| Core/NetworkPackage/ClientPack/ClientToMapServer/A3_Item.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/SystemSetting/SystemSetting.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/PostProcessingIniter.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/PostProcessingIniter.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/PostProcessingUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/PostProcessingUtility.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/ClientPack/ClientToMapServer/A3_Item.meta
File was deleted System/FindPrecious/FindPreciousBossBriefInfoBehaviour.cs
@@ -171,7 +171,7 @@ } m_Selected.gameObject.SetActive(selected); m_BackGround.SetSprite(selected ? "DemonJarSelectFrame" : "DemonJarNormalFrame"); //m_BackGround.SetSprite(selected ? "DemonJarSelectFrame" : "DemonJarNormalFrame"); var fontPattern = string.Empty; switch (_state) System/SystemSetting/SystemSetting.cs
@@ -131,21 +131,18 @@ Shader.DisableKeyword("QUALITY_HGH"); Shader.DisableKeyword("QUALITY_MED"); Shader.EnableKeyword("QUALITY_LOW"); PostProcessingUtility.TogglePostProcessing(false); break; case GameQuality.Medium: Shader.globalMaximumLOD = 250; Shader.DisableKeyword("QUALITY_HGH"); Shader.EnableKeyword("QUALITY_MED"); Shader.DisableKeyword("QUALITY_LOW"); PostProcessingUtility.TogglePostProcessing(false); break; case GameQuality.High: Shader.globalMaximumLOD = 500; Shader.EnableKeyword("QUALITY_HGH"); Shader.DisableKeyword("QUALITY_MED"); Shader.DisableKeyword("QUALITY_LOW"); PostProcessingUtility.TogglePostProcessing(false); break; } Utility/PostProcessingIniter.cs
File was deleted Utility/PostProcessingIniter.cs.meta
File was deleted Utility/PostProcessingUtility.cs
File was deleted Utility/PostProcessingUtility.cs.meta
File was deleted