少年修仙传客户端代码仓库
client_Zxw
2019-03-11 4c0be4802c2468e4a97ebb109d038ec77842aed5
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已添加
10个文件已修改
288 ■■■■ 已修改文件
Core/GameEngine/Model/Player/Realm/RealmModel.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0411_tagPlayerSit.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0429_tagObjResetPos.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/Game/ClientSceneManager.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/Game/TransferGroup.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/Game/TriggerHandler.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIRealmModelWrap.cs 91 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Activity/ActivityNotifyBehaviour.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/AllianceBossEntranceWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/PlayerSitHandler.cs 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/PlayerSitHandler.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/Realm/RealmModel.cs
@@ -170,39 +170,6 @@
        {
        }
        #region 玩家是否在打坐状态
        public bool IsInJumpToDaZuo = false;
        public Dictionary<uint, byte> playerSitDic = new Dictionary<uint, byte>();
        public void OnRefreshData(H0411_tagPlayerSit vNetData)
        {
            if (playerSitDic.ContainsKey(vNetData.PlayerID))
            {
                playerSitDic[vNetData.PlayerID] = vNetData.Type;
            }
            else
            {
                playerSitDic.Add(vNetData.PlayerID, vNetData.Type);
            }
            GActorPlayerBase player = GAMgr.Instance.GetBySID(vNetData.PlayerID) as GActorPlayerBase;
            if (player != null)
            {
                if (vNetData.Type == 0)
                {
                    GA_Player _otherPlayer = player as GA_Player;
                    if (_otherPlayer != null)
                    {
                        _otherPlayer.StopMoveToPosition();
                    }
                    player.Dazuo();
                }
                else if (vNetData.Type == 1)
                {
                    player.IdleImmediate();
                }
            }
        }
        #endregion
        #region 配置
        public const int REALM_DUNGEON_ID = 31110;
        public int realmHoleLimit { get; private set; }
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -118,6 +118,7 @@
        MainRedDot.Instance.Register();
        SettingEffectMgr.Instance.Begin();
        QuickSetting.Instance.SetQuickSetting(package.Setting);
        ClientSceneManager.Instance.ReConnectClear();
        // 初始化摄像机
        if (!CameraController.Instance)
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0411_tagPlayerSit.cs
@@ -8,15 +8,6 @@
public class DTC0411_tagPlayerSit : DtcBasic
{
    RealmModel m_RealmModel;
    RealmModel realmModel
    {
        get
        {
            return m_RealmModel ?? (m_RealmModel = ModelCenter.Instance.GetModel<RealmModel>());
        }
    }
    FairyFeastModel fairyFeastModel
    {
        get { return ModelCenter.Instance.GetModel<FairyFeastModel>(); }
@@ -30,7 +21,7 @@
        if (vNetData != null)
        {
            realmModel.OnRefreshData(vNetData);
            PlayerSitHandler.Instance.ReceivePackage(vNetData);
            fairyFeastModel.UpdateTransmitState(vNetData);
        }
    }
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0429_tagObjResetPos.cs
@@ -43,8 +43,8 @@
        if (vNetData.Reason == 0)
        {
            if (!model.playerSitDic.ContainsKey(vNetData.ObjID)
              || model.playerSitDic[vNetData.ObjID] == 1)
            if (!PlayerSitHandler.Instance.playerSitDict.ContainsKey(vNetData.ObjID)
              || PlayerSitHandler.Instance.playerSitDict[vNetData.ObjID] == 1)
            {
                _actor.IdleImmediate();
                _actor.StopPathFind();
Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -10,6 +10,7 @@
    private Dictionary<int, IEventHandler> m_EventHandlerDict = new Dictionary<int, IEventHandler>();
    private List<IEventHandler> m_ReadyRemoveEventHandlerList = new List<IEventHandler>();
    private Dictionary<int, uint> m_TriggerIDToMissionIDDict = new Dictionary<int, uint>();
    private Dictionary<int, TriggerHandler> m_TriggerHandlerDict = new Dictionary<int, TriggerHandler>();
    private List<int> m_ReadyRemoveTriggerList = new List<int>();
    private Dictionary<int, List<GActorNpcFight>> m_EventActorDict = new Dictionary<int, List<GActorNpcFight>>();
@@ -177,6 +178,8 @@
            m_TransferGroupList.Add(new TransferGroup(_trasfer));
        }
        TriggerHandler.OnEnter += OnTriggerEnter;
        TriggerHandler.OnExit += OnTriggerExit;
    }
    public void UnInit()
@@ -187,12 +190,22 @@
        }
        m_TransferGroupList.Clear();
        ReConnectClear();
        TriggerHandler.OnEnter -= OnTriggerEnter;
        TriggerHandler.OnExit -= OnTriggerExit;
        m_Inited = false;
    }
    public void ReConnectClear()
    {
        foreach (var _triggerID in m_TriggerIDToMissionIDDict.Keys)
        {
            DelayUnTrigger(_triggerID);
        }
        m_Inited = false;
        m_TriggerIDToMissionIDDict.Clear();
        m_TriggerHandlerDict.Clear();
    }
    public void Update()
@@ -200,6 +213,11 @@
        foreach (var _trasfer in m_TransferGroupList)
        {
            _trasfer.Update();
        }
        foreach (var _triggerHandler in m_TriggerHandlerDict.Values)
        {
            _triggerHandler.Update();
        }
        m_ReadyRemoveEventHandlerList.Clear();
@@ -248,6 +266,7 @@
    private IEnumerator DelayTrigger(uint missionID, int triggerID)
    {
        // ID为0, 约定为清空触发
        if (triggerID == 0)
        {
            yield return SnxxzGame.Instance.StartCoroutine(DelayUnTrigger(triggerID));
@@ -285,6 +304,8 @@
                continue;
            }
            var _triggerHandler = new TriggerHandler(_trigger);
            m_TriggerHandlerDict[_trigger.id] = _triggerHandler;
            foreach (var _eventID in _trigger.evevntIDs)
            {
                if (!m_MapData.eventDict.ContainsKey(_eventID))
@@ -304,4 +325,22 @@
            break;
        }
    }
    private void OnTriggerEnter(int id)
    {
        Debug.Log("进入了触发器范围: " + id);
    }
    private void OnTriggerExit(int id)
    {
        if (m_TriggerHandlerDict.ContainsKey(id))
        {
            Debug.Log("退出了触发器范围: " + id);
            CA225_tagCMClientTaskCount _a225 = new CA225_tagCMClientTaskCount
            {
                CountID = 10000
            };
            GameNetSystem.Instance.SendInfo(_a225);
        }
    }
}
Fight/Stage/MapEditor/Game/TransferGroup.cs
@@ -96,6 +96,7 @@
                    m_Step = 1;
                    m_InCreaseTime = 0;
                    m_FlyingEffect = SFXPlayUtility.Instance.PlayBattleEffect(1180, _hero);
                    SFXPlayUtility.Instance.PlayBattleEffect(1181, _p.position, Vector3.forward);
                    _hero.Idle();
                    _hero.SwitchHeadNameBindNode(true);
                }
Fight/Stage/MapEditor/Game/TriggerHandler.cs
@@ -1,12 +1,55 @@
using H2Engine;
using UnityEngine;
using UnityEngine.Events;
public class TriggerHandler
{
    private MapTrigger m_Trigger;
    public static UnityAction<int> OnEnter;
    public static UnityAction<int> OnExit;
    private bool m_InOrOut;
    public TriggerHandler(MapTrigger trigger)
    {
        m_Trigger = trigger;
    }
    public void Update()
    {
        var _hero = PlayerDatas.Instance.hero;
        if (_hero == null)
        {
            return;
        }
        if (m_InOrOut)
        {
            if (_hero.Pos.x < m_Trigger.position.x - m_Trigger.size.x * .5f
             || _hero.Pos.x > m_Trigger.position.x + m_Trigger.size.x * .5f
             || _hero.Pos.z < m_Trigger.position.z - m_Trigger.size.z * .5f
             || _hero.Pos.z > m_Trigger.position.z + m_Trigger.size.z * .5f)
            {
                m_InOrOut = false;
                if (OnExit != null)
                {
                    OnExit(m_Trigger.id);
                }
            }
        }
        else
        {
            if (_hero.Pos.x > m_Trigger.position.x - m_Trigger.size.x * .5f
             && _hero.Pos.x < m_Trigger.position.x + m_Trigger.size.x * .5f
             && _hero.Pos.z > m_Trigger.position.z - m_Trigger.size.z * .5f
             && _hero.Pos.z < m_Trigger.position.z + m_Trigger.size.z * .5f)
            {
                m_InOrOut = true;
                if (OnEnter != null)
                {
                    OnEnter(m_Trigger.id);
                }
            }
        }
    }
}
Lua/Gen/SnxxzUIRealmModelWrap.cs
@@ -26,7 +26,6 @@
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnRefreshData", _m_OnRefreshData);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRealmHelperAttr", _m_GetRealmHelperAttr);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsBigRealm", _m_IsBigRealm);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetRealmStage", _m_TryGetRealmStage);
@@ -48,8 +47,6 @@
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "realmSuppressHurt", _g_get_realmSuppressHurt);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsRealmHighest", _g_get_IsRealmHighest);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsDungeonState", _g_get_IsDungeonState);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsInJumpToDaZuo", _g_get_IsInJumpToDaZuo);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "playerSitDic", _g_get_playerSitDic);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "realmRedpoint", _g_get_realmRedpoint);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "openedRealmUpWin", _g_get_openedRealmUpWin);
            
@@ -57,8 +54,6 @@
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "openByDungeonStep", _s_set_openByDungeonStep);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "leaderId", _s_set_leaderId);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "realmDungeonState", _s_set_realmDungeonState);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsInJumpToDaZuo", _s_set_IsInJumpToDaZuo);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "playerSitDic", _s_set_playerSitDic);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "realmRedpoint", _s_set_realmRedpoint);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "openedRealmUpWin", _s_set_openedRealmUpWin);
            
@@ -176,34 +171,6 @@
                {
                    
                    gen_to_be_invoked.UnInit(  );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_OnRefreshData(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.RealmModel gen_to_be_invoked = (Snxxz.UI.RealmModel)translator.FastGetCSObj(L, 1);
                {
                    H0411_tagPlayerSit _vNetData = (H0411_tagPlayerSit)translator.GetObject(L, 2, typeof(H0411_tagPlayerSit));
                    gen_to_be_invoked.OnRefreshData( _vNetData );
                    
                    
                    
@@ -576,34 +543,6 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_IsInJumpToDaZuo(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.RealmModel gen_to_be_invoked = (Snxxz.UI.RealmModel)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsInJumpToDaZuo);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_playerSitDic(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.RealmModel gen_to_be_invoked = (Snxxz.UI.RealmModel)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.playerSitDic);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_realmRedpoint(RealStatePtr L)
        {
            try {
@@ -686,36 +625,6 @@
            
                Snxxz.UI.RealmModel gen_to_be_invoked = (Snxxz.UI.RealmModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.realmDungeonState = LuaAPI.lua_toboolean(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_IsInJumpToDaZuo(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.RealmModel gen_to_be_invoked = (Snxxz.UI.RealmModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.IsInJumpToDaZuo = LuaAPI.lua_toboolean(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_playerSitDic(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.RealmModel gen_to_be_invoked = (Snxxz.UI.RealmModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.playerSitDic = (System.Collections.Generic.Dictionary<uint, byte>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary<uint, byte>));
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
System/Activity/ActivityNotifyBehaviour.cs
@@ -149,6 +149,16 @@
                    case DailyQuestType.CrossServerPk:
                        WindowCenter.Instance.Open<CrossServerWin>();
                        break;
                    case DailyQuestType.AllianceBoss1:
                        dungeonModel.currentDungeon = new Dungeon(AllianceBossModel.DATAMAPID, 0);
                        AllianceBossEntranceWin.dailyQuestId = (int)DailyQuestType.AllianceBoss1;
                        WindowCenter.Instance.Open<AllianceBossEntranceWin>();
                        break;
                    case DailyQuestType.AllianceBoss2:
                        dungeonModel.currentDungeon = new Dungeon(AllianceBossModel.DATAMAPID, 1);
                        AllianceBossEntranceWin.dailyQuestId = (int)DailyQuestType.AllianceBoss2;
                        WindowCenter.Instance.Open<AllianceBossEntranceWin>();
                        break;
                }
            }
            else
System/FairyAu/AllianceBossEntranceWin.cs
@@ -21,6 +21,7 @@
        [SerializeField] Text m_Description;
        [SerializeField] ItemBehaviour[] m_Items;
        [SerializeField] Button m_Goto;
        [SerializeField] Button m_Close;
        AllianceBossModel allianceBossModel { get { return ModelCenter.Instance.GetModel<AllianceBossModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
@@ -35,6 +36,7 @@
        protected override void AddListeners()
        {
            m_Goto.AddListener(GotoAllianceBoss);
            m_Close.AddListener(CloseClick);
        }
        protected override void OnPreOpen()
System/Realm/PlayerSitHandler.cs
New file
@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSitHandler : Singleton<PlayerSitHandler>
{
    public bool isSit { get; private set; }
    public Dictionary<uint, byte> playerSitDict { get; private set; }
    public void ReceivePackage(H0411_tagPlayerSit vNetData)
    {
        if (playerSitDict == null)
        {
            playerSitDict = new Dictionary<uint, byte>();
        }
        playerSitDict[vNetData.PlayerID] = vNetData.Type;
        GActorPlayerBase playerBase = GAMgr.Instance.GetBySID(vNetData.PlayerID) as GActorPlayerBase;
        if (playerBase != null)
        {
            if (vNetData.Type == 0)
            {
                GA_Player player = playerBase as GA_Player;
                if (player != null)
                {
                    player.StopMoveToPosition();
                }
                playerBase.Dazuo();
            }
            else if (vNetData.Type == 1)
            {
                playerBase.IdleImmediate();
            }
        }
    }
}
System/Realm/PlayerSitHandler.cs.meta
New file
@@ -0,0 +1,12 @@
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guid: 1b34b1d36e3ce9d42b77359b37c09df5
timeCreated: 1552289981
licenseType: Pro
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