| | |
| | | {
|
| | | #if UNITY_EDITOR
|
| | | string _content = string.Format("GAMgr => 对角色 SID: {0}, CID: {1} 进行了回收", actor.ServerInstID, actor.ClientInstID);
|
| | | if (ClientDungeonStageUtility.isClientDungeon)
|
| | | {
|
| | | if (actor is GA_NpcClientFightBoss)
|
| | | {
|
| | | Debug.Log(_content);
|
| | | }
|
| | | }
|
| | | RuntimeLogUtility.AddLog_Green(_content, actor.ServerInstID);
|
| | | #endif
|
| | | bool _needReSyncPlayerCount = false;
|
| | |
| | | {
|
| | | m_Root.position = m_Pos;
|
| | | }
|
| | | // if (this is GA_Hero)
|
| | | // {
|
| | | // Debug.Log("坐标改变.....: " + value);
|
| | | // }
|
| | | #if UNITY_EDITOR
|
| | | if (ClientDungeonStageUtility.isClientDungeon)
|
| | | {
|
| | | if (this is GA_NpcClientFightBoss)
|
| | | {
|
| | | Debug.Log("坐标改变.....: " + value);
|
| | | }
|
| | | }
|
| | | #endif
|
| | | }
|
| | | }
|
| | |
|