少年修仙传客户端代码仓库
client_linchunjie
2019-03-28 4accfd79b9b44aa456f779abb76bfa808ef80899
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
5个文件已修改
34 ■■■■■ 已修改文件
System/Auction/AuctionInquiryModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyAuctionCell.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusCell.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionInquiryModel.cs
@@ -394,6 +394,7 @@
                    {
                        FamilyAuctionItem.TimeStr = RefreshAuctionItem.AddTime;
                        FamilyAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
                        FamilyAuctionItem.TimeEnd= DateTime.Parse(RefreshAuctionItem.BiddingTime);
                        var str = UIHelper.ServerStringTrim(RefreshAuctionItem.BiddingTime);
                        if (!str.Equals(string.Empty))
                        {
@@ -425,6 +426,7 @@
                    var PlayerAuctionItemInfo = PlayerAuctionItemInfoDic[RefreshAuctionItem.ItemGUID];
                    PlayerAuctionItemInfo.TimeStr = RefreshAuctionItem.AddTime;
                    PlayerAuctionItemInfo.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
                    PlayerAuctionItemInfo.TimeEnd= DateTime.Parse(RefreshAuctionItem.BiddingTime);
                    PlayerAuctionItemInfo.BidderID = (int)RefreshAuctionItem.BidderID;
                    PlayerAuctionItemInfo.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
                    PlayerAuctionItemInfoDic[RefreshAuctionItem.ItemGUID] = PlayerAuctionItemInfo;
@@ -434,6 +436,7 @@
                    var biddingItemInfo = BiddingItemInfoDic[RefreshAuctionItem.ItemGUID];
                    biddingItemInfo.TimeStr = RefreshAuctionItem.AddTime;
                    biddingItemInfo.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
                    biddingItemInfo.TimeEnd= DateTime.Parse(RefreshAuctionItem.BiddingTime);
                    biddingItemInfo.BidderID = (int)RefreshAuctionItem.BidderID;
                    biddingItemInfo.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
                    BiddingItemInfoDic[RefreshAuctionItem.ItemGUID] = biddingItemInfo;
@@ -443,6 +446,7 @@
                    var attentionAuctionItem = AttentionAuctionItemDic[RefreshAuctionItem.ItemGUID];
                    attentionAuctionItem.TimeStr = RefreshAuctionItem.AddTime;
                    attentionAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
                    attentionAuctionItem.TimeEnd = DateTime.Parse(RefreshAuctionItem.BiddingTime);
                    attentionAuctionItem.BidderID = (int)RefreshAuctionItem.BidderID;
                    attentionAuctionItem.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
                    AttentionAuctionItemDic[RefreshAuctionItem.ItemGUID] = attentionAuctionItem;
System/Auction/FamilyAuctioncell.cs
@@ -183,6 +183,7 @@
                TimeSpan timeSpan = timeNow - FamilyAuctionItem.Time;
                int minute = (int)timeSpan.TotalMinutes;
                DateTime overTime = FamilyAuctionItem.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes);
                DateTime extensionTime = FamilyAuctionItem.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime);
                if (minute < AuctionItem.NoticeSaleMinutes)//预热中
                {
@@ -199,13 +200,13 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute < (AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes))//拍卖中
                else if (minute < (AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes))//拍卖中
                {
                    SetButtonStatus();
                    int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
                    m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
                }
                else if (timeNow < extensionTime)//加时中
                if (overTime < extensionTime)//加时中
                {
                    SetButtonStatus();
                    if (!m_OverTime.gameObject.activeSelf)
System/Auction/FullServiceAuctioncell.cs
@@ -215,6 +215,7 @@
                TimeSpan timeSpan = timeNow - FullServiceAuction.Time;
                int minute = (int)timeSpan.TotalMinutes;
                DateTime overTime = FullServiceAuction.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes);
                DateTime extensionTime = FullServiceAuction.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime);
                if (minute < AuctionItem.NoticeSaleMinutes)//预热中
                {
@@ -237,7 +238,7 @@
                    int seconds = AuctionItem.WorldSaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
                    m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
                }
                else if (timeNow < extensionTime)//加时中
                if (overTime < extensionTime)//加时中
                {
                    SetButtonStatus();
                    if (!m_OverTime.gameObject.activeSelf)
System/Auction/MyAuctionCell.cs
@@ -96,18 +96,18 @@
                m_BiddingText.text = Language.Get("PMH_06");
                if (type == 0)
                {
                    int auctionTaxrate = Mathf.CeilToInt((float)(auctionHelpModel.
                    int auctionTaxrate = Mathf.FloorToInt((float)(auctionHelpModel.
                        AuctionTaxrate1 * myAuction.BidderPrice) / 100);//个人税收
                    int incomeNumber = myAuction.BidderPrice - auctionTaxrate;
                    m_Income.text = incomeNumber.ToString();
                }
                else if (type == 1)
                {
                    int auctionTaxrate = Mathf.CeilToInt((float)(auctionHelpModel.
                    int auctionTaxrate = Mathf.FloorToInt((float)(auctionHelpModel.
                       AuctionTaxrate2 * myAuction.BidderPrice) / 100);//仙盟税收
                    int number = myAuction.BidderPrice - auctionTaxrate;
                    int incomeMax = Mathf.CeilToInt((float)(number * auctionHelpModel.AuctionTaxrate3) / 100);
                    int incomeNumber = Mathf.FloorToInt((float)number / myAuction.FamilyPlayerIDList.Count);
                    int incomeNumber = Mathf.CeilToInt((float)number / myAuction.FamilyPlayerIDList.Count);
                    if (incomeMax >= incomeNumber)
                    {
                        m_Income.text = incomeNumber.ToString();
@@ -145,7 +145,7 @@
            }
            else
            {
                m_JadeNumber.text = auctionItem.BasePrice.ToString();
                m_JadeNumber.text = 0.ToString();
            }
        }
@@ -158,6 +158,7 @@
                TimeSpan timeSpan = timeNow - MyAuction.Time;
                int minute = (int)timeSpan.TotalMinutes;
                DateTime overTime = MyAuction.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes);
                DateTime extensionTime = MyAuction.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime);
                if (minute < AuctionItem.NoticeSaleMinutes)//预热中
                {
@@ -169,7 +170,7 @@
                    int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
                    m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
                }
                else if (timeNow < extensionTime)//加时中
                if (overTime < extensionTime)//加时中
                {
                    if (!m_OverTime.gameObject.activeSelf)
                    {
System/Auction/MyFocusCell.cs
@@ -46,7 +46,7 @@
                return;
            }
            m_NeedImage.SetActive(false);
            m_ParticipateImage.SetActive(false);
            m_ParticipateImage.SetActive(false);
            m_HighestPriceImage.SetActive(false);
            m_EquipmentScoreObj.SetActive(false);
            m_OverTime.gameObject.SetActive(false);
@@ -94,7 +94,7 @@
                else
                {
                    m_HighestPriceImage.SetActive(false);
                }
            }
            if (myAuction.BidderPrice != 0)
@@ -136,7 +136,7 @@
            }
            else
            {
                needJade = myAuction.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount;
                needJade = myAuction.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount;
            }
            if (auctionItem.BuyoutPrice != 0 && needJade > priceMax)//竞价价格永远不能大于最高价
            {
@@ -202,6 +202,7 @@
                TimeSpan timeSpan = timeNow - MyFocusItem.Time;
                int minute = (int)timeSpan.TotalMinutes;
                DateTime overTime = MyFocusItem.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes);
                DateTime extensionTime = MyFocusItem.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime);
                if (minute < AuctionItem.NoticeSaleMinutes)//预热中
                {
@@ -218,13 +219,13 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute < (AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes))//拍卖中
                else if (minute < (AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes))//拍卖中
                {
                    SetButtonStatus();
                    int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
                    m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
                }
                else if (timeNow < extensionTime)//加时中
                if (overTime < extensionTime)//加时中
                {
                    SetButtonStatus();
                    if (!m_OverTime.gameObject.activeSelf)