| Fight/Stage/StageLoad.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/StageLoad.cs
@@ -52,7 +52,17 @@ public void PushSceneLoadCommand(StageLoadCommand command) { commands.Enqueue(command); if (!isLoading && commands.Count == 0) { currentCommand = command; currentCommand.fromMapId = mapIdRecord; currentCommand.fromLineId = lineIdRecord; ExcuteCommand(currentCommand); } else { commands.Enqueue(command); } } private void ExcuteCommand(StageLoadCommand command) @@ -136,6 +146,7 @@ stageLoadProcessor.Begin(tasks); StageLoadTimeOutCatcher.Begin(command.toMapId); WindowCenter.Instance.Close<MainInterfaceWin>(); loadStartTime = Time.time; isLoading = true; } System/MainInterfacePanel/MainInterfaceWin.cs
@@ -688,17 +688,6 @@ } } if (jadeDynastyTowerModel.specialUnLockFloor > 0 && !IsDungeon()) { if (!WindowCenter.Instance.IsOpen("NewBieWin") && !WindowCenter.Instance.IsOpen("TreasureNewGotWin")) { if (!WindowCenter.Instance.IsOpen("JadeDynastyTowerUnLockWin")) { WindowCenter.Instance.Open<JadeDynastyTowerUnLockWin>(); } } } if (jadeDynastyTowerModel.openJadeDynastyTower && !IsDungeon()) { if (!WindowCenter.Instance.IsOpen("NewBieWin") && !WindowCenter.Instance.IsOpen("TreasureNewGotWin"))