| Core/GameEngine/DataToCtl/PackageRegedit.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC01_tagGCFamilyWarInfo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC01_tagGCFamilyWarInfo.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/ServerPack/HAC_Activity/HAC01_tagGCFamilyWarInfo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/ServerPack/HAC_Activity/HAC01_tagGCFamilyWarInfo.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FairyAu/FairyLeagueModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FairyAu/FairyLeagueRankRewardWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/DataToCtl/PackageRegedit.cs
@@ -25,6 +25,7 @@ public static void Init() { // 登记相应的数据体及对应的数据转逻辑类 Register(typeof(HAC01_tagGCFamilyWarInfo), typeof(DTCAC01_tagGCFamilyWarInfo)); Register(typeof(HA40D_tagGCServerCreatFamilyTimes), typeof(DTCA40D_tagGCServerCreatFamilyTimes)); Register(typeof(HAC07_tagGCHorsePetBossInfo), typeof(DTCAC07_tagGCHorsePetBossInfo)); Register(typeof(HB216_tagMCStartCustomSceneResult), typeof(DTCB216_tagMCStartCustomSceneResult)); Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC01_tagGCFamilyWarInfo.cs
New file @@ -0,0 +1,24 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, June 12, 2019 //-------------------------------------------------------- using Snxxz.UI; using System; using System.Collections; using System.Collections.Generic; public class DTCAC01_tagGCFamilyWarInfo : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); var package = vNetPack as HAC01_tagGCFamilyWarInfo; ModelCenter.Instance.GetModel<FairyLeagueModel>().OnReceivePackage(package); } } Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC01_tagGCFamilyWarInfo.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 536534ea537821d49aa8ac8fc74399b6 timeCreated: 1560308307 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/ServerPack/HAC_Activity/HAC01_tagGCFamilyWarInfo.cs
New file @@ -0,0 +1,17 @@ using UnityEngine; using System.Collections; // AC 01 仙盟联赛信息通知 #tagGCFamilyWarInfo public class HAC01_tagGCFamilyWarInfo : GameNetPackBasic { public ushort WorldLV; // 当前进行中的联赛世界等级 public HAC01_tagGCFamilyWarInfo () { _cmd = (ushort)0xAC01; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out WorldLV, vBytes, NetDataType.WORD); } } Core/NetworkPackage/ServerPack/HAC_Activity/HAC01_tagGCFamilyWarInfo.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 3a67dba26a77f7640a7c098ee46bbcec timeCreated: 1560308278 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/FairyAu/FairyLeagueModel.cs
@@ -176,6 +176,7 @@ mixServerWeekTimes.Clear(); fairyLeagueFairyId = 0; fairyLeagueFairyName = string.Empty; afterGroupWorldLevel = 0; serverInited = false; } @@ -1265,6 +1266,11 @@ } return items; } public void OnReceivePackage(HAC01_tagGCFamilyWarInfo package) { afterGroupWorldLevel = package.WorldLV; } #endregion } System/FairyAu/FairyLeagueRankRewardWin.cs
@@ -11,10 +11,9 @@ namespace Snxxz.UI { public class FairyLeagueRankRewardWin : Window public class FairyLeagueRankRewardWin : Window, SecondWindowInterface { [SerializeField] ScrollerController m_ScrollerControl; [SerializeField] Button m_Close; int worldLevel = 0; @@ -23,14 +22,22 @@ get { return ModelCenter.Instance.GetModel<FairyLeagueModel>(); } } public Button close { get; set; } #region Built-in protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren<SecondFrameLoader>(); frame.Create(); close = frame.GetComponentInChildren<Button>(); } } protected override void AddListeners() { m_Close.AddListener(CloseClick); close.AddListener(CloseClick); m_ScrollerControl.OnRefreshCell += OnRefreshCell; }