| | |
| | | |
| | | private void UpdateSkillExclusiveCountDown(int skillId, float cd, float total) |
| | | { |
| | | ILRuntimeUtility.Instance.ModelInvoke("ILSkillManager", "OnSkillCDRefresh", skillId, cd, total); |
| | | if (skillPlaceMap.ContainsKey(skillId)) |
| | | { |
| | | var place = skillPlaceMap[skillId]; |
| | |
| | | m_SkillSwitch.SetActive(IsSecondPanelAllow());
|
| | | StopAllCoroutines();
|
| | | groupIndex = _groupIndex;
|
| | | ILRuntimeUtility.Instance.ModelInvoke("ShentongModel", "SetSkillPositionState", groupIndex);
|
| | | //m_SkillContainer.transform.localEulerAngles = groupIndex == 1 ? Vector3.zero : new Vector3(0, 0, 180);
|
| | |
|
| | | m_UpImg.SetActive(groupIndex == 1);
|