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| | | public class DTCB501_tagGCAuctionItemInfo : DtcBasic {
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| | | public class DTCB501_tagGCAuctionItemInfo : DtcBasic
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| | | {
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| | | AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
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| | | public override void Done(GameNetPackBasic vNetPack) {
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| | | public override void Done(GameNetPackBasic vNetPack)
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| | | {
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| | | base.Done(vNetPack);
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| | | HB501_tagGCAuctionItemInfo vNetData = vNetPack as HB501_tagGCAuctionItemInfo;
model.AuctionItemInfo(vNetData);
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| | | }
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| | | public class DTCB502_tagGCPlayerAuctionItemInfo : DtcBasic {
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| | | public class DTCB502_tagGCPlayerAuctionItemInfo : DtcBasic
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| | | {
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| | | AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
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| | | public override void Done(GameNetPackBasic vNetPack) {
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| | | public override void Done(GameNetPackBasic vNetPack)
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| | | {
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| | | base.Done(vNetPack);
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| | | HB502_tagGCPlayerAuctionItemInfo vNetData = vNetPack as HB502_tagGCPlayerAuctionItemInfo;
model.PlayerAuctionItemInfo(vNetData);
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| | | }
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| | | public class DTCB505_tagGCFamilyAuctionItemInfo : DtcBasic {
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| | | public class DTCB505_tagGCFamilyAuctionItemInfo : DtcBasic
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| | | {
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| | | AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
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| | | public override void Done(GameNetPackBasic vNetPack) {
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| | | public override void Done(GameNetPackBasic vNetPack)
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| | | {
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| | | base.Done(vNetPack);
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| | | HB505_tagGCFamilyAuctionItemInfo vNetData = vNetPack as HB505_tagGCFamilyAuctionItemInfo;
model.FamilyAuctionItemInfo(vNetData);
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| | | }
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| | | public class DTCB508_tagGCRefreshAuctionItemInfo : DtcBasic {
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| | | public class DTCB508_tagGCRefreshAuctionItemInfo : DtcBasic
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| | | {
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| | | AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
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| | | public override void Done(GameNetPackBasic vNetPack) {
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| | | public override void Done(GameNetPackBasic vNetPack)
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| | | {
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| | | base.Done(vNetPack);
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| | | HB508_tagGCRefreshAuctionItemInfo vNetData = vNetPack as HB508_tagGCRefreshAuctionItemInfo;
model.RefreshAuctionItem(vNetData);
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| | | }
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| | |
| | | TransBytes (out AuctionItemList[i].ItemCount, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
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| | | }
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| | | public ushort ItemCount;
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| | | public string AddTime; //上架时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort BidderPrice; //竞拍玩家出价
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| | | public string BiddingTime; //竞价时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort UserDataLen;
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| | | public string UserData; //自定义数据
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| | | }
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| | | TransBytes (out AuctionItemList[i].ItemCount, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
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| | | }
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| | | public ushort ItemCount;
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| | | public string AddTime; //上架时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort BidderPrice; //竞拍玩家出价
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| | | public string BiddingTime; //竞价时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort UserDataLen;
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| | | public string UserData; //自定义数据
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| | | }
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| | | TransBytes (out AuctionItemList[i].ItemCount, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
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| | | TransBytes (out AuctionItemList[i].FamilyPlayerIDLen, vBytes, NetDataType.WORD);
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| | | public ushort ItemCount;
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| | | public string AddTime; //上架时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort BidderPrice; //竞拍玩家出价
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| | | public string BiddingTime; //竞价时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort UserDataLen;
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| | | public string UserData; //自定义数据
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| | | public ushort FamilyPlayerIDLen;
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| | | TransBytes (out AuctionItemList[i].ItemCount, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
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| | | }
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| | | public ushort ItemCount;
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| | | public string AddTime; //上架时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort BidderPrice; //竞拍玩家出价
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| | | public string BiddingTime; //竞价时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort UserDataLen;
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| | | public string UserData; //自定义数据
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| | | }
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| | | TransBytes (out RefreshAuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out RefreshAuctionItemList[i].BidderID, vBytes, NetDataType.DWORD);
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| | | TransBytes (out RefreshAuctionItemList[i].BidderPrice, vBytes, NetDataType.DWORD);
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| | | TransBytes (out RefreshAuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
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| | | }
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| | | }
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| | | public string AddTime; //上架时间
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| | | public uint BidderID; //最高竞拍玩家ID,也就是当前最高竞价玩家ID
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| | | public uint BidderPrice; //最高竞拍价格
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| | | public string BiddingTime; //竞价时间 yyyy-MM-dd hh:mm:ss
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| | | }
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| | | }
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| | | TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].BidderID, vBytes, NetDataType.DWORD);
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| | | TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
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| | | TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
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| | | TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
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| | | }
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| | | public string AddTime; //上架时间 yyyy-MM-dd hh:mm:ss
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| | | public uint BidderID; //竞拍玩家ID,也就是当前最高竞价玩家ID
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| | | public ushort BidderPrice; //竞拍玩家出价
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| | | public string BiddingTime; //竞价时间 yyyy-MM-dd hh:mm:ss
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| | | public ushort UserDataLen;
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| | | public string UserData; //自定义数据
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| | | }
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| | |
| | | public int ItemID;//物品ID
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| | | public int ItemCount;
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| | | public string TimeStr;//上架时间 yyyy-MM-dd hh:mm:ss
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| | | public DateTime Time;
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| | | public DateTime Time;//上架时间
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| | | public DateTime TimeEnd;//最后上架时间
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| | | public int BidderPrice;//竞拍玩家出价
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| | | public string UserData;//自定义数据
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| | | public string FamilyPlayerIDInfo;//可获得收益的仙盟玩家ID信息
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| | | playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
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| | | playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
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| | | playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
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| | | playerAuctionItemClass.TimeEnd= DateTime.Parse(PlayerAuctionItem.BiddingTime);
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| | | playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
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| | | playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
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| | | var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == PlayerAuctionItem.ItemGUID; });
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| | | playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
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| | | playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
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| | | playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
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| | | playerAuctionItemClass.TimeEnd= DateTime.Parse(PlayerAuctionItem.BiddingTime);
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| | | playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
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| | | playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
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| | | if (PlayerAuctionItemInfoDic.ContainsKey(playerAuctionItemClass.ItemGUID))
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| | | familyAuctionItemClass.ItemCount = (int)FamilyAuctionItem.ItemCount;
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| | | familyAuctionItemClass.TimeStr = FamilyAuctionItem.AddTime;
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| | | familyAuctionItemClass.Time = DateTime.Parse(FamilyAuctionItem.AddTime);
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| | | familyAuctionItemClass.TimeEnd= DateTime.Parse(FamilyAuctionItem.BiddingTime);
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| | | familyAuctionItemClass.BidderPrice = FamilyAuctionItem.BidderPrice;
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| | | familyAuctionItemClass.UserData = FamilyAuctionItem.UserData;
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| | | familyAuctionItemClass.FamilyPlayerIDInfo = FamilyAuctionItem.FamilyPlayerIDInfo;
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| | | playerAuctionItemClass.ItemCount = (int)AttentionAuctionItem.ItemCount;
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| | | playerAuctionItemClass.TimeStr = AttentionAuctionItem.AddTime;
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| | | playerAuctionItemClass.Time = DateTime.Parse(AttentionAuctionItem.AddTime);
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| | | playerAuctionItemClass.TimeEnd= DateTime.Parse(AttentionAuctionItem.BiddingTime);
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| | | playerAuctionItemClass.BidderPrice = AttentionAuctionItem.BidderPrice;
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| | | playerAuctionItemClass.UserData = AttentionAuctionItem.UserData;
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| | | if (AttentionAuctionItemDic.ContainsKey(playerAuctionItemClass.ItemGUID))
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| | | {
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| | | FamilyAuctionItem.TimeStr = RefreshAuctionItem.AddTime;
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| | | FamilyAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
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| | | FamilyAuctionItem.TimeEnd= DateTime.Parse(RefreshAuctionItem.BiddingTime);
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| | | FamilyAuctionItem.BidderID = (int)RefreshAuctionItem.BidderID;
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| | | FamilyAuctionItem.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
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| | | FamilyAuctionItemDic[RefreshAuctionItem.ItemGUID] = FamilyAuctionItem;
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| | | BiddingItemClass.FamilyID = (int)BiddingItem.FamilyID;
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| | | BiddingItemClass.TimeStr = BiddingItem.AddTime;
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| | | BiddingItemClass.Time = DateTime.Parse(BiddingItem.AddTime);
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| | | BiddingItemClass.TimeEnd= DateTime.Parse(BiddingItem.BiddingTime);
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| | | BiddingItemClass.BidderPrice = BiddingItem.BidderPrice;//竞拍玩家出价
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| | | BiddingItemClass.BidderID = (int)BiddingItem.BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
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| | | BiddingItemClass.UserData = BiddingItem.UserData;
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