| Fight/Actor/Skill/SkillManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/SkillManager.cs
@@ -51,6 +51,7 @@ { if (_skill.RefreshCD != null) { _skill.cd = 0; _skill.RefreshCD(0, _skill.skillInfo.config.CoolDownTime * Constants.F_GAMMA); } }