少年修仙传客户端代码仓库
client_Hale
2018-12-27 49c6aef8d723be2220edc53bb7f6bd1775175685
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
11个文件已修改
209 ■■■■ 已修改文件
Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneHonorShopCell.cs 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardCell.cs 112 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardWin.cs 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreModel.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/UIHelper.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Character/PlayerExtersionData.cs
@@ -62,4 +62,5 @@
    public uint soulDust;//聚魂-魂尘 196
    public uint soulSplinters;//聚魂-碎片 197
    public uint soulCore;//聚魂-核心环 198
    public int honorValue; //荣誉值 199
}
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -808,6 +808,9 @@
            case PlayerDataRefresh.CDBPlayerRefresh_SoulCore:
                extersion.soulCore = value;
                break;
            case PlayerDataRefresh.CDBPlayerRefresh_Honor:
                extersion.honorValue = (int)value;
                break;
        }
    }
System/CrossServerOneVsOne/CrossServerOneVsOneHonorShopCell.cs
@@ -67,6 +67,7 @@
            }
            vipText.gameObject.SetActive(!isShowBuyPrice);
            refreshTimeText.gameObject.SetActive(false);
            moneyIcon.gameObject.SetActive(isShowBuyPrice);
            if (canBuyCnt > 0)
            {
@@ -88,6 +89,12 @@
                    sellImg.gameObject.SetActive(true);
                    itemCell.countText.text = StringUtility.Contact(UIHelper.AppendStringColor(TextColType.Red, remainNum.ToString()),
                        "/" + canBuyCnt.ToString());
                    string refreshDes = m_storeModel.GetStoreRefreshTimeByType(storeConfig.RefreshType);
                    if(!string.IsNullOrEmpty(refreshDes))
                    {
                        refreshTimeText.gameObject.SetActive(true);
                        refreshTimeText.text = refreshDes;
                    }
                }
            }
            else
@@ -100,7 +107,7 @@
            {
                m_storeModel.OnClickShopCell(storeConfig);
            });
            refreshTimeText.gameObject.SetActive(false);
        }
        private void UpdateRefreshTime()
System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
@@ -32,7 +32,8 @@
        protected override void OnPreOpen()
        {
            m_storeModel.storeFuncType = StoreFunc.XBEquipStore;
            m_storeModel.RefreshBuyShopLimitEvent += CreateShopCell;
            m_storeModel.storeFuncType = StoreFunc.CrossOneVsOneHonor;
            CreateShopCell();
        }
        protected override void OnAfterOpen()
@@ -42,7 +43,7 @@
        protected override void OnPreClose()
        {
            m_storeModel.RefreshBuyShopLimitEvent -= CreateShopCell;
        }
        protected override void OnAfterClose()
        {
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -324,6 +324,8 @@
        /// <param name="type"></param>
        public void SendCrossMatch(int type)
        {
            if (type == 1 && TryGetMatchTip()) return;
            CC101_tagCMCrossRealmPKMatch match = new CC101_tagCMCrossRealmPKMatch();
            match.Type = (byte)type;
            GameNetSystem.Instance.SendInfo(match);
@@ -334,6 +336,36 @@
            CC102_tagCMCrossRealmPKBuy pKBuy = new CC102_tagCMCrossRealmPKBuy();
            GameNetSystem.Instance.SendInfo(pKBuy);
        }
        public bool TryGetMatchTip()
        {
            int mapId = PlayerDatas.Instance.baseData.MapID;
            int dataMapId = dungeonModel.GetDataMapIdByMapId(mapId);
            bool isCrossDungeon = dataMapId == CrossServerDataMapId;
            if(isCrossDungeon)
            {
                SysNotifyMgr.Instance.ShowTip("CrossMatching3");
                return true;
            }
            var mapConfig = Config.Instance.Get<MapConfig>(mapId);
            bool isDungeon = mapConfig != null && mapConfig.MapFBType != 0 ? true : false;
            if (isDungeon)
            {
                SysNotifyMgr.Instance.ShowTip("CrossMatching4");
                return true;
            }
            var deadModel = ModelCenter.Instance.GetModel<PlayerDeadModel>();
            if(deadModel.playerIsDie)
            {
                SysNotifyMgr.Instance.ShowTip("CrossMatching5");
                return true;
            }
            return false;
        }
        #endregion
        #region 历史记录
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs
@@ -43,6 +43,7 @@
        protected override void OnPreOpen()
        {
            SetDisplay();
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdatePlayerData;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent += UpdatePlayerInfo;
        }
@@ -54,6 +55,7 @@
        protected override void OnPreClose()
        {
            CloseSubWindows();
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdatePlayerData;
            CrossServerOneVsOnePlayerInfo.Instance.UpdatePlayerInfoEvent -= UpdatePlayerInfo;
        }
        protected override void OnAfterClose()
@@ -68,6 +70,13 @@
            UpdateRank();
        }
        private void UpdatePlayerData(PlayerDataRefresh type)
        {
            if (type != PlayerDataRefresh.CDBPlayerRefresh_Honor) return;
            UpdateHonor();
        }
        private void SetDisplay()
        {
            crossServerWin = WindowCenter.Instance.Get<CrossServerWin>();
@@ -80,6 +89,7 @@
            scoreSlider.maxValue = 1;
            UpdateScore();
            UpdateRank();
            UpdateHonor();
            ClickArena();
        }
@@ -90,6 +100,11 @@
            rankImg.SetSprite(arenaConfig.IconKey);
        }
        private void UpdateHonor()
        {
            honorText.text = UIHelper.GetMoneyCnt(18).ToString();
        }
        private void UpdateScore()
        {
            curScoreText.text = playerInfo.Score.ToString();
System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -6,11 +6,14 @@
using System.Collections;
using UnityEngine.UI;
using System.Linq;
using TableConfig;
namespace Snxxz.UI {
namespace Snxxz.UI
{
    //赛季奖励的奖励条
    [XLua.Hotfix]
    public class SeasonRewardCell:MonoBehaviour {
    public class SeasonRewardCell : MonoBehaviour
    {
        [SerializeField] Text m_Text_Ranking;
        [SerializeField] Transform m_Itemlist;
        [SerializeField] Button m_ReceiveBtn;
@@ -29,42 +32,69 @@
            set { m_ReceiveBtn = value; }
        }
        public void ScrollerDataTypAndId(ScrollerDataType type,int id)
        public void ScrollerDataTypAndId(ScrollerDataType type, int id)
        {
            switch (type)
            {
               case  ScrollerDataType.Header:
                    SetReceive(id);
                case ScrollerDataType.Header:
                    SetReceiveH(id);
                    break;
                case ScrollerDataType.Normal:
                    SetReceiveN(id);
                    break;
            }
        }
        private  void SetReceive(int id)
        private void SetReceiveH(int id)
        {
            if (!crossServerRewardModel.SeasonRewardDic.AwardDic.ContainsKey(id))
            {
                return;
            }
            m_Text_Ranking.gameObject.SetActive(true);
            m_Segmenttext.gameObject.SetActive(false);
            m_ImageColor.gameObject.SetActive(true);
            m_ImageWorld.gameObject.SetActive(true);
            var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList();
            int Index = keyList.IndexOf(id);
            if (Index == 0)
            {
                m_Text_Ranking.text = "1-" + id+"名";
                m_Text_Ranking.text = "1-" + id + "名";
            }
            else
            {
                int Number = keyList[(Index - 1)];
                m_Text_Ranking.text = Number+"-"+ id+"名";
                m_Text_Ranking.text = (Number+1) + "-" + id + "名";
            }
            ReceiveItem(id);
            switch (Index)
            {
                case 0:
                    m_ImageColor.SetSprite("CrossServer_1");
                    m_ImageWorld.SetSprite("CrossServer_6");
                    break;
                case 1:
                    m_ImageColor.SetSprite("CrossServer_2");
                    m_ImageWorld.SetSprite("CrossServer_7");
                    break;
                case 2:
                    m_ImageColor.SetSprite("CrossServer_3");
                    m_ImageWorld.SetSprite("CrossServer_8");
                    break;
            }
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState != 2)
            {
                m_ReceiveBtn.gameObject.SetActive(false);
                m_IsDrawImage.gameObject.SetActive(false);
                m_IsReachImage.gameObject.SetActive(false);
            }
            else
            {
            }
            ReceiveItemH(id);
        }
        private void ReceiveItem(int Id)
        private void ReceiveItemH(int Id)
        {
            var List = crossServerRewardModel.SeasonRewardDic.GetAwardItem(Id);
            for (int i = 0; i < m_Itemlist.childCount; i++)
@@ -78,8 +108,8 @@
                    _ItemCell.Init(cellModel);
                    int type = i;
                    _ItemCell.cellBtn.SetListener(() =>
                    {
                        ItemAttrData attrData = new ItemAttrData(List[type].item.id, false, (ulong)List[type].item.count,-1, List[type].isBind);
                    {
                        ItemAttrData attrData = new ItemAttrData(List[type].item.id, false, (ulong)List[type].item.count, -1, List[type].isBind);
                        itemTipsModel.SetItemTipsModel(attrData);
                    });
                }
@@ -89,8 +119,60 @@
                }
            }
        }
        private void SetReceiveN(int Id)
        {
            if (!crossServerRewardModel.SeasonRewardConfigDic.ContainsKey(Id))
            {
                return;
            }
            m_Text_Ranking.gameObject.SetActive(false);
            m_Segmenttext.gameObject.SetActive(true);
            m_ImageColor.gameObject.SetActive(true);
            m_ImageColor.SetSprite("CrossServer_4");
            m_ImageWorld.gameObject.SetActive(false);
            var config = Config.Instance.Get<CrossServerArenaConfig>(Id);
            if (config != null)
            {
                m_Segmenttext.text = config.Name;
            }
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState != 2)
            {
                m_ReceiveBtn.gameObject.SetActive(false);
                m_IsDrawImage.gameObject.SetActive(false);
                m_IsReachImage.gameObject.SetActive(false);
            }
            else
            {
            }
            ReceiveItemN(Id);
        }
        private void ReceiveItemN(int Id)
        {
            var List = crossServerRewardModel.SeasonRewardConfigDic[Id];
            for (int i = 0; i < m_Itemlist.childCount; i++)
            {
                GameObject ObjChild = m_Itemlist.GetChild(i).gameObject;
                if (i < List.Count)
                {
                    ObjChild.SetActive(true);
                    ItemCell _ItemCell = ObjChild.GetComponent<ItemCell>();
                    ItemCellModel cellModel = new ItemCellModel(List[i].ItemId, true, (ulong)List[i].ItemNumber, List[i].Isbind);
                    _ItemCell.Init(cellModel);
                    int type = i;
                    _ItemCell.cellBtn.SetListener(() =>
                    {
                        ItemAttrData attrData = new ItemAttrData(List[type].ItemId, false, (ulong)List[type].ItemNumber, -1, List[type].Isbind);
                        itemTipsModel.SetItemTipsModel(attrData);
                    });
                }
                else
                {
                    ObjChild.SetActive(false);
                }
            }
        }
    }
System/CrossServerOneVsOne/SeasonRewardWin.cs
@@ -18,11 +18,17 @@
    {
        [SerializeField] ScrollerController m_ScrollerController;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        List<int> SortList = new List<int>();
        #region Built-in
        protected override void BindController()
        {
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            SortList.Clear();
            foreach (var key in crossServerRewardModel.SeasonRewardConfigDic.Keys)
            {
                SortList.Add(key);
            }
        }
        protected override void AddListeners()
@@ -31,6 +37,7 @@
        protected override void OnPreOpen()
        {
            IsInquireReward();
            OnCreateGridLineCell(m_ScrollerController);
        }
@@ -67,9 +74,9 @@
            {
                gridCtrl.AddCell(ScrollerDataType.Header, key);
            }
            foreach (var key in crossServerRewardModel.SeasonRewardConfigDic.Keys)
            {
                gridCtrl.AddCell(ScrollerDataType.Normal, key);
            for (int i = SortList.Count - 1; i >= 0; i--)
           {
                gridCtrl.AddCell(ScrollerDataType.Normal, SortList[i]);
            }
            gridCtrl.Restart();
        }
@@ -79,6 +86,15 @@
            SeasonRewardCell seasonRewardCell = cell.GetComponent<SeasonRewardCell>();
            seasonRewardCell.ScrollerDataTypAndId(type, Index);                 
        }
        private void IsInquireReward()
        {
            bool isbool = crossServerRewardModel.IsAwardState(CrossRealmPKAwardStateEnum.SeasonAwardState,-1);
            if (CrossServerOneVsOnePKSeason.Instance.SeasonState == 2 && !isbool)
            {
                crossServerRewardModel.ViewCrossPKBillboard(CrossServerOneVsOnePKSeason.Instance.ZoneID, CrossServerOneVsOnePKSeason.Instance.SeasonID);
            }
        }
    }
}
System/Store/StoreModel.cs
@@ -1807,6 +1807,7 @@
    XBToolStore = 13, //寻宝道具商店
    OSGift = 14,//开服礼包
    OSTimeLimitGift = 15,//限时特惠
    CrossOneVsOneHonor = 17,//荣誉商店
    DanDrugStore = 30, //丹药回收商店
}
Utility/EnumHelper.cs
@@ -582,6 +582,7 @@
    CDBPlayerRefresh_SoulDust = 196,//聚魂-魂尘
    CDBPlayerRefresh_SoulSplinters = 197,//聚魂-碎片
    CDBPlayerRefresh_SoulCore = 198,//聚魂-核心环
    CDBPlayerRefresh_Honor = 199, //# 荣誉值
};
/** 物品加成类型 */
Utility/UIHelper.cs
@@ -754,6 +754,10 @@
                {
                    return PlayerDatas.Instance.baseData.allSliver;
                }
            case 18:
                {
                    return (ulong)PlayerDatas.Instance.extersion.honorValue;
                }
            case 25:
                {
                    return (ulong)ModelCenter.Instance.GetModel<StoreModel>().GetTCBPlayerData(PlayerDataRefresh.CDBPlayerRefresh_TreasureScore);