少年修仙传客户端代码仓库
hch
2024-11-07 4c17b658d1a9b9115fd393616ff0559ee698dfe0
0312 灵器升级成功界面优化
1个文件已修改
6 ■■■■■ 已修改文件
LogicProject/System/spiritequip/BreachSuccessWin.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
LogicProject/System/spiritequip/BreachSuccessWin.cs
@@ -25,7 +25,7 @@
        this.attGridContainer = this.transform.Find("Container_AttrGrid");
        this.prefabs = this.transform.Find("Prefabs");
        this.equShow = this.transform.FindComponentEx<RawImage>("Cotainer_Bg/EquShow");
        this.bgBtn = this.transform.FindComponentEx<Button>("Cotainer_Bg/Img_BG");
        this.bgBtn = this.transform.FindComponentEx<Button>("Img_BG");
        this.powerText = this.transform.FindComponentEx<Text>("Conatainer_Power/Text_Power");
        this.uiEffect = this.transform.FindComponentEx<UIEffect>("UIEffect");
    }
@@ -40,7 +40,7 @@
    }
    protected override void OnPreOpen()
    {
    {
        base.OnPreOpen();
        this.uiEffect.Play();
        this.RefreshUI();
@@ -59,7 +59,7 @@
        if (SpiritEquipModel.Instance.curEquType == RoleEquipType.Wing)
            UI3DModelExhibition.Instance.ShowWing(afterConfig.NPCID, this.equShow);
        else if (SpiritEquipModel.Instance.curEquType == RoleEquipType.Guard)
            UI3DModelExhibition.Instance.ShowNPC(afterConfig.NPCID, Vector3.zero, this.equShow, false, false);
            UI3DModelExhibition.Instance.ShowNPC(afterConfig.NPCID, new Vector3(0, -45, 0), this.equShow, false, false);
        else
            UI3DModelExhibition.Instance.ShowEquipment(ItemConfig.Get(afterItemID).ChangeOrd, afterConfig.Rotation, afterConfig.scale, this.equShow);
        //展示战力