| Utility/DeviceUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/LayerUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/MaterialUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/TimeUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Utility/DeviceUtility.cs
@@ -12,6 +12,7 @@ using UnityEngine.iOS; #endif [XLua.LuaCallCSharp] public class DeviceUtility { Utility/LayerUtility.cs
@@ -2,6 +2,7 @@ using System.Collections; using System; [XLua.LuaCallCSharp] public static class LayerUtility { public static readonly int DefaultLayer = LayerMask.NameToLayer("Default"); Utility/MaterialUtility.cs
@@ -1,6 +1,7 @@ using UnityEngine; using System; [XLua.LuaCallCSharp] public static class MaterialUtility { Utility/TimeUtility.cs
@@ -2,6 +2,7 @@ using System.Text; using UnityEngine; [XLua.LuaCallCSharp] public static class TimeUtility { private static DateTime s_ServerTime = DateTime.Now;