少年修仙传客户端代码仓库
client_linchunjie
2018-10-09 49a42c9c44dc80e4378c0129179c706bd2d9ef2b
4047 【前端】【主干】【1.0.18】法宝潜力红点最优解优化
2个文件已修改
16 ■■■■ 已修改文件
System/Treasure/TreasureLevelUpWin.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureModel.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureLevelUpWin.cs
@@ -169,6 +169,7 @@
            m_Slider.slider.onValueChanged.AddListener(OnSliderValueUpdate);
            NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            model.skillLevelUpRedpointUpdate += SkillLevelUpRedpointUpdate;
            m_DragSelect.onDragComplete += onDragComplete;
            CameraManager.uiCamera.enabled = true;
@@ -215,6 +216,7 @@
            model.treasureStateChangeEvent -= TreasureStateChangeEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
            m_DragSelect.onDragComplete -= onDragComplete;
            model.skillLevelUpRedpointUpdate -= SkillLevelUpRedpointUpdate;
            m_Slider.slider.onValueChanged.RemoveAllListeners();
            m_TreasurePotential.Dispose();
            m_AchievementScroll.Dispose();
@@ -1203,14 +1205,15 @@
                    UpdateLevelUpSfx(false);
                }
            }
            if (_id == TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1])
        }
        private void SkillLevelUpRedpointUpdate()
            {
                var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
                m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
                    && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
                m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
                    && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
            }
        }
        protected override void LateUpdate()
System/Treasure/TreasureModel.cs
@@ -45,6 +45,7 @@
        public event Action<int> treasureLevelProgressUpdateEvent;
        public event Action<int> treasureStageUpEvent;
        public event Action<int> humanTreasureStateChangeEvent;
        public event Action skillLevelUpRedpointUpdate;
        bool m_WaitOpenDetailsWin = false;
        public bool waitOpenDetailsWin {
@@ -842,6 +843,10 @@
                            {
                                treasure.skillLevelUpRedpoint.state = RedPointState.Simple;
                                treasure.autoSelectPotential = k;
                                if (skillLevelUpRedpointUpdate != null)
                                {
                                    skillLevelUpRedpointUpdate();
                                }
                                return;
                            }
                        }
@@ -897,6 +902,10 @@
                    treasures[minCostTreasure].autoSelectPotential = minCostPotentialIndex;
                }
            }
            if (skillLevelUpRedpointUpdate != null)
            {
                skillLevelUpRedpointUpdate();
            }
        }
        public int GetSkillLevelUpRedpointTreasure()