Merge branch 'master' into Cross_Server
| | |
| | | WindowCenter.Instance.windowAfterOpenEvent += CheckOpenCollectIcon;
|
| | | WindowCenter.Instance.windowAfterCloseEvent += AfterCloseMainWin;
|
| | |
|
| | | if (GeneralDefine.NpcPosOffset.ContainsKey(NpcConfig.NPCID))
|
| | | {
|
| | | Pos = GeneralDefine.NpcPosOffset[NpcConfig.NPCID];
|
| | | //Debug.Log("矫正位置: " + Pos);
|
| | | }
|
| | |
|
| | | // 执行挖洞逻辑
|
| | | if (NpcConfig.Dig == 1)
|
| | | {
|
| | | m_Dig = SoMap.CreateImpasse.GeneralCircle(Pos, NpcConfig.ModelRadius);
|
| | | }
|
| | |
|
| | | if (GeneralDefine.NpcPosOffset.ContainsKey(NpcConfig.NPCID))
|
| | | {
|
| | | Pos = GeneralDefine.NpcPosOffset[NpcConfig.NPCID];
|
| | | //Debug.Log("矫正位置: " + Pos);
|
| | | }
|
| | | }
|
| | |
|
| | | private void AfterCloseMainWin(Window obj)
|
| | |
| | | private void SetAutoChallenge() |
| | | { |
| | | var autoable = vipModel.GetVipPrivilegeCnt(VipPrivilegeType.DemonJarAuto) >= 1; |
| | | if (autoable || model.oldDouble) |
| | | if (autoable) |
| | | { |
| | | model.autoChallenge = !model.autoChallenge; |
| | | } |
| | |
| | | private void SetDoubleChallenge() |
| | | { |
| | | var candouble = vipModel.GetVipPrivilegeCnt(VipPrivilegeType.DemonJarDouble) >= 1; |
| | | if (candouble) |
| | | if (candouble || model.oldDouble) |
| | | { |
| | | model.RequestSetDoubleAward(!model.isDoubleAward); |
| | | } |
| | |
| | | foreach (var item in _dic.Keys)
|
| | | {
|
| | | textNumber += 1;
|
| | | val += Config.Instance.Get<PlayerPropertyConfig>(item).Name;
|
| | | if (item == 15 || item == 16)
|
| | | var propertyConfig = Config.Instance.Get<PlayerPropertyConfig>(item);
|
| | | val += propertyConfig.Name;
|
| | | switch (propertyConfig.ISPercentage)
|
| | | {
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max) / 100 + "% </color>";
|
| | | }
|
| | | else
|
| | | {
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max).ToString() + " </color>";
|
| | | case 0:
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max) + " </color>";
|
| | | break;
|
| | | case 1:
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max) / 100 + "% </color>";
|
| | | break;
|
| | | case 2:
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max) + "% </color>";
|
| | | break;
|
| | | }
|
| | | if (textNumber == 3)
|
| | | {
|
| | | val += "\n";
|
| | | }
|
| | |
|
| | | }
|
| | | _text.text = val;
|
| | | }
|
| | |
| | | }
|
| | | }
|
| | | }
|
| | | _scoreNumAll = Mathf.FloorToInt(_tagPetClass.AtkAdd * 2.5f) + _scoreNum;
|
| | | Dictionary<int, int> Dic = new Dictionary<int, int>();
|
| | | Dic.Add(78, _tagPetClass.AtkAdd);
|
| | | Dic.Add(77, _tagPetClass.AtkAdd);
|
| | | _scoreNumAll = UIHelper.GetFightPower(Dic) + _scoreNum;
|
| | | sumFight += _scoreNumAll;
|
| | | }
|
| | | allFightText.text = (sumFight + InitFightPower).ToString();
|
| | | attackSpeed.text = ((float)UIHelper.GetPropertyMapPlayerData(AttrEnum.ATKSPEED) / 100).ToString();
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | public void RefreshPetUpgradeCostUI(bool isRefresh = false)
|