少年修仙传客户端代码仓库
client_Zxw
2018-09-06 48d0628e82e9180154ca047db865bd74186eca37
3308 前端 主界面修改
2个文件已修改
32 ■■■■■ 已修改文件
System/MainInterfacePanel/IsPlayerUIeffect.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/TopAnimationPlay.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/IsPlayerUIeffect.cs
@@ -6,43 +6,39 @@
using System.Collections;
using UnityEngine.UI;
namespace Snxxz.UI {
namespace Snxxz.UI
{
    public class IsPlayerUIeffect:MonoBehaviour {
    public class IsPlayerUIeffect : MonoBehaviour
    {
        [SerializeField] UIEffect m_UIEffect;
        [SerializeField] bool m_IsPlayerUieffect=false;
        [SerializeField] Image m_Image;
        [SerializeField] RayAccepter m_RayAccepter;
        public int RedPointId = 0;
        public bool IsPlayerUieffect
        {
            get { return m_IsPlayerUieffect; }
            set { m_IsPlayerUieffect = value;}
        }
        public void  GetIsPlayUieffect()//淡出时
        private bool m_IsPlayUIEffect = false;
        public void ObtainPlayUIEffect()//淡入时(特效隐藏)
        {
            m_Image.raycastTarget = false;
            m_RayAccepter.raycastTarget = false;
            if (m_UIEffect.IsPlaying)
            {
                m_UIEffect.Stop();
                m_IsPlayerUieffect = true;
                m_IsPlayUIEffect = true;
            }
            else
            {
                m_IsPlayerUieffect = false;
                m_IsPlayUIEffect = false;
            }
        }
        public void IsStarPlayUieffect()//淡入时
        public void StartPlayUIEffect()//淡出时(播放特效)
        {
            m_Image.raycastTarget = true;
            m_RayAccepter.raycastTarget = true;
            if (m_IsPlayerUieffect)
            if (m_IsPlayUIEffect)
            {
                m_UIEffect.Play();
            }
        }
    }
System/MainInterfacePanel/TopAnimationPlay.cs
@@ -174,7 +174,7 @@
                {
                    if (isPlayerUIeffect != null)
                    {
                        isPlayerUIeffect.IsStarPlayUieffect();
                        isPlayerUIeffect.StartPlayUIEffect();
                    }
                }
@@ -190,7 +190,7 @@
                {
                    if (isPlayerUIeffect != null)
                    {
                        isPlayerUIeffect.GetIsPlayUieffect();
                        isPlayerUIeffect.ObtainPlayUIEffect();
                    }
                }
            }
@@ -208,7 +208,7 @@
                {
                    if (isPlayerUIeffect != null)
                    {
                        isPlayerUIeffect.IsStarPlayUieffect();
                        isPlayerUIeffect.StartPlayUIEffect();
                    }
                }
            }
@@ -223,7 +223,7 @@
                {
                    if (isPlayerUIeffect != null)
                    {
                        isPlayerUIeffect.GetIsPlayUieffect();
                        isPlayerUIeffect.ObtainPlayUIEffect();
                    }
                }
            }