| | |
| | | TryOutDic.Clear();
|
| | | TryOutDic = ConfigParse.GetDic<int, int>(FirstGoldTryItem.Numerical1);
|
| | | TryOutLv = int.Parse(FirstGoldTryItem.Numerical4);
|
| | |
|
| | |
|
| | | }
|
| | |
|
| | | private void PlayerDataRefreshEvent(PlayerDataType dataType)
|
| | | {
|
| | | if (dataType != PlayerDataType.LV)
|
| | | return;
|
| | |
|
| | | if (PlayerDatas.Instance.baseData.LV > 150)
|
| | | return;
|
| | | if (PlayerDatas.Instance.baseData.LV % 30 == 0)
|
| | | //到达等级强制再显示一次
|
| | | IsShowOnce = false;
|
| | | }
|
| | |
|
| | |
|
| | | public override void UnInit()
|
| | | {
|
| | |
| | | {
|
| | | LocalSave.SetBool("FirstTimeRechargeBool", true);
|
| | | }
|
| | |
|
| | | PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
|
| | | PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
|
| | | GlobalTimeEvent.Instance.secondEvent -= secondEvent;
|
| | | GlobalTimeEvent.Instance.secondEvent += secondEvent;
|
| | | WindowCenter.Instance.windowBeforeCloseEvent -= windowBeforeClose;
|