| Lua/LuaUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Lua/LuaWindow.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Lua/LuaWindowUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Lua/LuaWindowUtility.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WindowBase/WindowCenter.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/UIUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Lua/LuaUtility.cs
@@ -17,8 +17,10 @@ public void Init() { Do("global.util"); Do("custom.ButtonUtil"); Do("global.logex"); Do("global.functions"); lastGCTime = 0f; } Lua/LuaWindow.cs
@@ -10,7 +10,6 @@ public class LuaWindow : Window { public string fileName; public Injection[] injections; Action luaOnDestroy; @@ -24,7 +23,6 @@ Action onLateUpdate; private LuaTable scriptEnv; bool luaInited = false; private void Init() { @@ -33,12 +31,6 @@ meta.Set("__index", LuaUtility.env.Global); scriptEnv.SetMetaTable(meta); meta.Dispose(); scriptEnv.Set("self", this); foreach (var injection in injections) { scriptEnv.Set(injection.name, injection.value); } LuaUtility.Do(fileName, "LuaWindow", scriptEnv); @@ -72,7 +64,6 @@ onLateUpdate = null; scriptEnv.Dispose(); injections = null; } protected override void BindController() @@ -104,6 +95,7 @@ protected override void OnAfterOpen() { scriptEnv.Set("root",this.gameObject); if (onAfterOpen != null) { onAfterOpen(); Lua/LuaWindowUtility.cs
New file @@ -0,0 +1,44 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using Snxxz.UI; [XLua.LuaCallCSharp] public class LuaWindowUtility { public static Window Open(string _name, bool _forceSync = false, int _functionalOrder = 0) { return WindowCenter.Instance.Open(_name, _forceSync, _functionalOrder); } public static Window OpenWithoutAnimation(string _name) { return WindowCenter.Instance.OpenWithoutAnimation(_name); } public static Window Get(string _name) { return WindowCenter.Instance.Get(_name); } public static Window Close(string _name) { return WindowCenter.Instance.Close(_name); } public static void CloseAll() { WindowCenter.Instance.CloseAll(); } public static void DestroyWin(string _name) { WindowCenter.Instance.DestroyWin(_name); } public static bool CheckOpen(string _name) { return WindowCenter.Instance.CheckOpen(_name); } } Lua/LuaWindowUtility.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: d01a9255dd1b980498b7f0296c9d7a4d timeCreated: 1534342506 licenseType: Free MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/WindowBase/WindowCenter.cs
@@ -63,7 +63,6 @@ OpenFromLocal(windowName); } [XLua.LuaCallCSharp] public void OpenFromLocal(string _name) { Window win = null; @@ -106,7 +105,6 @@ } } [XLua.LuaCallCSharp] public Window Open(string _name, bool _forceSync = false, int _functionalOrder = 0) { if (VersionConfig.Get().isBanShu) @@ -166,7 +164,6 @@ } } [XLua.LuaCallCSharp] public Window OpenWithoutAnimation(string _name) { Window win = null; @@ -212,7 +209,6 @@ } [XLua.LuaCallCSharp] public Window Get(string _window) { if (windows.ContainsKey(_window)) @@ -248,7 +244,6 @@ return win; } [XLua.LuaCallCSharp] public Window Close(string _name) { if (windows.ContainsKey(_name)) @@ -302,7 +297,6 @@ return new List<string>(windows.Keys); } [XLua.LuaCallCSharp] public void CloseAll(CloseAllIgnoreType _ignoreType = CloseAllIgnoreType.System) { foreach (var window in windows.Values) @@ -436,7 +430,6 @@ DestroyWin(typeof(T).Name); } [XLua.LuaCallCSharp] public void DestroyWin(string _name) { if (windows.ContainsKey(_name)) @@ -492,7 +485,6 @@ } } [XLua.LuaCallCSharp] public bool CheckOpen(string _name) { if (windows.ContainsKey(_name) && windows[_name] != null) Utility/UIUtility.cs
@@ -7,7 +7,7 @@ public static class UIUtility { [XLua.LuaCallCSharp] public static GameObject CreateWidget(string _sourceName, string _name) { var prefab = UILoader.LoadPrefab(_sourceName);