| System/Auction/AuctionInquiry.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/AuctionInquiryModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyFocusCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyFocusWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Message/RichNormalEvent.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionInquiry.cs
@@ -36,7 +36,7 @@ return sendNumber; } var fullServiceAuction = auctionHelpModel.FullServiceAuctionDic[index]; sendNumber += fullServiceAuction.Config.TypeId; if (fullServiceAuction.JobTipBool) { @@ -46,15 +46,15 @@ { sendNumber += fullServiceAuction.Config.ChooseItem2[fullServiceAuction.TypeEntry]; } // DebugEx.Log(sendNumber + "查询类型"); // DebugEx.Log(sendNumber + "查询类型"); return sendNumber; } public void SendQueryAuction(string itemGUID,int indexId,int queryDir, int queryCount=10)//拍卖行查询拍卖中的物品(物品GUID,查询方向,查询个数) public void SendQueryAuction(string itemGUID, int indexId, int queryDir, int queryCount = 10)//拍卖行查询拍卖中的物品(物品GUID,查询方向,查询个数) { var auctionIndex = AuctionIndexConfig.Get(indexId); if (auctionIndex == null) { DebugEx.LogError("拍卖索引表没有查到对应的ID"+ indexId); DebugEx.LogError("拍卖索引表没有查到对应的ID" + indexId); return; } QueryAuctionItem queryAuctionItem = new QueryAuctionItem(); @@ -80,8 +80,21 @@ queryAuctionItem.QueryDir = queryDir; queryAuctionItem.QueryCount = queryCount; SendQueryAuctionItem(queryAuctionItem); } public void SendLocationQuery(string itemGUID)//定位查询 } public void JumpAuctionWin(string itemGUID)//邮件超链接跳转 { if (model.FamilyAuctionItemDic.ContainsKey(itemGUID)) { WindowCenter.Instance.Open<AuctionHouseWin>(true, 1); } else { SendLocationQuery(itemGUID); } } private void SendLocationQuery(string itemGUID)//定位查询 { if (auctionHelpModel.SelectedGenreNow != 0) { @@ -179,7 +192,7 @@ GameNetSystem.Instance.SendInfo(cb514); } public void SendAttentionAuctionItemChange(int itemID,int isAttention)//拍卖行修改关注物品(取消关注发0) public void SendAttentionAuctionItemChange(int itemID, int isAttention)//拍卖行修改关注物品(取消关注发0) { CB518_tagCGAttentionAuctionItemChange cb518 = new CB518_tagCGAttentionAuctionItemChange(); cb518.ItemID = (uint)itemID; System/Auction/AuctionInquiryModel.cs
@@ -438,6 +438,15 @@ biddingItemInfo.BidderPrice = (int)RefreshAuctionItem.BidderPrice; BiddingItemInfoDic[RefreshAuctionItem.ItemGUID] = biddingItemInfo; } if (AttentionAuctionItemDic.ContainsKey(RefreshAuctionItem.ItemGUID))//我关注中的拍品 { var attentionAuctionItem = AttentionAuctionItemDic[RefreshAuctionItem.ItemGUID]; attentionAuctionItem.TimeStr = RefreshAuctionItem.AddTime; attentionAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime); attentionAuctionItem.BidderID = (int)RefreshAuctionItem.BidderID; attentionAuctionItem.BidderPrice = (int)RefreshAuctionItem.BidderPrice; AttentionAuctionItemDic[RefreshAuctionItem.ItemGUID] = attentionAuctionItem; } if (RefreshAuctionItemUpdate != null) { RefreshAuctionItemUpdate(); System/Auction/MyFocusCell.cs
@@ -82,10 +82,8 @@ { m_NeedImage.SetActive(true); } AuctionItemClass _biddingItemInfo = null; if (model.BiddingItemInfoDic.ContainsKey(GUIID))//参与了竞价的物品 { _biddingItemInfo = model.BiddingItemInfoDic[GUIID]; var biddingItemInfo = model.BiddingItemInfoDic[GUIID]; m_ParticipateImage.SetActive(true); if (biddingItemInfo.BidderID == playerId)//判断是否最高竞价 @@ -137,29 +135,13 @@ } else { if (_biddingItemInfo == null) { needJade = myAuction.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount; } else { needJade = _biddingItemInfo.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount; } needJade = myAuction.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount; } if (auctionItem.BuyoutPrice != 0 && needJade > priceMax)//竞价价格永远不能大于最高价 { needJade = priceMax; } if (_biddingItemInfo == null) { m_JadeNumber.text = myAuction.BidderPrice.ToString(); } else { m_JadeNumber.text = _biddingItemInfo.BidderPrice.ToString(); } m_JadeNumber.text = myAuction.BidderPrice.ToString(); m_JadeNumber1.text = priceMax.ToString(); if (auctionItem.BuyoutPrice == 0) { System/Auction/MyFocusWin.cs
@@ -42,7 +42,7 @@ { model.AttentionAuctionItemUdate += ResetUpdate; model.ClearAuctionUpdate += ResetUpdate; model.RefreshAuctionItemUpdate -= AuctionItemUpdate;//刷新 model.RefreshAuctionItemUpdate += AuctionItemUpdate;//刷新 model.FamilyAuctionItemUpdate += ResetUpdate; model.AddAuctionItemInfoUpdate += AddAuctionItemInfoUpdate; model.BiddingItemInfoUpdate += ResetUpdate; System/Message/RichNormalEvent.cs
@@ -114,7 +114,7 @@ { var guid = href.mSplits["auctionbidding"]; guid = guid.Trim('\"'); AuctionInquiry.Instance.SendLocationQuery(guid);//定位查询 AuctionInquiry.Instance.JumpAuctionWin(guid);//定位查询 //--竞价 } }