| Fight/GameActor/GA_NpcClientCollect.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/MapEditor/Game/ClientSceneManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_NpcClientCollect.cs
@@ -32,6 +32,8 @@ protected override void OnUnit() { base.OnUnit(); if (m_ArrivedList.Contains(ServerInstID)) { if (OnLeave != null) Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -21,6 +21,16 @@ { yield return null; } float _escapeTime = 0; while (m_TriggerHandlerDict.Count == 0) { _escapeTime += Time.deltaTime; if (_escapeTime > 1f) { yield break; } yield return null; } Debug.LogFormat("= 结束触发: {0} =", id); foreach (var _trigger in m_MapData.triggers)