| | |
| | | m_AlreadySignIn.gameObject.SetActive(index < model.alreadySignInCount);
|
| | | m_ContainerKeepSignIn.gameObject.SetActive(index == model.alreadySignInCount && model.todaySignIn
|
| | | && model.keepSignInCount > 0);
|
| | | m_Effect.gameObject.SetActive(index == model.alreadySignInCount && !model.todaySignIn);
|
| | |
|
| | | bool requireEffect = false;
|
| | | m_Effect.StopImediatly();
|
| | | m_Effect.gameObject.SetActive(false);
|
| | | if (!model.todaySignIn)
|
| | | {
|
| | | requireEffect = index == model.alreadySignInCount;
|
| | | m_Effect.effect = 1081;
|
| | | }
|
| | | else
|
| | | {
|
| | | requireEffect = index == model.alreadySignInCount && model.keepSignInCount > 0;
|
| | | m_Effect.effect = 1170;
|
| | | }
|
| | |
|
| | | m_Effect.gameObject.SetActive(requireEffect);
|
| | |
|
| | | m_SignIn.onClick.AddListener(() =>
|
| | | {
|