| System/Auction/AuctionInquiryModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FamilyAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/FullServiceAuctioncell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyFocusCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionInquiryModel.cs
@@ -394,6 +394,7 @@ { FamilyAuctionItem.TimeStr = RefreshAuctionItem.AddTime; FamilyAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime); FamilyAuctionItem.TimeEnd= DateTime.Parse(RefreshAuctionItem.BiddingTime); var str = UIHelper.ServerStringTrim(RefreshAuctionItem.BiddingTime); if (!str.Equals(string.Empty)) { @@ -425,6 +426,7 @@ var PlayerAuctionItemInfo = PlayerAuctionItemInfoDic[RefreshAuctionItem.ItemGUID]; PlayerAuctionItemInfo.TimeStr = RefreshAuctionItem.AddTime; PlayerAuctionItemInfo.Time = DateTime.Parse(RefreshAuctionItem.AddTime); PlayerAuctionItemInfo.TimeEnd= DateTime.Parse(RefreshAuctionItem.BiddingTime); PlayerAuctionItemInfo.BidderID = (int)RefreshAuctionItem.BidderID; PlayerAuctionItemInfo.BidderPrice = (int)RefreshAuctionItem.BidderPrice; PlayerAuctionItemInfoDic[RefreshAuctionItem.ItemGUID] = PlayerAuctionItemInfo; @@ -434,6 +436,7 @@ var biddingItemInfo = BiddingItemInfoDic[RefreshAuctionItem.ItemGUID]; biddingItemInfo.TimeStr = RefreshAuctionItem.AddTime; biddingItemInfo.Time = DateTime.Parse(RefreshAuctionItem.AddTime); biddingItemInfo.TimeEnd= DateTime.Parse(RefreshAuctionItem.BiddingTime); biddingItemInfo.BidderID = (int)RefreshAuctionItem.BidderID; biddingItemInfo.BidderPrice = (int)RefreshAuctionItem.BidderPrice; BiddingItemInfoDic[RefreshAuctionItem.ItemGUID] = biddingItemInfo; @@ -443,6 +446,7 @@ var attentionAuctionItem = AttentionAuctionItemDic[RefreshAuctionItem.ItemGUID]; attentionAuctionItem.TimeStr = RefreshAuctionItem.AddTime; attentionAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime); attentionAuctionItem.TimeEnd = DateTime.Parse(RefreshAuctionItem.BiddingTime); attentionAuctionItem.BidderID = (int)RefreshAuctionItem.BidderID; attentionAuctionItem.BidderPrice = (int)RefreshAuctionItem.BidderPrice; AttentionAuctionItemDic[RefreshAuctionItem.ItemGUID] = attentionAuctionItem; System/Auction/FamilyAuctioncell.cs
@@ -183,6 +183,7 @@ TimeSpan timeSpan = timeNow - FamilyAuctionItem.Time; int minute = (int)timeSpan.TotalMinutes; DateTime overTime = FamilyAuctionItem.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes); DateTime extensionTime = FamilyAuctionItem.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime); if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { @@ -199,13 +200,13 @@ int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds; m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds)); } else if (minute < (AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes))//拍卖中 else if (minute < (AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes))//拍卖中 { SetButtonStatus(); int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60); m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds)); } else if (timeNow < extensionTime)//加时中 if (overTime < extensionTime)//加时中 { SetButtonStatus(); if (!m_OverTime.gameObject.activeSelf) System/Auction/FullServiceAuctioncell.cs
@@ -215,6 +215,7 @@ TimeSpan timeSpan = timeNow - FullServiceAuction.Time; int minute = (int)timeSpan.TotalMinutes; DateTime overTime = FullServiceAuction.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes); DateTime extensionTime = FullServiceAuction.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime); if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { @@ -237,7 +238,7 @@ int seconds = AuctionItem.WorldSaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60); m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds)); } else if (timeNow < extensionTime)//加时中 if (overTime < extensionTime)//加时中 { SetButtonStatus(); if (!m_OverTime.gameObject.activeSelf) System/Auction/MyAuctionCell.cs
@@ -96,18 +96,18 @@ m_BiddingText.text = Language.Get("PMH_06"); if (type == 0) { int auctionTaxrate = Mathf.CeilToInt((float)(auctionHelpModel. int auctionTaxrate = Mathf.FloorToInt((float)(auctionHelpModel. AuctionTaxrate1 * myAuction.BidderPrice) / 100);//个人税收 int incomeNumber = myAuction.BidderPrice - auctionTaxrate; m_Income.text = incomeNumber.ToString(); } else if (type == 1) { int auctionTaxrate = Mathf.CeilToInt((float)(auctionHelpModel. int auctionTaxrate = Mathf.FloorToInt((float)(auctionHelpModel. AuctionTaxrate2 * myAuction.BidderPrice) / 100);//仙盟税收 int number = myAuction.BidderPrice - auctionTaxrate; int incomeMax = Mathf.CeilToInt((float)(number * auctionHelpModel.AuctionTaxrate3) / 100); int incomeNumber = Mathf.FloorToInt((float)number / myAuction.FamilyPlayerIDList.Count); int incomeNumber = Mathf.CeilToInt((float)number / myAuction.FamilyPlayerIDList.Count); if (incomeMax >= incomeNumber) { m_Income.text = incomeNumber.ToString(); @@ -145,7 +145,7 @@ } else { m_JadeNumber.text = auctionItem.BasePrice.ToString(); m_JadeNumber.text = 0.ToString(); } } @@ -158,6 +158,7 @@ TimeSpan timeSpan = timeNow - MyAuction.Time; int minute = (int)timeSpan.TotalMinutes; DateTime overTime = MyAuction.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes); DateTime extensionTime = MyAuction.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime); if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { @@ -169,7 +170,7 @@ int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60); m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds)); } else if (timeNow < extensionTime)//加时中 if (overTime < extensionTime)//加时中 { if (!m_OverTime.gameObject.activeSelf) { System/Auction/MyFocusCell.cs
@@ -46,7 +46,7 @@ return; } m_NeedImage.SetActive(false); m_ParticipateImage.SetActive(false); m_ParticipateImage.SetActive(false); m_HighestPriceImage.SetActive(false); m_EquipmentScoreObj.SetActive(false); m_OverTime.gameObject.SetActive(false); @@ -94,7 +94,7 @@ else { m_HighestPriceImage.SetActive(false); } } if (myAuction.BidderPrice != 0) @@ -136,7 +136,7 @@ } else { needJade = myAuction.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount; needJade = myAuction.BidderPrice + auctionItem.BiddingAdd * myAuction.ItemCount; } if (auctionItem.BuyoutPrice != 0 && needJade > priceMax)//竞价价格永远不能大于最高价 { @@ -202,6 +202,7 @@ TimeSpan timeSpan = timeNow - MyFocusItem.Time; int minute = (int)timeSpan.TotalMinutes; DateTime overTime = MyFocusItem.Time.AddMinutes(AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes); DateTime extensionTime = MyFocusItem.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime); if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { @@ -218,13 +219,13 @@ int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds; m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds)); } else if (minute < (AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes))//拍卖中 else if (minute < (AuctionItem.FamilySaleMinutes + AuctionItem.NoticeSaleMinutes))//拍卖中 { SetButtonStatus(); int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60); m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds)); } else if (timeNow < extensionTime)//加时中 if (overTime < extensionTime)//加时中 { SetButtonStatus(); if (!m_OverTime.gameObject.activeSelf)