Core/NetworkPackage/DTCFile/ClientPack.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 722e5e3d30096674e811f5bd191246a0 folderAsset: yes timeCreated: 1539228128 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0704_tagRolePackRefresh.cs
@@ -21,7 +21,7 @@ base.Done(vNetPack); H0704_tagRolePackRefresh vNetData = vNetPack as H0704_tagRolePackRefresh; playerPack.SetItemModel(vNetData); playerPack.UpdateItem(vNetData); if (vNetData.PackType == 1) { Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0709_tagClearItem.cs
@@ -23,7 +23,7 @@ base.Done(vNetPack); H0709_tagClearItem vNetData = vNetPack as H0709_tagClearItem; playerPack.ClearItemModel(vNetData); playerPack.RemoveItem(vNetData); if (vNetData.PackType == 1) { Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0711_tagClearItemPack.cs
@@ -19,7 +19,7 @@ base.Done(vNetPack); H0711_tagClearItemPack vNetData = vNetPack as H0711_tagClearItemPack; playerPack.ClearPackModel(vNetData); playerPack.ClearPack(vNetData); } } Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0725_tagRolePackRefreshEx.cs
@@ -21,7 +21,7 @@ base.Done(vNetPack); H0725_tagRolePackRefreshEx vNetData = vNetPack as H0725_tagRolePackRefreshEx; playerPack.SetPlayerPackModel(vNetData); playerPack.UpdatePack(vNetData); if (vNetData.PackType == 1) { Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA317_tagMCAllEquipAttrActiveInfo.cs
@@ -16,7 +16,7 @@ base.Done(vNetPack); HA317_tagMCAllEquipAttrActiveInfo vNetData = vNetPack as HA317_tagMCAllEquipAttrActiveInfo; playerPack.SetPlayerEquipAttrActiveInfo(vNetData); playerPack.UpdatePlayerEquipAttrActiveInfo(vNetData); ModelCenter.Instance.GetModel<TreasureSoulModel>().UpdateTreasurePrivilege(vNetData); } Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA339_tagMCAttrFruitEatCntList.cs
@@ -40,7 +40,7 @@ { petmodel.PetA339(vNetData); horsemodel.MountHA339(vNetData); playerPack.SetItemSumUseCnt(vNetData); playerPack.UpdateItemSumUseCnt(vNetData); } } Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA809_tagMCItemDayUseCntInfo.cs
@@ -19,7 +19,7 @@ base.Done(vNetPack); HA809_tagMCItemDayUseCntInfo vNetData = vNetPack as HA809_tagMCItemDayUseCntInfo; playerPack.SetItemUseCnt(vNetData); playerPack.UpdateItemUseCnt(vNetData); } } Core/NetworkPackage/DTCFile/ServerPack/HAD_SaleActivity.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 3e05761d690b75440a6be79207d0fb01 folderAsset: yes timeCreated: 1547643019 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/DTCFile/ServerPack/HAE_Truck.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 1d70ccd06161e0443b7a802ad94292f8 folderAsset: yes timeCreated: 1547643019 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/DTCFile/ServerPack/HAF_Merge.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 71e878ac60c49ad4f964dd2dbc725739 folderAsset: yes timeCreated: 1547643019 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/DTCFile/ServerPack/HB0_Event.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: eed34091b0568664b9fb42f0634496c1 folderAsset: yes timeCreated: 1547643019 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/ServerPack/HAD_SaleActivity.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 32ceb8b7faf99f84a8b73ce53c5e3e4d folderAsset: yes timeCreated: 1547643019 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/ServerPack/HAE_Truck.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: 77f69c2b862d1704299a32d0d8eeb71e folderAsset: yes timeCreated: 1547643019 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/ServerPack/HAF_Merge.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: fa14960fa44b0d1439bab471a764e34f folderAsset: yes timeCreated: 1547643019 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/ServerPack/HB0_Event.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: d914565b65f8e8145988734c4d915834 folderAsset: yes timeCreated: 1547643019 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: System/BetterItemGet/BetterEquipGetModel.cs
@@ -26,8 +26,8 @@ public override void Init() { modelInterface.GetBetterEquipEvent += OnGetBetterEquip; playerPack.RefreshPackAct += OnPackageRefresh; playerPack.RefreshItemCountAct += OnPackageItemRefresh; playerPack.refrechPackEvent += OnPackageRefresh; playerPack.refreshItemCountEvent += OnPackageItemRefresh; KnapsackTimeCDMgr.Instance.RefresCoolTimeAct += UpdateCoolTime; ParseConfig(); } @@ -35,8 +35,8 @@ public override void UnInit() { modelInterface.GetBetterEquipEvent -= OnGetBetterEquip; playerPack.RefreshPackAct -= OnPackageRefresh; playerPack.RefreshItemCountAct -= OnPackageItemRefresh; playerPack.refrechPackEvent -= OnPackageRefresh; playerPack.refreshItemCountEvent -= OnPackageItemRefresh; KnapsackTimeCDMgr.Instance.RefresCoolTimeAct -= UpdateCoolTime; } System/BetterItemGet/ItemUseModel.cs
@@ -24,15 +24,15 @@ public override void Init() { playerPack.RefreshPackAct += OnPackageRefresh; playerPack.RefreshItemCountAct += OnPackageItemRefresh; playerPack.refrechPackEvent += OnPackageRefresh; playerPack.refreshItemCountEvent += OnPackageItemRefresh; playerPack.itemUseAct += OnGetUseItem; } public override void UnInit() { playerPack.RefreshPackAct -= OnPackageRefresh; playerPack.RefreshItemCountAct -= OnPackageItemRefresh; playerPack.refrechPackEvent -= OnPackageRefresh; playerPack.refreshItemCountEvent -= OnPackageItemRefresh; playerPack.itemUseAct -= OnGetUseItem; } System/BetterItemGet/PreciousItemGetModel.cs
@@ -26,15 +26,15 @@ public override void Init() { modelInterface.GetPreciousItemEvent += OnGetPreciousItem; playerPack.RefreshPackAct += OnPackageRefresh; playerPack.RefreshItemCountAct += OnPackageItemRefresh; playerPack.refrechPackEvent += OnPackageRefresh; playerPack.refreshItemCountEvent += OnPackageItemRefresh; } public override void UnInit() { modelInterface.GetPreciousItemEvent -= OnGetPreciousItem; playerPack.RefreshPackAct -= OnPackageRefresh; playerPack.RefreshItemCountAct -= OnPackageItemRefresh; playerPack.refrechPackEvent -= OnPackageRefresh; playerPack.refreshItemCountEvent -= OnPackageItemRefresh; } public void OnBeforePlayerDataInitialize() System/BetterItemGet/RealmBetterEquipModel .cs
@@ -25,14 +25,14 @@ public override void Init() { playerPack.RefreshPackAct += OnPackageRefresh; playerPack.RefreshItemCountAct += OnPackageItemRefresh; playerPack.refrechPackEvent += OnPackageRefresh; playerPack.refreshItemCountEvent += OnPackageItemRefresh; } public override void UnInit() {; playerPack.RefreshPackAct -= OnPackageRefresh; playerPack.RefreshItemCountAct -= OnPackageItemRefresh; playerPack.refrechPackEvent -= OnPackageRefresh; playerPack.refreshItemCountEvent -= OnPackageItemRefresh; } public void OnBeforePlayerDataInitialize() System/BlastFurnace/BlastFurnaceModel.cs
@@ -86,9 +86,9 @@ preStoveLv = 1; jumpToPrescripe = 0; FuncOpen.Instance.OnFuncStateChangeEvent -= RefreshFuncOpenState; playerPack.RefreshItemCountAct -= RefreshMat; playerPack.ItemCntReduceAct -= RefreshDanReduce; playerPack.RefreshItemSumUseCntAct -= RefreshItemUsce; playerPack.refreshItemCountEvent -= RefreshMat; playerPack.itemCntReduceEvent -= RefreshDanReduce; playerPack.refreshItemSumUseCountEvent -= RefreshItemUsce; WindowCenter.Instance.windowAfterCloseEvent -= StoveUpgradAfterClose; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= RefreshRealm; PlayerPetDatas.Event_H0704Add -= AddPetEvent; @@ -106,11 +106,11 @@ CheckMakerDandrugCondition(); CheckRecycleStoreRed(); CheckMakeDrugRedPoint(true); playerPack.RefreshItemCountAct += RefreshMat; playerPack.refreshItemCountEvent += RefreshMat; FuncOpen.Instance.OnFuncStateChangeEvent += RefreshFuncOpenState; playerPack.RefreshItemSumUseCntAct += RefreshItemUsce; playerPack.refreshItemSumUseCountEvent += RefreshItemUsce; WindowCenter.Instance.windowAfterCloseEvent += StoveUpgradAfterClose; playerPack.ItemCntReduceAct += RefreshDanReduce; playerPack.itemCntReduceEvent += RefreshDanReduce; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += RefreshRealm; PlayerPetDatas.Event_H0704Add += AddPetEvent; PlayerMountDatas.Event_MountHA301A += AddMountEvent; System/BlastFurnace/DanDrugRecycleTip.cs
@@ -42,7 +42,7 @@ blastFurnace.RefreshMakeItemAnswerAct += OnGetRecycleResult; m_storeModel.storeFuncType = StoreFunc.DanDrugStore; recycleBtn.AddListener(ClickRecycle); playerPack.RefreshItemCountAct += RefreshItemCnt; playerPack.refreshItemCountEvent += RefreshItemCnt; Init(); } private void OnDisable() @@ -52,7 +52,7 @@ m_storeModel.RefreshTCBPlayerDataEvent -= RefreshRecycleScore; blastFurnace.RefreshSelectRecycleAct -= RefreshRecycleGetMoney; blastFurnace.RefreshMakeItemAnswerAct -= OnGetRecycleResult; playerPack.RefreshItemCountAct -= RefreshItemCnt; playerPack.refreshItemCountEvent -= RefreshItemCnt; m_storeModel.RefreshBuyShopLimitEvent -= CreateShopCell; recycleBtn.RemoveAllListeners(); GlobalTimeEvent.Instance.secondEvent -= RefreshResetTime; System/BlastFurnace/FurnaceFireChooseWin.cs
@@ -55,7 +55,7 @@ private void OnEnable() { _fireCellCtrl.OnRefreshCell += RefreshMatCell; playerPack.RefreshItemCountAct += InitModel; playerPack.refreshItemCountEvent += InitModel; _closeBtn.onClick.AddListener(CloseWin); CreateCell(); } @@ -63,7 +63,7 @@ private void OnDisable() { _fireCellCtrl.OnRefreshCell -= RefreshMatCell; playerPack.RefreshItemCountAct -= InitModel; playerPack.refreshItemCountEvent -= InitModel; _closeBtn.RemoveAllListeners(); } System/BlastFurnace/PrayForDurgModel.cs
@@ -32,7 +32,7 @@ FuncOpen.Instance.OnFuncStateChangeEvent -= UpdateFuncState; blastModel.RefreshStoveModelEvent -= UpdateBlastLv; playerPack.RefreshItemSumUseCntAct -= RefreshItemUsce; playerPack.refreshItemSumUseCountEvent -= RefreshItemUsce; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdateVipLV; } @@ -47,7 +47,7 @@ PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdateVipLV; FuncOpen.Instance.OnFuncStateChangeEvent += UpdateFuncState; blastModel.RefreshStoveModelEvent += UpdateBlastLv; playerPack.RefreshItemSumUseCntAct += RefreshItemUsce; playerPack.refreshItemSumUseCountEvent += RefreshItemUsce; SetPrayPrivilegeByVipLv(); prayDrugRecordKey = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "PrayDrugRecord"); SetIsNewDay(); System/Chat/ChatExtentWin.cs
@@ -232,7 +232,7 @@ protected override void OnPreOpen() { presentSelect = 0; playerPack.RefreshItemCountAct += RefreshItemCnt; playerPack.refreshItemCountEvent += RefreshItemCnt; chatCenter.RecentlyChatChangeEvent += RecentlyChatChangeEvent; OnFaceBtn(); } @@ -243,7 +243,7 @@ protected override void OnPreClose() { playerPack.RefreshItemCountAct -= RefreshItemCnt; playerPack.refreshItemCountEvent -= RefreshItemCnt; chatCenter.RecentlyChatChangeEvent -= RecentlyChatChangeEvent; } System/Compose/New/ComposeMatCell.cs
@@ -25,12 +25,12 @@ private void OnEnable() { playerPack.ItemCntReduceAct += UpdateItemCount; playerPack.itemCntReduceEvent += UpdateItemCount; } private void OnDisable() { playerPack.ItemCntReduceAct -= UpdateItemCount; playerPack.itemCntReduceEvent -= UpdateItemCount; } public void SetDisplay(ItemCompoundConfig _itemCompound,NeedMatType _matType,bool isLock,string des = "", int _itemId = 0,int _itemIndex = -1) System/Compose/New/ComposeWinModel.cs
@@ -47,7 +47,7 @@ secondType = 0; thirdType = 0; GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; playerPack.RefreshItemCountAct -= OnItemCntRefresh; playerPack.refreshItemCountEvent -= OnItemCntRefresh; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerLvUpdate; } @@ -55,7 +55,7 @@ public void OnPlayerLoginOk() { GlobalTimeEvent.Instance.secondEvent += UpdateSecond; playerPack.RefreshItemCountAct += OnItemCntRefresh; playerPack.refreshItemCountEvent += OnItemCntRefresh; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerLvUpdate; UpdateComposeDataByLevel(); RefreshComposeRed(); System/Dogz/DogzModel.cs
@@ -16,12 +16,12 @@ { ParseConfig(); SetDogzAndEquipPlaceRedKey(); playerPack.RefreshPackAct += UpdateDogzEquipInfo; playerPack.refrechPackEvent += UpdateDogzEquipInfo; } public void OnBeforePlayerDataInitialize() { playerPack.RefreshItemCountAct -= RefreshDogzEquipInfo; playerPack.refreshItemCountEvent -= RefreshDogzEquipInfo; FuncOpen.Instance.OnFuncStateChangeEvent -= UpdateDogzState; curSumAssistNum = DogzAssistDefaultCnt; addAssistCnt = 0; @@ -41,7 +41,7 @@ public void OnPlayerLoginOk() { playerPack.RefreshItemCountAct += RefreshDogzEquipInfo; playerPack.refreshItemCountEvent += RefreshDogzEquipInfo; FuncOpen.Instance.OnFuncStateChangeEvent += UpdateDogzState; UpdateDogzAssistRed(); UpdateDogzEquipPlaceRed(); @@ -50,7 +50,7 @@ public override void UnInit() { playerPack.RefreshPackAct -= UpdateDogzEquipInfo; playerPack.refrechPackEvent -= UpdateDogzEquipInfo; } #region 配置 System/Dogz/DogzPackWin.cs
@@ -66,7 +66,7 @@ { curSliderImglist.Clear(); dogzModel.RefreshDogzEquipAct += RefreshDogzEquipEvent; playerPack.RefreshItemCountAct += RefreshDogzItemEvent; playerPack.refreshItemCountEvent += RefreshDogzItemEvent; qualitySort.onSelectSortEvent += RefreshDogzSelectEvent; starSort.onSelectSortEvent += RefreshDogzSelectEvent; qualitySort.onSortCloseEvent += CloseQualitySort; @@ -92,7 +92,7 @@ protected override void OnPreClose() { dogzModel.RefreshDogzEquipAct -= RefreshDogzEquipEvent; playerPack.RefreshItemCountAct -= RefreshDogzItemEvent; playerPack.refreshItemCountEvent -= RefreshDogzItemEvent; qualitySort.onSelectSortEvent -= RefreshDogzSelectEvent; starSort.onSelectSortEvent -= RefreshDogzSelectEvent; qualitySort.onSortCloseEvent -= CloseQualitySort; System/Dungeon/DungeonUseLiquidWin.cs
@@ -58,7 +58,7 @@ protected override void OnPreOpen() { OnRefershLiquid(); playerPack.RefreshItemCountAct += OnRefreshItem; playerPack.refreshItemCountEvent += OnRefreshItem; PlayerBuffDatas.Even_ObjAddBuf += UpdateBuf; PlayerBuffDatas.Even_ObjDelBuff += UpdateBuf; UpdateBuf(); @@ -71,7 +71,7 @@ protected override void OnPreClose() { playerPack.RefreshItemCountAct -= OnRefreshItem; playerPack.refreshItemCountEvent -= OnRefreshItem; PlayerBuffDatas.Even_ObjAddBuf -= UpdateBuf; PlayerBuffDatas.Even_ObjDelBuff -= UpdateBuf; } System/Dungeon/NormalDungeonEntranceWin.cs
@@ -118,7 +118,7 @@ protected override void OnAfterOpen() { playerPack.RefreshItemCountAct += OnPackageItemChange; playerPack.refreshItemCountEvent += OnPackageItemChange; model.dungeonEnterCoolDownUpdate += DungeonEnterCoolDownUpdate; m_EnterCdContainer.OnCoolDowndComplete += DungeonEnterCoolDownUpdate; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent; @@ -128,7 +128,7 @@ protected override void OnPreClose() { playerPack.RefreshItemCountAct -= OnPackageItemChange; playerPack.refreshItemCountEvent -= OnPackageItemChange; model.dungeonEnterCoolDownUpdate -= DungeonEnterCoolDownUpdate; m_EnterCdContainer.OnCoolDowndComplete -= DungeonEnterCoolDownUpdate; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent; System/Dungeon/TrialDungeonModel.cs
@@ -36,7 +36,7 @@ public override void Init() { ParseConfig(); packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; dungeonModel.dungeonRecordChangeEvent += DungeonRecordChangeEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent; System/Dungeon/TrialExchangeWin.cs
@@ -85,7 +85,7 @@ } model.SelectEquipClassEvent += SelectEquipClassEvent; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; Display(); if (!model.openFromTask) { @@ -101,7 +101,7 @@ protected override void OnPreClose() { model.SelectEquipClassEvent -= SelectEquipClassEvent; packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; } protected override void OnAfterClose() System/FairyAu/DonateEquipTipsWin.cs
@@ -44,7 +44,7 @@ protected override void OnPreOpen() { playerPack.RefreshItemCountAct += BackpackRefresh;//背包物品清理 playerPack.refreshItemCountEvent += BackpackRefresh;//背包物品清理 _GridlineCtrl.OnRefreshCell += OnRefreshGridCell; Backpacking();//背包物品读取和创建 @@ -62,7 +62,7 @@ protected override void OnAfterClose() { playerPack.RefreshItemCountAct -= BackpackRefresh;//背包物品清理 playerPack.refreshItemCountEvent -= BackpackRefresh;//背包物品清理 _GridlineCtrl.OnRefreshCell -= OnRefreshGridCell; } System/FairyAu/FairyBoss.cs
@@ -302,7 +302,7 @@ PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyBoss; PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine; TimeMgr.Instance.OnHourEvent += OnRefreshFairyBoss; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; InitData(); OnRefreshFairyBoss(); OnShowFairyBossModel(); @@ -327,7 +327,7 @@ PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyBoss; PlayerDatas.Instance.fairyData.OnRefreshFairyBoss -= OnRefreshFairyBoss; TimeMgr.Instance.OnHourEvent -= OnRefreshFairyBoss; packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine; } System/FashionDress/FashionDressModel.cs
@@ -97,7 +97,7 @@ fashionDressSelectDict = new Dictionary<int, int>(); fashionDressEquipDict = new Dictionary<int, int>(); FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; } public void OnBeforePlayerDataInitialize() System/FashionDress/FashionDressWin.cs
@@ -69,7 +69,7 @@ model.selectFashionDressRefresh += SelectFashionDressRefresh; //model.virtualEquipRefresh += VirtualEquipRefresh; model.fashionDressRefresh += FashionDressRefresh; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; for (int i = 0; i < m_FashionDressTypes.Length; i++) { @@ -103,7 +103,7 @@ model.selectTypeRefresh -= SelectTypeRefresh; model.selectQualityRefresh -= SelectQualityRefresh; model.selectFashionDressRefresh -= SelectFashionDressRefresh; packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; model.fashionDressRefresh -= FashionDressRefresh; //model.virtualEquipRefresh -= VirtualEquipRefresh; System/FindPrecious/PersonalBossModel.cs
@@ -44,7 +44,7 @@ public override void Init() { ParseConfig(); playerPack.RefreshItemCountAct += RefreshItemCount; playerPack.refreshItemCountEvent += RefreshItemCount; PlayerDatas.Instance.PlayerDataRefreshEvent += OnPlayerDataChange; dungeonModel.dungeonRecordChangeEvent += OnDungeonRecordChange; @@ -52,7 +52,7 @@ public override void UnInit() { playerPack.RefreshItemCountAct -= RefreshItemCount; playerPack.refreshItemCountEvent -= RefreshItemCount; PlayerDatas.Instance.PlayerDataRefreshEvent -= OnPlayerDataChange; dungeonModel.dungeonRecordChangeEvent -= OnDungeonRecordChange; } System/Guard/GuardModel.cs
@@ -23,7 +23,7 @@ { ParseConfig(); StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish; pack.RefreshItemCountAct += RefreshItemCountAct; pack.refreshItemCountEvent += RefreshItemCountAct; KnapsackTimeCDMgr.Instance.RefreshItemOverdueAct += RefreshItemOverdueTimeAct; } System/HappyXB/BestXBWin.cs
@@ -123,7 +123,7 @@ XBModel.RefreshBestXBTimeAct += RefreshFreeTime; XBModel.RefreshXBTypeInfoAct += RefreshXBTypeInfo; XBModel.RefreshXBResultAct += RefreshXBResult; playerPack.RefreshItemCountAct += RefreshItemCount; playerPack.refreshItemCountEvent += RefreshItemCount; getItemlist = XBModel.GetXBGetItemByID(1).Values.ToList(); GlobalTimeEvent.Instance.secondEvent += RefreshSecond; isHaveFreeTime = XBModel.IsHaveFreeXBTime(1); @@ -168,7 +168,7 @@ XBModel.RefreshBestXBTimeAct -= RefreshFreeTime; XBModel.RefreshXBResultAct -= RefreshXBResult; XBModel.RefreshXBTypeInfoAct -= RefreshXBTypeInfo; playerPack.RefreshItemCountAct -= RefreshItemCount; playerPack.refreshItemCountEvent -= RefreshItemCount; XBModel.StartXBEvent -= OnStartXB; GlobalTimeEvent.Instance.secondEvent -= RefreshSecond; } System/HappyXB/HappyXBModel.cs
@@ -73,7 +73,7 @@ { m_storeModel.RefreshTCBPlayerDataEvent -= RefreshStoreScore; FuncOpen.Instance.OnFuncStateChangeEvent -= UpdateFuncState; playerPack.RefreshItemCountAct -= RefreshXBTool; playerPack.refreshItemCountEvent -= RefreshXBTool; isXBCoolTime = false; XBNotifyParms.Clear(); xbTypeInfoDict.Clear(); @@ -89,7 +89,7 @@ USETOOLXBKey = StringUtility.Contact(playerId,"UseToolXB"); XBWarehouseRedPoint(); m_storeModel.RefreshTCBPlayerDataEvent += RefreshStoreScore; playerPack.RefreshItemCountAct += RefreshXBTool; playerPack.refreshItemCountEvent += RefreshXBTool; FuncOpen.Instance.OnFuncStateChangeEvent += UpdateFuncState; } System/HappyXB/RuneXBWin.cs
@@ -132,7 +132,7 @@ protected override void OnPreOpen() { XBModel.StartXBEvent += OnStartXB; playerPack.RefreshItemCountAct += RefreshItemCount; playerPack.refreshItemCountEvent += RefreshItemCount; XBModel.RefreshAgainXBAct += RefreshAgainXB; XBModel.RefreshRuneXBTimeAct += RefreshFreeTime; XBModel.RefreshXBTypeInfoAct += RefreshXBTypeInfo; @@ -180,7 +180,7 @@ XBModel.RefreshRuneXBTimeAct -= RefreshFreeTime; XBModel.RefreshXBResultAct -= RefreshXBResult; XBModel.RefreshXBTypeInfoAct -= RefreshXBTypeInfo; playerPack.RefreshItemCountAct -= RefreshItemCount; playerPack.refreshItemCountEvent -= RefreshItemCount; GlobalTimeEvent.Instance.secondEvent -= RefreshSecond; XBModel.StartXBEvent -= OnStartXB; } System/HappyXB/XBGridCell.cs
@@ -13,12 +13,12 @@ int index = 0; public void OnEnable() { playerPack.RefreshItemCountAct += RefreshItemCount; playerPack.refreshItemCountEvent += RefreshItemCount; } public void OnDisable() { playerPack.RefreshItemCountAct -= RefreshItemCount; playerPack.refreshItemCountEvent -= RefreshItemCount; } public void SetModel(string guid,int index) System/HappyXB/XBWarehouseWin.cs
@@ -42,7 +42,7 @@ } protected override void OnPreOpen() { playerPack.RefreshPackAct += RefreshPack; playerPack.refrechPackEvent += RefreshPack; CreateGridLine(); TimeDownMgr.CoolTimeData data; @@ -70,7 +70,7 @@ protected override void OnPreClose() { playerPack.RefreshPackAct -= RefreshPack; playerPack.refrechPackEvent -= RefreshPack; } protected override void OnAfterClose() System/JadeDynastyBoss/JadeDynastyBossModel.cs
@@ -79,7 +79,7 @@ dungeonModel.dungeonRecordChangeEvent += OnDungeonRecordUpdate; dungeonModel.updateDungeonBuyCnt += OnDungeonBuyCount; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent; } @@ -107,7 +107,7 @@ dungeonModel.dungeonRecordChangeEvent -= OnDungeonRecordUpdate; dungeonModel.updateDungeonBuyCnt -= OnDungeonBuyCount; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent; } System/JadeDynastyKnapSack/JadeDynastyDecomposeModel.cs
@@ -27,7 +27,7 @@ public void OnBeforePlayerDataInitialize() { playerPack.RefreshItemCountAct -= UpdateItem; playerPack.refreshItemCountEvent -= UpdateItem; } public void OnAfterPlayerDataInitialize() @@ -41,7 +41,7 @@ public void OnPlayerLoginOk() { playerPack.RefreshItemCountAct += UpdateItem; playerPack.refreshItemCountEvent += UpdateItem; UpdateDecomposeModels(); UpdateSelectModels(); } System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs
@@ -34,7 +34,7 @@ protected override void OnPreOpen() { playerPack.RefreshItemCountAct += UpdateItem; playerPack.refreshItemCountEvent += UpdateItem; decomposeModel.UpdateSelectItemEvent += UpdateSelectItem; sortTable.onSortCloseEvent += CloseSortTable; sortTable.onSelectSortEvent += UpdateSelectEquipLv; @@ -49,7 +49,7 @@ protected override void OnPreClose() { playerPack.RefreshItemCountAct -= UpdateItem; playerPack.refreshItemCountEvent -= UpdateItem; decomposeModel.UpdateSelectItemEvent -= UpdateSelectItem; sortTable.onSortCloseEvent -= CloseSortTable; sortTable.onSelectSortEvent -= UpdateSelectEquipLv; System/JadeDynastyKnapSack/JadeDynastyEquipBeh.cs
@@ -24,15 +24,15 @@ private void OnEnable() { playerPack.ItemCntAddAct += PutOnEquip; playerPack.ItemCntReduceAct += PutOffEquip; playerPack.itemCntAddEvent += PutOnEquip; playerPack.itemCntReduceEvent += PutOffEquip; SetDisplay(); } private void OnDisable() { playerPack.ItemCntAddAct -= PutOnEquip; playerPack.ItemCntReduceAct -= PutOffEquip; playerPack.itemCntAddEvent -= PutOnEquip; playerPack.itemCntReduceEvent -= PutOffEquip; } public void SetDisplay() System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs
@@ -49,8 +49,8 @@ protected override void OnPreOpen() { playerPack.RefreshItemCountAct += UpdateJadeDynastyItem; playerPack.RefreshPackAct += UpdateJadeDynastyKnapSack; playerPack.refreshItemCountEvent += UpdateJadeDynastyItem; playerPack.refrechPackEvent += UpdateJadeDynastyKnapSack; SetDisplay(); } @@ -67,8 +67,8 @@ protected override void OnPreClose() { playerPack.RefreshPackAct -= UpdateJadeDynastyKnapSack; playerPack.RefreshItemCountAct -= UpdateJadeDynastyItem; playerPack.refrechPackEvent -= UpdateJadeDynastyKnapSack; playerPack.refreshItemCountEvent -= UpdateJadeDynastyItem; UI3DModelExhibition.Instance.StopShow(); equipModel.ClearLookItemModel(); StopAllCoroutines(); System/JadeDynastyKnapSack/JadeDynastyGemModel.cs
@@ -57,7 +57,7 @@ InitRedPoint(); FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; playerPack.RefreshItemCountAct += RefreshItemCountAct; playerPack.refreshItemCountEvent += RefreshItemCountAct; } public void OnBeforePlayerDataInitialize() @@ -73,7 +73,7 @@ public override void UnInit() { FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; playerPack.RefreshItemCountAct -= RefreshItemCountAct; playerPack.refreshItemCountEvent -= RefreshItemCountAct; } void ParseConfig() System/JadeDynastySkill/JadeDynastySkillModel.cs
@@ -62,7 +62,7 @@ public override void Init() { ParseConfig(); packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; } @@ -80,7 +80,7 @@ public override void UnInit() { packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; } System/KnapSack/Logic/BoxInfoWin.cs
@@ -96,7 +96,7 @@ protected override void OnPreOpen() { KnapsackTimeCDMgr.Instance.RefreshItemOverdueTimeAct += RefreshRemainTime; playerPack.RefreshItemDayUseCntAct += RefreshUseCnt; playerPack.refreshItemDayUseCountEvent += RefreshUseCnt; this.transform.localPosition = Vector3.zero; tipAlpha.alpha = 0; bottomPart.SetActive(false); @@ -117,7 +117,7 @@ protected override void OnPreClose() { KnapsackTimeCDMgr.Instance.RefreshItemOverdueTimeAct -= RefreshRemainTime; playerPack.RefreshItemDayUseCntAct -= RefreshUseCnt; playerPack.refreshItemDayUseCountEvent -= RefreshUseCnt; for (int i = 0; i < tempObjlist.Count; i++) { Destroy(tempObjlist[i]); System/KnapSack/Logic/EquipDevourWin.cs
@@ -96,9 +96,9 @@ playerPack.RefreshColorSelectAct += RefreshColor; playerPack.RefreshLvSelectAct += RefreshLv; playerPack.RefreshStarSelectAct += RefreshStar; playerPack.ItemCntAddAct += RefreshAddItem; playerPack.ItemCntReduceAct += RefreshReduceItem; playerPack.RefreshPackAct += RefreshPack; playerPack.itemCntAddEvent += RefreshAddItem; playerPack.itemCntReduceEvent += RefreshReduceItem; playerPack.refrechPackEvent += RefreshPack; playerPack.RefreshDecomAttrAct += RefreshDecomAttr; equipDevourEffect.OnComplete += OnCompleteEvent; playerPack.RefreshEquipDecomNumAct += RefreshDecomPreviewAttr; @@ -109,9 +109,9 @@ equipDevourEffect.OnComplete -= OnCompleteEvent; playerPack.RefreshColorSelectAct -= RefreshColor; playerPack.RefreshLvSelectAct -= RefreshLv; playerPack.ItemCntAddAct -= RefreshAddItem; playerPack.ItemCntReduceAct -= RefreshReduceItem; playerPack.RefreshPackAct -= RefreshPack; playerPack.itemCntAddEvent -= RefreshAddItem; playerPack.itemCntReduceEvent -= RefreshReduceItem; playerPack.refrechPackEvent -= RefreshPack; playerPack.RefreshStarSelectAct -= RefreshStar; playerPack.RefreshDecomAttrAct -= RefreshDecomAttr; playerPack.RefreshEquipDecomNumAct -= RefreshDecomPreviewAttr; System/KnapSack/Logic/ItemInfoWin.cs
@@ -93,7 +93,7 @@ protected override void OnPreOpen() { KnapsackTimeCDMgr.Instance.RefreshItemOverdueTimeAct += RefreshRemainTime; playerPack.RefreshItemDayUseCntAct += RefreshUseCnt; playerPack.refreshItemDayUseCountEvent += RefreshUseCnt; this.transform.localPosition = Vector3.zero; tipAlpha.alpha = 0; bottomPart.SetActive(false); @@ -115,7 +115,7 @@ protected override void OnPreClose() { KnapsackTimeCDMgr.Instance.RefreshItemOverdueTimeAct -= RefreshRemainTime; playerPack.RefreshItemDayUseCntAct -= RefreshUseCnt; playerPack.refreshItemDayUseCountEvent -= RefreshUseCnt; for (int i = 0; i < tempObjlist.Count; i++) { Destroy(tempObjlist[i]); System/KnapSack/Logic/ItemOverdueModel.cs
@@ -61,7 +61,7 @@ { isdelay = true; GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; playerPack.RefreshItemCountAct -= UpdateItemCount; playerPack.refreshItemCountEvent -= UpdateItemCount; itemStack.Clear(); itemGuids.Clear(); currentShowItem = default(OverdueItem); @@ -74,7 +74,7 @@ public void OnPlayerLoginOk() { playerPack.RefreshItemCountAct += UpdateItemCount; playerPack.refreshItemCountEvent += UpdateItemCount; GlobalTimeEvent.Instance.secondEvent += UpdateSecond; time = 0; } System/KnapSack/Logic/MakeDrugCell.cs
@@ -43,15 +43,15 @@ { attrDesText.gameObject.SetActive(false); iconBtn.AddListener(ClickIconBtn); playerPack.RefreshItemSumUseCntAct += RefreshItemUsce; playerPack.RefreshItemCountAct += RefreshItemCnt; playerPack.refreshItemSumUseCountEvent += RefreshItemUsce; playerPack.refreshItemCountEvent += RefreshItemCnt; StartCoroutine(SetAttrDesUI()); } private void OnDisable() { playerPack.RefreshItemSumUseCntAct -= RefreshItemUsce; playerPack.RefreshItemCountAct -= RefreshItemCnt; playerPack.refreshItemSumUseCountEvent -= RefreshItemUsce; playerPack.refreshItemCountEvent -= RefreshItemCnt; iconBtn.RemoveAllListeners(); useBtn.RemoveAllListeners(); } System/KnapSack/Logic/PlayerPackModels.cs
@@ -151,42 +151,43 @@ PackModelInterface modelInterface { get { return ModelCenter.Instance.GetModel<PackModelInterface>(); } } ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } public event Action<PackType> RefreshPackAct; //刷新整个背包数据 public event Action<PackType, int, int> RefreshItemCountAct; //(单个)最新物品数量刷新(旧的弃用)在得到新物品、物品数量的改变,清理该物品时均会触发 int 位置索引 int物品id public event Action<PackType> GridRefreshEvent; //背包空格刷新 public event Action<PackType, int, int> ItemCntAddAct; //物品数量增加 int 位置索引 int物品id public event Action<PackType, int, int> ItemCntReduceAct; //物品数量减少的改变 int 位置索引 int物品id public event Action<int, int> UseItemSuccessAct; //物品使用成功 int 位置索引 int物品id public event Action<PackType> refrechPackEvent; //刷新整个背包数据 public event Action<PackType, int, int> refreshItemCountEvent; //(单个)最新物品数量刷新(旧的弃用)在得到新物品、物品数量的改变,清理该物品时均会触发 int 位置索引 int物品id public event Action<PackType> gridRefreshEvent; //背包空格刷新 public event Action<PackType, int, int> itemCntAddEvent; //物品数量增加 int 位置索引 int物品id public event Action<PackType, int, int> itemCntReduceEvent; //物品数量减少的改变 int 位置索引 int物品id public event Action<int, int> useItemSuccessEvent; //物品使用成功 int 位置索引 int物品id public event Action<int> RefreshItemDayUseCntAct; //刷新物品每日使用数量 public event Action<int> RefreshItemSumUseCntAct; //刷新物品总使用数量 public event Action<int> refreshItemDayUseCountEvent; //刷新物品每日使用数量 public event Action<int> refreshItemSumUseCountEvent; //刷新物品总使用数量 public bool isPlayBetterEquipEffect { get; set; } //整理背包时是否播放特效 #region 接收服务端数据 public bool showDropItem { get; private set; } bool showDropItem = false; private Dictionary<PackType, SinglePack> playerPackDict = new Dictionary<PackType, SinglePack>(); private Dictionary<string, ItemModel> itemGUIDDict = new Dictionary<string, ItemModel>(); public void SetPlayerPackModel(H0725_tagRolePackRefreshEx packInfo) public void UpdatePack(H0725_tagRolePackRefreshEx packInfo) { showDropItem = false; SetLookIndex(null); PackType type = (PackType)packInfo.PackType; if (!playerPackDict.ContainsKey(type)) var packType = (PackType)packInfo.PackType; if (!playerPackDict.ContainsKey(packType)) { SinglePack packModel = new SinglePack(type); playerPackDict.Add(type, packModel); playerPackDict.Add(packType, new SinglePack(packType)); } if (isPlayBetterEquipEffect) { modelInterface.ClearSortedBetterEquip(); } for (int i = 0; i < packInfo.ItemCount; i++) { var itemInfo = new ItemInfo(packInfo.ItemInfo[i]); var item = playerPackDict[type].UpdateItem(itemInfo); SetItemGUIDDict(item); var item = playerPackDict[packType].UpdateItem(itemInfo); AddItemGUIDDict(item); if (isPlayBetterEquipEffect) { @@ -194,15 +195,15 @@ } } if (RefreshPackAct != null) if (refrechPackEvent != null) { RefreshPackAct(type); refrechPackEvent(packType); } UpdatePackRedpoint(type); UpdatePackRedpoint(packType); } public void SetItemModel(H0704_tagRolePackRefresh serverItem) public void UpdateItem(H0704_tagRolePackRefresh serverItem) { isPlayBetterEquipEffect = false; SetLookIndex(null); @@ -215,16 +216,16 @@ var itemInfo = new ItemInfo(serverItem); var item = playerPackDict[type].UpdateItem(itemInfo); SetItemGUIDDict(item); AddItemGUIDDict(item); if (RefreshItemCountAct != null) if (refreshItemCountEvent != null) { RefreshItemCountAct(type, itemInfo.index, itemInfo.itemId); refreshItemCountEvent(type, itemInfo.index, itemInfo.itemId); } if (ItemCntAddAct != null) if (itemCntAddEvent != null) { ItemCntAddAct(type, itemInfo.index, itemInfo.itemId); itemCntAddEvent(type, itemInfo.index, itemInfo.itemId); } if (type == PackType.Equip) @@ -246,9 +247,9 @@ playerPackDict[type].SetOpenGridCount(useCount.CanUseCount); if (GridRefreshEvent != null) if (gridRefreshEvent != null) { GridRefreshEvent(type); gridRefreshEvent(type); } UpdatePackRedpoint(type); @@ -275,31 +276,31 @@ if (isAddItemCount) { if (ItemCntAddAct != null) if (itemCntAddEvent != null) { ItemCntAddAct(type, itemModel.itemPlace, itemModel.itemId); itemCntAddEvent(type, itemModel.itemPlace, itemModel.itemId); } modelInterface.RecommendItem(itemModel); modelInterface.RefreshPickItem(type, itemModel.guid); } else { if (ItemCntReduceAct != null) if (itemCntReduceEvent != null) { ItemCntReduceAct(type, itemModel.itemPlace, itemModel.itemId); itemCntReduceEvent(type, itemModel.itemPlace, itemModel.itemId); } } if (RefreshItemCountAct != null) if (refreshItemCountEvent != null) { RefreshItemCountAct(type, itemModel.itemPlace, itemModel.itemId); refreshItemCountEvent(type, itemModel.itemPlace, itemModel.itemId); } } } } public void ClearPackModel(H0711_tagClearItemPack clearPack) public void ClearPack(H0711_tagClearItemPack clearPack) { PackType type = (PackType)clearPack.PackIndex; SinglePack singlePack = null; @@ -321,7 +322,7 @@ //RedPointPackCtrl(type); } public void ClearItemModel(H0709_tagClearItem clearItem) public void RemoveItem(H0709_tagClearItem clearItem) { isPlayBetterEquipEffect = false; SetLookIndex(null); @@ -337,14 +338,14 @@ int itemId = itemModel.itemId; DeleteItemDictByGUID(type, itemModel.guid); singlePack.RemoveItem(clearItem.ItemIndex); if (RefreshItemCountAct != null) if (refreshItemCountEvent != null) { RefreshItemCountAct(type, clearItem.ItemIndex, itemId); refreshItemCountEvent(type, clearItem.ItemIndex, itemId); } if (ItemCntReduceAct != null) if (itemCntReduceEvent != null) { ItemCntReduceAct(type, clearItem.ItemIndex, itemId); itemCntReduceEvent(type, clearItem.ItemIndex, itemId); } } if (type == PackType.Equip) @@ -386,9 +387,9 @@ break; } if (UseItemSuccessAct != null) if (useItemSuccessEvent != null) { UseItemSuccessAct(success.ItemIndex, (int)success.ItemID); useItemSuccessEvent(success.ItemIndex, (int)success.ItemID); } } @@ -414,7 +415,7 @@ } } public void SetItemGUIDDict(ItemModel itemModel) void AddItemGUIDDict(ItemModel itemModel) { if (!itemGUIDDict.ContainsKey(itemModel.guid)) { @@ -432,7 +433,7 @@ } } public void DeleteItemDictByGUID(PackType type, string guid) void DeleteItemDictByGUID(PackType type, string guid) { if (itemGUIDDict.ContainsKey(guid)) @@ -448,7 +449,7 @@ /// 物品每日使用的次数 /// </summary> private Dictionary<int, int> itemDayUseCntDict = new Dictionary<int, int>(); public void SetItemUseCnt(HA809_tagMCItemDayUseCntInfo useCntInfo) public void UpdateItemUseCnt(HA809_tagMCItemDayUseCntInfo useCntInfo) { for (int i = 0; i < useCntInfo.Count; i++) { @@ -463,16 +464,16 @@ itemDayUseCntDict[itemId] = cnt; } if (RefreshItemDayUseCntAct != null) if (refreshItemDayUseCountEvent != null) { RefreshItemDayUseCntAct(itemId); refreshItemDayUseCountEvent(itemId); } } } private Dictionary<int, int> itemSumUseCntDict = new Dictionary<int, int>(); public void SetItemSumUseCnt(HA339_tagMCAttrFruitEatCntList useCntInfo) public void UpdateItemSumUseCnt(HA339_tagMCAttrFruitEatCntList useCntInfo) { for (int i = 0; i < useCntInfo.count; i++) { @@ -487,9 +488,9 @@ itemSumUseCntDict[itemId] = cnt; } if (RefreshItemSumUseCntAct != null) if (refreshItemSumUseCountEvent != null) { RefreshItemSumUseCntAct(itemId); refreshItemSumUseCountEvent(itemId); } } @@ -498,7 +499,7 @@ #region 接收全身星级,强化属性激活 public event Action RefreshActiveAttrAct; private Dictionary<int, int> equipAttrActiveDict = new Dictionary<int, int>(); public void SetPlayerEquipAttrActiveInfo(HA317_tagMCAllEquipAttrActiveInfo info) public void UpdatePlayerEquipAttrActiveInfo(HA317_tagMCAllEquipAttrActiveInfo info) { for (int i = 0; i < info.Count; i++) { @@ -528,7 +529,7 @@ public void SendActiveAttrQuest(int type, int cnt) { CA503_tagCMActiveAllEquipAttr equipAttr = new CA503_tagCMActiveAllEquipAttr(); var equipAttr = new CA503_tagCMActiveAllEquipAttr(); equipAttr.Type = (byte)type; equipAttr.Cnt = (uint)cnt; GameNetSystem.Instance.SendInfo(equipAttr); @@ -701,20 +702,19 @@ case RoleEquipType.FairyCan2: if (PlayerDatas.Instance.baseData.LV >= fairyRedPointLvlimt && itemModel != null) { SetRoleEquipLocalSave((int)equipType); SaveRoleEquipToLocal((int)equipType); } break; case RoleEquipType.Wing: if (PlayerDatas.Instance.baseData.LV >= wingsRedpointLvlimt && itemModel != null) { SetRoleEquipLocalSave((int)equipType); SaveRoleEquipToLocal((int)equipType); } break; } } public void SetRoleEquipLocalSave(int equipPlace, bool isRedState = false) public void SaveRoleEquipToLocal(int equipPlace, bool isRedState = false) { if (isRedState && roleEquipRedDict[equipPlace].state == RedPointState.None) return; System/KnapSack/New/BagWin.cs
@@ -66,9 +66,9 @@ KnapsackTimeCDMgr.Instance.RefreshItemOverdueAct += RefreshRemainTime; playerPack.RefreshBagEvent += RefreshBagInfo; playerPack.lookEquipEvent += LookEquip; playerPack.RefreshItemCountAct += OnAddItemCell; playerPack.RefreshPackAct += RefreshPackModel; playerPack.GridRefreshEvent += OnPackCanUseGrid; playerPack.refreshItemCountEvent += OnAddItemCell; playerPack.refrechPackEvent += RefreshPackModel; playerPack.gridRefreshEvent += OnPackCanUseGrid; } protected override void OnAfterOpen() @@ -88,10 +88,10 @@ { KnapsackTimeCDMgr.Instance.RefreshItemOverdueAct -= RefreshRemainTime; playerPack.RefreshItemCountAct -= OnAddItemCell; playerPack.RefreshPackAct -= RefreshPackModel; playerPack.refreshItemCountEvent -= OnAddItemCell; playerPack.refrechPackEvent -= RefreshPackModel; playerPack.lookEquipEvent -= LookEquip; playerPack.GridRefreshEvent -= OnPackCanUseGrid; playerPack.gridRefreshEvent -= OnPackCanUseGrid; playerPack.RefreshBagEvent -= RefreshBagInfo; } System/KnapSack/New/DepotWin.cs
@@ -73,9 +73,9 @@ protected override void OnPreOpen() { playerPack.GridRefreshEvent += OnPackCanUseGrid; playerPack.RefreshItemCountAct += OnAddItemCell; playerPack.RefreshPackAct += RefreshPackModel; playerPack.gridRefreshEvent += OnPackCanUseGrid; playerPack.refreshItemCountEvent += OnAddItemCell; playerPack.refrechPackEvent += RefreshPackModel; packModel = playerPack.GetSinglePack(PackType.Warehouse); OnCreateGridLineCell(_gridlineCtrl); @@ -119,9 +119,9 @@ protected override void OnPreClose() { playerPack.RefreshPackAct -= RefreshPackModel; playerPack.RefreshItemCountAct -= OnAddItemCell; playerPack.GridRefreshEvent -= OnPackCanUseGrid; playerPack.refrechPackEvent -= RefreshPackModel; playerPack.refreshItemCountEvent -= OnAddItemCell; playerPack.gridRefreshEvent -= OnPackCanUseGrid; } System/KnapSack/New/EquipPlaceCell.cs
@@ -52,7 +52,7 @@ noneItemBtn.gameObject.SetActive(true); noneItemBtn.AddListener(()=> { playerPack.SetRoleEquipLocalSave(equipPlace,true); playerPack.SaveRoleEquipToLocal(equipPlace,true); playerPack.UpdateRoleEquipRed(); string guid = modelInterface.GetHighestScoreEquipByPlace(equipPlace); if (string.IsNullOrEmpty(guid)) System/KnapSack/New/RoleEquipWin.cs
@@ -80,8 +80,8 @@ isUpdatePlayerLv = false; UI3DModelExhibition.Instance.ShowPlayer(RoleShowBG, PlayerDatas.Instance.baseData.Job); playerPack.RefreshAttrActiveAct += ControlEffect; playerPack.ItemCntAddAct += PutOnEquip; playerPack.ItemCntReduceAct += PutOffEquip; playerPack.itemCntAddEvent += PutOnEquip; playerPack.itemCntReduceEvent += PutOffEquip; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdatePlayerLv; WindowCenter.Instance.windowBeforeCloseEvent += BeforeWindowClose; GlobalTimeEvent.Instance.secondEvent += UpdateSecond; @@ -129,8 +129,8 @@ protected override void OnPreClose() { GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; playerPack.ItemCntAddAct -= PutOnEquip; playerPack.ItemCntReduceAct -= PutOffEquip; playerPack.itemCntAddEvent -= PutOnEquip; playerPack.itemCntReduceEvent -= PutOffEquip; WindowCenter.Instance.windowBeforeCloseEvent -= BeforeWindowClose; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdatePlayerLv; UI3DModelExhibition.Instance.StopShow(); System/MainInterfacePanel/PlayerMainDate.cs
@@ -258,7 +258,7 @@ SDKUtility.Instance.OnNetworkStatusChanged -= OnNetStatusChanged;//无网络 StrengtheningSripts.IsFightUp -= IsFightUp;//停止自动强化 DeadModel.playerDieEvent -= playerDieEvent; playerPack.UseItemSuccessAct -= UseItemSuccessAct; playerPack.useItemSuccessEvent -= UseItemSuccessAct; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting; MapTransferUtility.s_OnHeroStartMoveToNPC += OnStartPathFind; @@ -267,7 +267,7 @@ SDKUtility.Instance.OnNetworkStatusChanged += OnNetStatusChanged;//无网络 StrengtheningSripts.IsFightUp += IsFightUp;//停止自动强化 DeadModel.playerDieEvent += playerDieEvent;//获取玩家死亡状态 playerPack.UseItemSuccessAct += UseItemSuccessAct; playerPack.useItemSuccessEvent += UseItemSuccessAct; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting; } System/Market/MarketPutawayWin.cs
@@ -50,7 +50,7 @@ { model.m_AchievementIndex = -1; PlayerMarketData.OnRefreshPutaway += OnRefreshPutaway; packModel.RefreshItemCountAct += ItemRefreshEvent; packModel.refreshItemCountEvent += ItemRefreshEvent; InitData(); } @@ -96,7 +96,7 @@ protected override void OnAfterClose() { PlayerMarketData.OnRefreshPutaway -= OnRefreshPutaway; packModel.RefreshItemCountAct -= ItemRefreshEvent; packModel.refreshItemCountEvent -= ItemRefreshEvent; } #endregion System/Mount/PlayerMountDatas.cs
@@ -66,7 +66,7 @@ public override void Init() { ToAddSorting(); playerPack.RefreshItemCountAct += OnItemRefreshEvent; playerPack.refreshItemCountEvent += OnItemRefreshEvent; MountWin.RedPointMountDan += RedPointMountDan; MountSkillAndItem(); MountNumberPreservation(); @@ -86,7 +86,7 @@ public override void UnInit() { MountWin.RedPointMountDan -= RedPointMountDan; playerPack.RefreshItemCountAct -= OnItemRefreshEvent; playerPack.refreshItemCountEvent -= OnItemRefreshEvent; } System/Pet/PlayerPetDatas.cs
@@ -70,7 +70,7 @@ public override void Init() { ToAddSorting(); playerPack.RefreshItemCountAct += OnItemRefreshEvent; playerPack.refreshItemCountEvent += OnItemRefreshEvent; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange; PetAttributeWin.IsRedPointCultivate += IsRedPointCultivate; PetNumberPreservation(); @@ -102,7 +102,7 @@ public override void UnInit() { playerPack.RefreshItemCountAct -= OnItemRefreshEvent; playerPack.refreshItemCountEvent -= OnItemRefreshEvent; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange; PetAttributeWin.IsRedPointCultivate -= IsRedPointCultivate; } System/Role/MagicianModel.cs
@@ -24,7 +24,7 @@ public override void Init() { ParseConfig(); packModel.RefreshItemCountAct += RefreshPackItem; packModel.refreshItemCountEvent += RefreshPackItem; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent; } @@ -56,7 +56,7 @@ public override void UnInit() { packModel.RefreshItemCountAct -= RefreshPackItem; packModel.refreshItemCountEvent -= RefreshPackItem; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent; } System/Role/MagicianWin.cs
@@ -160,7 +160,7 @@ SysNotifyMgr.Instance.sysNotifyEvent += SysNotifyEvent; model.onSelectUpdate += OnSelectUpdate; model.godWeaponUpdate += GodWeaponUpdate; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; WindowCenter.Instance.windowBeforeOpenEvent += WindowBeforeOpenEvent; WindowCenter.Instance.windowBeforeCloseEvent += WindowBeforeCloseEvent; ActivateShow.prepareFlySkillEvent += PrepareFlySkillEvent; @@ -185,7 +185,7 @@ SysNotifyMgr.Instance.sysNotifyEvent -= SysNotifyEvent; model.onSelectUpdate -= OnSelectUpdate; model.godWeaponUpdate -= GodWeaponUpdate; packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; WindowCenter.Instance.windowBeforeOpenEvent -= WindowBeforeOpenEvent; WindowCenter.Instance.windowBeforeCloseEvent -= WindowBeforeCloseEvent; ActivateShow.prepareFlySkillEvent -= PrepareFlySkillEvent; System/Role/RolePanel.cs
@@ -325,7 +325,7 @@ titleModel.OnRefreshGainTitle += OnRefreshTitle; PlayerDatas.Instance.OnRoleAttrRefresh += OnRefreshWorldLv; PlayerDatas.Instance.RefreshPlayerInfoEvent += RefreshPlayerInfoEvent; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; } protected override void OnActived() @@ -347,7 +347,7 @@ PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnRefreshPlayerInfo; titleModel.OnRefreshGainTitle -= OnRefreshTitle; PlayerDatas.Instance.OnRoleAttrRefresh -= OnRefreshWorldLv; packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; if (!WindowJumpMgr.Instance.IsJumpState) { WindowCenter.Instance.Open<MainInterfaceWin>(); System/RolePromote/RolePromoteModel.cs
@@ -19,7 +19,7 @@ public override void Init() { ParseConfig(); playerPack.RefreshItemCountAct += RefreshItemCountAct; playerPack.refreshItemCountEvent += RefreshItemCountAct; PlayerStoneData.OnRefreshStoneData += OnRefreshStoneData; PlayerMountDatas.Event_MountHA301A += OnRefreshMountData; PlayerPetDatas.Event_H0704Add += OnRefreshPetData; System/Store/StoreModel.cs
@@ -87,7 +87,7 @@ TimeMgr.Instance.OnHourEvent -= RefreshServerHour; GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; NewBieCenter.Instance.guideBeginEvent -= GuidBegin; playerPack.RefreshItemCountAct -= UpdateFairyEquip; playerPack.refreshItemCountEvent -= UpdateFairyEquip; shopItemlimitDict.Clear(); petAndMountPushlist.Clear(); ClearPushData(); @@ -116,7 +116,7 @@ WindowCenter.Instance.windowAfterOpenEvent += windowAfterOpen; WindowCenter.Instance.windowAfterCloseEvent += windowAfterClose; NewBieCenter.Instance.guideBeginEvent += GuidBegin; playerPack.RefreshItemCountAct += UpdateFairyEquip; playerPack.refreshItemCountEvent += UpdateFairyEquip; UpdateShowStore(); SetIsMustBuyDay(); ControllerRedPoint(); System/Strengthening/EquipSuit/PlayerSuitModel.cs
@@ -94,12 +94,12 @@ { suitModelDict.Clear(); FuncOpen.Instance.OnFuncStateChangeEvent -= RefreshFuncOpenState; playerPack.RefreshItemCountAct -= RefreshMat; playerPack.refreshItemCountEvent -= RefreshMat; } public void OnAfterPlayerDataInitialize() { playerPack.RefreshItemCountAct += RefreshMat; playerPack.refreshItemCountEvent += RefreshMat; FuncOpen.Instance.OnFuncStateChangeEvent += RefreshFuncOpenState; } System/Strengthening/EquipWashModel.cs
@@ -124,7 +124,7 @@ public override void UnInit() { FuncOpen.Instance.OnFuncStateChangeEvent -= WashFuncOpen; playerPack.RefreshItemCountAct -= RefreshItemCount; playerPack.refreshItemCountEvent -= RefreshItemCount; } public void OnBeforePlayerDataInitialize() @@ -134,7 +134,7 @@ funcModel = null; _isWashUI = true; FuncOpen.Instance.OnFuncStateChangeEvent -= WashFuncOpen; playerPack.RefreshItemCountAct -= RefreshItemCount; playerPack.refreshItemCountEvent -= RefreshItemCount; InitWashModel(); } @@ -142,7 +142,7 @@ { FuncOpen.Instance.OnFuncStateChangeEvent += WashFuncOpen; playerPack.RefreshItemCountAct += RefreshItemCount; playerPack.refreshItemCountEvent += RefreshItemCount; SetWashEquipRedPointlist(); GetWashModellist(); } System/Strengthening/GemLevelUpWin.cs
@@ -187,7 +187,7 @@ { PlayerStoneData.OnRefreshStoneData += OnUpdateGem; jadeDynastyGemModel.equipGemRefresh += EquipGemRefresh; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; m_ContainerLevelType.gameObject.SetActive(false); if (packType == PackType.Equip) { @@ -324,7 +324,7 @@ protected override void OnPreClose() { PlayerStoneData.OnRefreshStoneData -= OnUpdateGem; packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; jadeDynastyGemModel.equipGemRefresh -= EquipGemRefresh; } System/Strengthening/GemModel.cs
@@ -32,7 +32,7 @@ ParseConfig(); InitRedPoint(); gemTagRedPoint = new Redpoint(106, GEM_REDPOINT); playerPack.RefreshItemCountAct += OnRefreshPackItem; playerPack.refreshItemCountEvent += OnRefreshPackItem; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; } @@ -60,7 +60,7 @@ public override void UnInit() { playerPack.RefreshItemCountAct -= OnRefreshPackItem; playerPack.refreshItemCountEvent -= OnRefreshPackItem; } System/Strengthening/GodBeastModel.cs
@@ -40,8 +40,8 @@ public void OnBeforePlayerDataInitialize() { playerPack.ItemCntAddAct -= ItemCntAddAct; playerPack.ItemCntReduceAct -= ItemCntReduceAct; playerPack.itemCntAddEvent -= ItemCntAddAct; playerPack.itemCntReduceEvent -= ItemCntReduceAct; dogz_model.UpdateAssistDogzEvent -= UpdateAssistDogzEvent; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent -= MakeItemAnswerEvent; @@ -51,8 +51,8 @@ public void OnPlayerLoginOk() { DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent += MakeItemAnswerEvent; playerPack.ItemCntAddAct += ItemCntAddAct;//物品数量增加 playerPack.ItemCntReduceAct += ItemCntReduceAct;//物品数量减少 playerPack.itemCntAddEvent += ItemCntAddAct;//物品数量增加 playerPack.itemCntReduceEvent += ItemCntReduceAct;//物品数量减少 dogz_model.UpdateAssistDogzEvent += UpdateAssistDogzEvent; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; SetRedPointID(); System/Strengthening/GodBeastReinforcementWin.cs
@@ -119,7 +119,7 @@ } protected override void OnAfterOpen() { playerPack.RefreshItemCountAct += RefreshItemCountAct; playerPack.refreshItemCountEvent += RefreshItemCountAct; DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent += MakeItemAnswerEvent; } @@ -127,7 +127,7 @@ { JumpIndex = 0; godBeastModel.ItemPlace = -1; playerPack.RefreshItemCountAct -= RefreshItemCountAct; playerPack.refreshItemCountEvent -= RefreshItemCountAct; DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent -= MakeItemAnswerEvent; } System/Strengthening/GodBeastSlidingList.cs
@@ -119,7 +119,7 @@ { DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent += MakeItemAnswerEvent; godBeastModel.AbsorbEvent += AbsorbEvent; playerPack.ItemCntAddAct += RefreshItemCountAct; playerPack.itemCntAddEvent += RefreshItemCountAct; } @@ -128,7 +128,7 @@ { DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent -= MakeItemAnswerEvent; godBeastModel.AbsorbEvent -= AbsorbEvent; playerPack.ItemCntAddAct -= RefreshItemCountAct; playerPack.itemCntAddEvent -= RefreshItemCountAct; } System/Strengthening/PlayerStrengthengDatas.cs
@@ -86,12 +86,12 @@ public void OnPlayerLoginOk() { playerPack.RefreshItemCountAct -= OnItemRefreshEvent; playerPack.ItemCntAddAct -= OnEquipRefreshEvent; playerPack.refreshItemCountEvent -= OnItemRefreshEvent; playerPack.itemCntAddEvent -= OnEquipRefreshEvent; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange; playerPack.RefreshItemCountAct += OnItemRefreshEvent;//背包刷新 playerPack.ItemCntAddAct += OnEquipRefreshEvent;//角色装备刷新 playerPack.refreshItemCountEvent += OnItemRefreshEvent;//背包刷新 playerPack.itemCntAddEvent += OnEquipRefreshEvent;//角色装备刷新 FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange; FuncConfigConfig StrengthenRedPointLevel = FuncConfigConfig.Get("StrengthenRedPointLevel");//强化红点规则 System/Strengthening/WashTips.cs
@@ -131,7 +131,7 @@ _upgradeBtn.onClick.AddListener(OnClickUpGradeBtn); _washMasterBtn.onClick.AddListener(OnClickMasterBtn); equipWashModel.RefreshWashModelEvent += RefreshModel; playerPack.RefreshItemCountAct += RefreshCostItem; playerPack.refreshItemCountEvent += RefreshCostItem; #endregion CreateEquipWashCell(); CheckJumpToModel(); @@ -144,7 +144,7 @@ _upgradeBtn.onClick.RemoveAllListeners(); _washMasterBtn.onClick.RemoveAllListeners(); equipWashModel.RefreshWashModelEvent -= RefreshModel; playerPack.RefreshItemCountAct -= RefreshCostItem; playerPack.refreshItemCountEvent -= RefreshCostItem; if(!WindowJumpMgr.Instance.IsJumpState) { equipWashModel.SetCurWashModel(0); System/Strengthening/WingsBouncedWin.cs
@@ -39,7 +39,7 @@ protected override void OnPreOpen() { m_ScrollerController.OnRefreshCell += OnRefreshGridCell; playerPack.ItemCntAddAct += OnEquipRefreshEvent;//角色装备刷新 playerPack.itemCntAddEvent += OnEquipRefreshEvent;//角色装备刷新 _Job = PlayerDatas.Instance.baseData.Job;//得到职业信息 _ReincarnationLv = (int)PlayerDatas.Instance.baseData.ExAttr1;//得到转生等级 WingType(); @@ -61,7 +61,7 @@ protected override void OnPreClose() { playerPack.ItemCntAddAct -= OnEquipRefreshEvent;//角色装备刷新 playerPack.itemCntAddEvent -= OnEquipRefreshEvent;//角色装备刷新 m_ScrollerController.OnRefreshCell -= OnRefreshGridCell; } System/Strengthening/WingsRedDot.cs
@@ -35,8 +35,8 @@ public void OnPlayerLoginOk() { playerPack.ItemCntAddAct += ItemCntAddAct;//物品数量增加 playerPack.ItemCntReduceAct += ItemCntReduceAct;//物品数量减少 playerPack.itemCntAddEvent += ItemCntAddAct;//物品数量增加 playerPack.itemCntReduceEvent += ItemCntReduceAct;//物品数量减少 FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange; ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); if (IsOnePutOn) @@ -51,9 +51,9 @@ } public void OnBeforePlayerDataInitialize() { playerPack.ItemCntAddAct -= ItemCntAddAct;//物品数量增加 playerPack.itemCntAddEvent -= ItemCntAddAct;//物品数量增加 FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange; playerPack.ItemCntReduceAct -= ItemCntReduceAct;//物品数量减少 playerPack.itemCntReduceEvent -= ItemCntReduceAct;//物品数量减少 } System/Strengthening/WingsRefined.cs
@@ -103,9 +103,9 @@ _DevourDIc.Clear(); m_ScrollerController.OnRefreshCell += OnRefreshGridCell; playerPack.RefreshPackAct += ItemsToRefresh;//背包物品刷新 playerPack.ItemCntReduceAct += BackpackRefresh;//背包物品清理 playerPack.ItemCntAddAct += EquippedWithRefresh;//角色装备刷新 playerPack.refrechPackEvent += ItemsToRefresh;//背包物品刷新 playerPack.itemCntReduceEvent += BackpackRefresh;//背包物品清理 playerPack.itemCntAddEvent += EquippedWithRefresh;//角色装备刷新 EquipmentPositionJudgment();//判断是否有穿戴翅膀 WingClassify(); @@ -138,9 +138,9 @@ StopCoroutine("AkeyRefining"); UI3DModelExhibition.Instance.StopShow(); // RoleCameraCtrl.GetInstance().OnDestroyModel(); playerPack.RefreshPackAct -= ItemsToRefresh;//背包物品刷新 playerPack.ItemCntReduceAct -= BackpackRefresh;//背包物品清理 playerPack.ItemCntAddAct -= EquippedWithRefresh;//角色装备刷新 playerPack.refrechPackEvent -= ItemsToRefresh;//背包物品刷新 playerPack.itemCntReduceEvent -= BackpackRefresh;//背包物品清理 playerPack.itemCntAddEvent -= EquippedWithRefresh;//角色装备刷新 m_ScrollerController.OnRefreshCell -= OnRefreshGridCell; } private void OnCreateGridLineCell(ScrollerController gridCtrl) System/Treasure/TreasureModel.cs
@@ -221,7 +221,7 @@ DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent += OnGetSkillLevelUpResult; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnTreasurePotentialSPChange; FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionStateChange; packageModel.RefreshItemCountAct += OnPackageItemChange; packageModel.refreshItemCountEvent += OnPackageItemChange; WindowCenter.Instance.windowAfterOpenEvent += OnWindowOpen; WindowCenter.Instance.windowAfterCloseEvent += OnWindowClose; NewBieCenter.Instance.guideCompletedEvent += GuideComplete; @@ -239,7 +239,7 @@ DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent -= OnGetSkillLevelUpResult; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnTreasurePotentialSPChange; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionStateChange; packageModel.RefreshItemCountAct -= OnPackageItemChange; packageModel.refreshItemCountEvent -= OnPackageItemChange; WindowCenter.Instance.windowAfterOpenEvent -= OnWindowOpen; WindowCenter.Instance.windowAfterCloseEvent -= OnWindowClose; StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish; System/Treasure/TreasurePotentialPanel.cs
@@ -244,8 +244,8 @@ FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; playerPack.RefreshItemCountAct -= RefreshItemCountAct; playerPack.RefreshItemCountAct += RefreshItemCountAct; playerPack.refreshItemCountEvent -= RefreshItemCountAct; playerPack.refreshItemCountEvent += RefreshItemCountAct; m_TreasureAnimation.OnStepComplete -= OnStepComplete; m_TreasureAnimation.OnStepComplete += OnStepComplete; @@ -286,7 +286,7 @@ model.potentialLevelUpdate -= PotentialLevelUpdate; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnTreasurePotentialSPChange; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; playerPack.RefreshItemCountAct -= RefreshItemCountAct; playerPack.refreshItemCountEvent -= RefreshItemCountAct; m_TreasureAnimation.OnStepComplete -= OnStepComplete; m_TreasureAnimation.OnUnlockPotentialComplete -= OnUnlockPotentialComplete; m_TreasureAnimation.OnPotentialLevelUpComplete -= OnPotentialLevelUpComplete; System/Treasure/TreasureSoulModel.cs
@@ -46,7 +46,7 @@ AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } } public override void Init() { packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; PlayerStrengthengDatas.RefreshEquipUpgradLvAct += RefreshEquipSTRLv; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; ParseConfig(); @@ -73,7 +73,7 @@ public override void UnInit() { packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; PlayerStrengthengDatas.RefreshEquipUpgradLvAct -= RefreshEquipSTRLv; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; } System/TreasureFindHost/TreasureFindHostModel.cs
@@ -42,7 +42,7 @@ treasureIdlist = findTreasureDict.Keys.ToList(); SetTreasureCellRedKey(); PlayerDatas.Instance.PlayerDataRefreshInfoEvent += RefreshPlayerData; playerPack.RefreshItemCountAct += RefreshEquipInfo; playerPack.refreshItemCountEvent += RefreshEquipInfo; playerSuit.RefreshSuitModelAct += RefreshSuitInfo; treasureModel.treasureStateChangeEvent += RefreshTreasureState; FuncConfigConfig SamboSpecialUnlock = FuncConfigConfig.Get("SamboSpecialUnlock"); @@ -91,7 +91,7 @@ public override void UnInit() { PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= RefreshPlayerData; playerPack.RefreshItemCountAct -= RefreshEquipInfo; playerPack.refreshItemCountEvent -= RefreshEquipInfo; playerSuit.RefreshSuitModelAct -= RefreshSuitInfo; treasureModel.treasureStateChangeEvent -= RefreshTreasureState; } System/Vip/VipModel.cs
@@ -52,7 +52,7 @@ TimeUtility.OnServerOpenDayRefresh += OnServerOpenDayRefresh; TreasureNewGotWin.CloseTreasureNewGotWinEvent += CloseTreasureNewGotWinEvent; NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent; packModel.RefreshItemCountAct += RefreshItemCountAct; packModel.refreshItemCountEvent += RefreshItemCountAct; StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish; } @@ -66,7 +66,7 @@ TimeUtility.OnServerOpenDayRefresh -= OnServerOpenDayRefresh; TreasureNewGotWin.CloseTreasureNewGotWinEvent -= CloseTreasureNewGotWinEvent; NewBieCenter.Instance.guideCompletedEvent -= GuideCompletedEvent; packModel.RefreshItemCountAct -= RefreshItemCountAct; packModel.refreshItemCountEvent -= RefreshItemCountAct; StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish; } System/Welfare/PrayerModel.cs
@@ -40,7 +40,7 @@ ParseCfg(); FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; playerPack.RefreshItemCountAct += RefreshItemCountAct; playerPack.refreshItemCountEvent += RefreshItemCountAct; TimeMgr.Instance.OnSyntonyEvent += OnSyntonyEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent; } @@ -80,7 +80,7 @@ public override void UnInit() { FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; playerPack.RefreshItemCountAct -= RefreshItemCountAct; playerPack.refreshItemCountEvent -= RefreshItemCountAct; TimeMgr.Instance.OnSyntonyEvent -= OnSyntonyEvent; } System/Welfare/PrayerWin.cs
@@ -81,7 +81,7 @@ model.OnExpPrayerEvent += OnExpPrayerEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += RefreshInfo; FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; playerPack.RefreshItemCountAct += RefreshItemCountAct; playerPack.refreshItemCountEvent += RefreshItemCountAct; SysNotifyMgr.Instance.OnSystemNotifyEvent += SysNotifyEvent; InitData(); } @@ -127,7 +127,7 @@ model.OnExpPrayerEvent -= OnExpPrayerEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= RefreshInfo; FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; playerPack.RefreshItemCountAct -= RefreshItemCountAct; playerPack.refreshItemCountEvent -= RefreshItemCountAct; SysNotifyMgr.Instance.OnSystemNotifyEvent -= SysNotifyEvent; } Utility/CalculateSkillGetAttrHurtUtility.cs
@@ -12,7 +12,7 @@ public CalculateSkillGetAttrHurtUtility() { playerPack.RefreshItemCountAct += UpdateItem; playerPack.refreshItemCountEvent += UpdateItem; UpdateSkillHurt(); }