| System/MainInterfacePanel/PlayerBuffDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/PlayerDead/PlayerDeadModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/PlayerDead/ReliveWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/MainInterfacePanel/PlayerBuffDatas.cs
@@ -182,7 +182,6 @@ break; case PlayerDataRefresh.LV: AddoperationStartEvent(); WorldLVBuff(); break; } @@ -367,20 +366,8 @@ { return; } if (getWorldLV != 0 && worldExpRate>0)//删除世界等级 { if (PlayerDatas.Instance.baseData.LV >= getWorldLV) { if (_BuffDic.ContainsKey(20047)) { _BuffDic.Remove(20047); if (Even_ObjDelBuff != null) { Even_ObjDelBuff(); } } return; } if (getWorldLV != 0 && worldExpRate>0)//添加世界等级buff { var skillconfig = Config.Instance.Get<SkillConfig>(20047); if (_BuffDic.ContainsKey(20047)) { @@ -405,8 +392,19 @@ if (Even_ObjAddBuf != null) { Even_ObjAddBuf(); } } if (worldExpRate<=0)//删除世界等级Buff { if (_BuffDic.ContainsKey(20047)) { _BuffDic.Remove(20047); if (Even_ObjDelBuff != null) { Even_ObjDelBuff(); } } return; } } System/PlayerDead/PlayerDeadModel.cs
@@ -11,6 +11,7 @@ { public int[]dungeonKillArray { get; private set; } public int deadBuffId { get; private set;} public int maxDeadBuffLV { get; private set;} public override void Init() { @@ -22,6 +23,7 @@ duplicatesRebornDict = ConfigParse.GetDic<int, int>(RebornTime.Numerical1); FuncConfigConfig ElderBattlefieldRobot = Config.Instance.Get<FuncConfigConfig>("ElderBattlefieldRobot"); deadBuffId = int.Parse(ElderBattlefieldRobot.Numerical3); maxDeadBuffLV = int.Parse(ElderBattlefieldRobot.Numerical4); SysNotifyMgr.Instance.sysNotifyEvent += RefreshPlayerDieInfo; } System/PlayerDead/ReliveWin.cs
@@ -60,8 +60,17 @@ SkillConfig skillConfig = Config.Instance.Get<SkillConfig>(buffId); if(skillConfig.SkillTypeID == DeadModel.deadBuffId) { skillName = skillConfig.SkillName; buffLv = skillConfig.SkillLV + 1; buffLv = buffLv > DeadModel.maxDeadBuffLV ? DeadModel.maxDeadBuffLV : buffLv; for (int j = 0; j < skillConfigs.Count; j++) { var config = skillConfigs[j]; if(config.SkillLV == buffLv) { skillName = config.SkillName; break; } } break; } } @@ -85,8 +94,6 @@ dieDesText.text = msg; } } } protected override void OnAfterOpen()