GetSinglePack(PackType.Item);
            if (singlePack == null) return RealmDruglist;
            int realmLv = PlayerDatas.Instance.baseData.realmLevel;
            Dictionary<int, ItemModel> pairs = singlePack.GetAllItems();
            foreach (var model in pairs.Values)
            {
                if (playerPack.CheckIsDrugById(model.itemId))
                if (packModel.CheckIsDrugById(model.itemId))
                {
                    AttrFruitConfig fruitConfig = AttrFruitConfig.Get(model.itemId);
                    if (!playerPack.IsReachMaxUseDrug(fruitConfig)
                    if (!packModel.IsReachMaxUseDrug(fruitConfig)
                        && model.config.RealmLimit <= realmLv)
                    {
                        RealmDruglist.Add(model);
@@ -926,7 +926,7 @@
        public void GetOneKeySellModel()
        {
            SinglePack singlePack = playerPack.GetSinglePack(PackType.Item);
            SinglePack singlePack = packModel.GetSinglePack(PackType.Item);
            if (singlePack == null)
                return;
@@ -965,7 +965,7 @@
                    int score = 0;
                    for (score = _sellItemScorelist.Count - 1; score > -1; score--)
                    {
                        SinglePack equipPack = playerPack.GetSinglePack(PackType.Equip);
                        SinglePack equipPack = packModel.GetSinglePack(PackType.Equip);
                        ItemModel model = null;
                        if (equipPack != null)
                        {
@@ -1134,10 +1134,10 @@
            if (KnapSackWin.titleType == KnapsackFuncTitle.bag)
            {
                playerPack.isPlayBetterEquipEffect = true;
                packModel.isPlayBetterEquipEffect = true;
            }
            SinglePack singlePack = playerPack.GetSinglePack(type);
            SinglePack singlePack = packModel.GetSinglePack(type);
            if (singlePack != null)
            {
                var packReset = new C070F_tagCItemPackReset();
@@ -1169,7 +1169,7 @@
            }
            else
            {
                int index = playerPack.GetItemByGuid(guid).gridIndex;
                int index = packModel.GetItemByGuid(guid).gridIndex;
                lookLineIndex = index / singleRowCount;
                lookItemGUID = guid;
            }
@@ -1191,9 +1191,9 @@
        /// <returns></returns>
        public string GetHighestScoreEquipByPlace(int equipPlace)
        {
            var itemPackage = playerPack.GetSinglePack(PackType.Item);
            var itemPackage = packModel.GetSinglePack(PackType.Item);
            var allItems = itemPackage.GetAllItems();
            ItemModel putModel = playerPack.GetItemByIndex(PackType.Equip, equipPlace);
            ItemModel putModel = packModel.GetItemByIndex(PackType.Equip, equipPlace);
            equipPlace = (equipPlace == 9 || equipPlace == 10) ? 9 : equipPlace;
            var guid = string.Empty;
            var score = putModel == null ? 0 : putModel.score;
@@ -1201,7 +1201,7 @@
            {
                if (item.config.EquipPlace == equipPlace)
                {
                    if (!IsOverdue(item.guid, item.itemId, item.useDataDict)
                    if (!IsOverdue(item.guid)
                       && (IsJobCompatibleItem(item.itemId)) && item.score > score)
                    {
                        guid = item.guid;
@@ -1358,7 +1358,7 @@
                    return 0;
                }
                var item = playerPack.GetItemByIndex(PackType.Equip, index);
                var item = packModel.GetItemByIndex(PackType.Equip, index);
                var equipScore = item != null ? item.score : 0;
                if (IsJobCompatibleItem(_itemID))
                {
@@ -1374,53 +1374,25 @@
        }
        #region 物品是否过期
        public bool IsOverdue(string guid, int itemId, Dictionary<int, List<int>> useDataDict = null)
        public bool IsOverdue(string guid)
        {
            ItemConfig itemConfig = ItemConfig.Get(itemId);
            if (itemConfig == null) return false;
            if (itemConfig.ExpireTime > 0)
            {
                ItemCDCool cool = KnapsackTimeCDMgr.Instance.GetItemCoolById(guid);
                switch ((ItemTimeType)itemConfig.EndureReduceType)
                {
                    case ItemTimeType.EquipedTime:
                        if (guid != "")
                        {
                            List<int> itemEffectTime = null;
                            if (useDataDict != null)
                            {
                                if (useDataDict.ContainsKey((int)ItemUseDataKey.createTime))
                                {
                                    itemEffectTime = useDataDict[(int)ItemUseDataKey.createTime];
                                }
                            }
                            if (itemEffectTime != null && itemEffectTime[0] != 0)
                            {
                                if (cool == null || cool.GetRemainTime() <= 0)
                                {
                                    return true;
                                }
                            }
                        }
                        break;
                    case ItemTimeType.RealityTime:
                        if (guid != "")
                        {
                            if (cool == null || cool.GetRemainTime() <= 0)
                            {
                                return true;
                            }
                        }
                        break;
                }
            var item = packModel.GetItemByGuid(guid);
            if (item == null)
            {
                return false;
            }
            return false;
            if (item.isAuction)
            {
                return item.auctionSurplusTime < 0;
            }
            else
            {
                return item.overdueSurplusTime < 0;
            }
        }
        #endregion
        public bool IsJobCompatibleItem(int itemId)
System/KnapSack/Logic/ItemModel.cs
@@ -37,6 +37,7 @@
        public int gridIndex { get { return itemInfo == null ? 0 : itemInfo.index; } }
        public bool isAuction { get { return itemInfo == null ? false : itemInfo.isAuction == 1; } }
        public int preItemCount { get; private set; }
        public int auctionSurplusTime {
            get {
                var createTime = GetUseDataFirstValue(50);
@@ -49,6 +50,23 @@
                {
                    return 0;
                }
            }
        }
        public int overdueSurplusTime {
            get {
                var surplusTime = 0;
                if (config.ExpireTime > 0)
                {
                    var createTime = GetUseDataFirstValue((int)ItemUseDataKey.createTime);
                    if (createTime > 0)
                    {
                        var overdueTime = TimeUtility.GetTime((uint)createTime).AddSeconds(GetUseDataFirstValue(48));
                        surplusTime = (int)(overdueTime).Subtract(TimeUtility.ServerNow).TotalSeconds;
                    }
                }
                return surplusTime;
            }
        }
@@ -80,27 +98,8 @@
                var createTime = GetUseDataFirstValue((int)ItemUseDataKey.createTime);
                if (createTime > 0)
                {
                    switch ((ItemTimeType)config.EndureReduceType)
                    {
                        case ItemTimeType.EquipedTime:
                        case ItemTimeType.RealityTime:
                            var serverSurplusTime = GetUseDataFirstValue(48);
                            ItemLogicUtility.Instance.SetItemEffectCDTime(info.guid, info.itemId, createTime, serverSurplusTime);
                            break;
                        default:
                            break;
                    }
                }
            }
            ItemTimeUtility.Instance.RemoveAuctionEndTime(guid);
            if (isAuction)
            {
                var createTime = GetUseDataFirstValue(50);
                if (createTime > 0)
                {
                    var overdueTime = TimeUtility.GetTime((uint)createTime) + new TimeSpan(GeneralDefine.acutionItemHour * TimeSpan.TicksPerHour);
                    ItemTimeUtility.Instance.AddAuctionEndTime(guid, overdueTime);
                    var serverSurplusTime = GetUseDataFirstValue(48);
                    ItemLogicUtility.Instance.SetItemEffectCDTime(info.guid, info.itemId, createTime, serverSurplusTime);
                }
            }
System/KnapSack/Logic/ItemOperateUtility.cs
@@ -778,7 +778,7 @@
        {
            if (attrData.itemConfig.EquipPlace > 0 && attrData.itemConfig.EquipPlace <= (int)RoleEquipType.Guard1)
            {
                bool isOverdue = ItemLogicUtility.Instance.IsOverdue(attrData.guid, attrData.itemConfig.ID, attrData.useDataDict);
                bool isOverdue = ItemLogicUtility.Instance.IsOverdue(attrData.guid);
                bool isLimit = ItemLogicUtility.Instance.IsJobCompatibleItem(attrData.itemId) ? true : false;
                var putModel = packModel.GetItemByIndex(PackType.Equip, attrData.itemConfig.EquipPlace);
System/KnapSack/Logic/ItemOverdueModel.cs
@@ -258,7 +258,7 @@
                                    models = pairs[idlist[i]];
                                    for (int j = 0; j < models.Count; j++)
                                    {
                                        if (!ItemLogicUtility.Instance.IsOverdue(models[j].guid, models[j].itemId, models[j].useDataDict))
                                        if (!ItemLogicUtility.Instance.IsOverdue(models[j].guid))
                                        {
                                            isOverdue = false;
                                            break;
@@ -321,7 +321,7 @@
                    models = allGuardDict[type][idlist[i]];
                    for (int j = 0; j < models.Count; j++)
                    {
                        if (!ItemLogicUtility.Instance.IsOverdue(models[j].guid, models[j].itemId, models[j].useDataDict))
                        if (!ItemLogicUtility.Instance.IsOverdue(models[j].guid))
                        {
                            isOverdue = false;
                            break;
System/KnapSack/Logic/ItemTipsModel.cs
@@ -504,7 +504,7 @@
        {
            var horseModel = ModelCenter.Instance.GetModel<MountModel>();
            var petmodel = ModelCenter.Instance.GetModel<PetModel>();
            bool isOverdue = ItemLogicUtility.Instance.IsOverdue(attrData.guid, attrData.itemId, attrData.useDataDict);
            bool isOverdue = ItemLogicUtility.Instance.IsOverdue(attrData.guid);
            HorseConfig horseConfig = null;
            PetInfoConfig petInfo = null;
            switch (attrData.itemConfig.Type)
System/KnapSack/New/BagWin.cs
@@ -290,7 +290,7 @@
                    {
                        if (ItemLogicUtility.Instance.GetBagSortBetterEquip(itemModel.config.EquipPlace, itemModel.gridIndex) != null)
                        {
                            bool isOverdue = ItemLogicUtility.Instance.IsOverdue(itemModel.guid, itemModel.itemId, itemModel.useDataDict);
                            bool isOverdue = ItemLogicUtility.Instance.IsOverdue(itemModel.guid);
                            if (!isOverdue)
                            {
                                gridCell.uiEffect.Play();
System/KnapSack/New/CommonItemBaisc.cs
@@ -202,7 +202,7 @@
                return 0;
            }
            if (item != null && ItemLogicUtility.Instance.IsOverdue(guid, itemId, item.useDataDict))
            if (item != null && ItemLogicUtility.Instance.IsOverdue(guid))
            {
                return 99;
            }
System/Vip/FirstTimeRechargeModel.cs
@@ -114,8 +114,7 @@
                    {
                        for (int k = 0; k < list.Count; k++)
                        {
                            bool isOverdue = ItemLogicUtility.Instance.IsOverdue(list[k].guid,
                                        list[k].itemId, list[k].useDataDict);
                            bool isOverdue = ItemLogicUtility.Instance.IsOverdue(list[k].guid);
                            if (isOverdue)
                            {
                                IsOver = isOverdue;