| | |
| | | [SerializeField] RoleInformation m_RoleInformation2; |
| | | [SerializeField] Button m_AutoBtn; |
| | | [SerializeField] GameObject m_AutoImg; |
| | | [SerializeField] Text m_ScoreText1;
|
| | | [SerializeField] Text m_ScoreText2;
|
| | | [SerializeField] Text m_CountdownText;
|
| | | DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
|
| | | DateTime endTime;
|
| | | DateTime dungeonEndTime; |
| | | #region Built-in |
| | | protected override void BindController() |
| | | { |
| | |
| | | m_RoleInformation2.SetHeroHP(CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp, CrossServerLogin.Instance.oneVsOnePlayerData.opponentMaxHp);
|
| | | m_RoleInformation1.SetShieldNumber(1, 1); |
| | | |
| | | SetScoreText(); |
| | | } |
| | | |
| | | protected override void OnAfterOpen() |
| | |
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418)
|
| | | GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar;
|
| | | HeroBehaviour.OnStopHandupAI += OnHeroHandupAIStopPassive;
|
| | | HeroBehaviour.OnStartHandupAI += OnHeroHandupAIStarted; |
| | | HeroBehaviour.OnStartHandupAI += OnHeroHandupAIStarted;
|
| | | dungeonModel.dungeonCoolDownEvent += DungeonCoolDownEvent; |
| | | dungeonModel.updateMissionEvent += UpdateMissionEvent; |
| | | }
|
| | |
|
| | |
|
| | |
| | | PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418) |
| | | GA_Player.s_OnRefreshLife -= OnRefreshPlayerLifeBar;
|
| | | HeroBehaviour.OnStopHandupAI -= OnHeroHandupAIStopPassive;
|
| | | HeroBehaviour.OnStartHandupAI -= OnHeroHandupAIStarted; |
| | | HeroBehaviour.OnStartHandupAI -= OnHeroHandupAIStarted;
|
| | | dungeonModel.dungeonCoolDownEvent -= DungeonCoolDownEvent;
|
| | | dungeonModel.updateMissionEvent -= UpdateMissionEvent; |
| | | }
|
| | |
|
| | | |
| | | |
| | |
|
| | | protected override void OnAfterClose() |
| | | { |
| | |
| | | {
|
| | | m_AutoImg.SetActive(false);
|
| | | }
|
| | | var surplus = dungeonEndTime - DateTime.Now;
|
| | | m_CountdownText.text = TimeUtility.SecondsToHMSCHSRetain((int)surplus.TotalSeconds, false, false);
|
| | | }
|
| | | #endregion |
| | | private void DungeonCoolDownEvent(DungeonCoolDownType type)
|
| | | {
|
| | | if (type == DungeonCoolDownType.TowerTake)
|
| | | {
|
| | | dungeonEndTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.TowerTake);
|
| | | }
|
| | | } |
| | | private void Updatefighting(PlayerDataRefresh _tCDBPlayerRefresh)
|
| | | {
|
| | | switch (_tCDBPlayerRefresh)
|
| | |
| | | m_RoleInformation1.SetShieldNumber(PlayerDatas.Instance.extersion.MaxProDef, (int)PlayerDatas.Instance.baseData.ExAttr4);
|
| | | break;
|
| | | }
|
| | | }
|
| | | private void UpdateMissionEvent()
|
| | | {
|
| | | SetScoreText();
|
| | | }
|
| | | private void OnRefreshPlayerLifeBar(uint _instanceId, ulong _hp, ulong _maxHp)
|
| | | {
|
| | |
| | | }
|
| | | m_AutoImg.SetActive(!m_AutoImg.activeSelf);
|
| | | } |
| | | |
| | | private void SetScoreText()
|
| | | {
|
| | | int roundNum = dungeonModel.mission.roundNum;
|
| | | int myWin = 0;
|
| | | int playerID = (int)PlayerDatas.Instance.baseData.PlayerID;
|
| | | for (int i = 0; i < dungeonModel.mission.roundWinerIDList.Length; i++)
|
| | | {
|
| | | if (dungeonModel.mission.roundWinerIDList[i] == playerID)
|
| | | {
|
| | | myWin += 1;
|
| | | }
|
| | | }
|
| | | m_ScoreText1.text = myWin.ToString();
|
| | | m_ScoreText2.text = (roundNum - myWin).ToString();
|
| | | } |
| | | |
| | | } |
| | | |
| | | } |