| Fight/GameActor/GActorPlayerBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActorPlayerBase.cs
@@ -282,6 +282,12 @@ m_ClothesAnimator = null; } } SFXController[] _ctrls = m_ClothesModel.GetComponentsInChildren<SFXController>(); for (int i = 0; i < _ctrls.Length; ++i) { SFXPlayUtility.Instance.Release(_ctrls[i]); } } if (m_WeaponModel) @@ -641,7 +647,7 @@ } int _resID = JobSetup.BaseEquip[2]; if(JobSetup.Job == 1) if (JobSetup.Job == 1) { _resID = JobSetup.BaseEquip[0] + 2900; }