| | |
| | | { |
| | | m_AIHandler = new AI_BossFMT(this, BornPos); |
| | | } |
| | | else |
| | | { |
| | | m_AIHandler = new AI_Npc_200(this, BornPos); |
| | | } |
| | | } |
| | | |
| | | public override void OnSelect() |
| | |
| | | } |
| | | else |
| | | { |
| | | _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightNorm>(_data.npcID, E_ActorGroup.Enemy); |
| | | if (_npcConfig.IsBoss > 1) |
| | | { |
| | | _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightBoss>(_data.npcID, E_ActorGroup.Enemy); |
| | | } |
| | | else |
| | | { |
| | | _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightNorm>(_data.npcID, E_ActorGroup.Enemy); |
| | | } |
| | | } |
| | | _npc.BornPos = _npc.Pos = _data.position; |
| | | _npc.belongEventID = m_Evt.id; |