5729 【前端】【1.5】时装功能开发 时装手臂拆分逻辑
| | |
| | | {
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| | | if (!TryGetValidPos(_clntPos, ref _adjustPos))
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| | | {
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| | | Debug.LogErrorFormat("服务端给定坐标: {0} 映射至客户端坐标: {1} 为客户端无法矫正的障碍点...当前地图: {2}",
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| | | Debug.LogWarningFormat("服务端给定坐标: {0} 映射至客户端坐标: {1} 为客户端无法矫正的障碍点...当前地图: {2}",
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| | | new Vector2(sPosX, sPosY), new Vector2(_clntPos.x, _clntPos.z), PlayerDatas.Instance.baseData.MapID);
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| | | return;
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| | | }
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| | |
| | | if (onOrOff)
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| | | {
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| | | EquipInfo _equipInfo;
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| | | int _itemID = 4100;
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| | | int _itemID = 7000;
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| | |
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| | | if (!m_EquipDict.TryGetValue((int)RoleEquipType.retFashionClothes, out _equipInfo))
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| | | {
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| | | if (!m_EquipDict.TryGetValue((int)RoleEquipType.retClothes, out _equipInfo))
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| | | {
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| | | _itemID = 4100;
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| | | _itemID = 7000;
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| | | }
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| | | }
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| | |
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| | |
| | | _itemID = (int)_equipInfo.itemID;
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| | | }
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| | |
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| | | var _itemConfig = Config.Instance.Get<ItemConfig>(_itemID);
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| | | int _resID = ModelResConfig.GetHandByClothesID(_itemConfig.ChangeOrd);
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| | | int _resID = 7000;
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| | | if (_itemID != 7000)
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| | | {
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| | | var _itemConfig = Config.Instance.Get<ItemConfig>(_itemID);
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| | | _resID = ModelResConfig.GetHandByClothesID(_itemConfig.ChangeOrd);
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| | | }
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| | |
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| | | if (m_HandModel)
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| | | {
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| | |
| | | {
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| | | return;
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| | | }
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| | |
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| | | m_HandModel = null;
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| | | HandResID = 0;
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| | | }
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| | | }
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