| | |
| | |
|
| | | if(sendItemModel.packType == PackType.rptJadeDynastyItem)
|
| | | {
|
| | | if (sendItemModel.chinItemModel.EquipPlace >= (int)RoleEquipType.JadeDynasty_Cloak
|
| | | && sendItemModel.chinItemModel.EquipPlace <= (int)RoleEquipType.JadeDynasty_Sword4)
|
| | | if (equipPlace >= (int)RoleEquipType.JadeDynasty_Cloak
|
| | | && equipPlace <= (int)RoleEquipType.JadeDynasty_Sword4)
|
| | | {
|
| | | var jadeDynastyModel = ModelCenter.Instance.GetModel<JadeDynastyEquipModel>();
|
| | | bool islock = jadeDynastyModel.IsLockEquipPlace(sendItemModel.chinItemModel.EquipPlace);
|
| | | bool islock = jadeDynastyModel.IsLockEquipPlace(equipPlace);
|
| | | if (islock)
|
| | | {
|
| | | int towerlayer = 0;
|
| | | jadeDynastyModel.TryGetLockTowerLayer(sendItemModel.chinItemModel.EquipPlace, out towerlayer);
|
| | | jadeDynastyModel.TryGetLockTowerLayer(equipPlace, out towerlayer);
|
| | | SysNotifyMgr.Instance.ShowTip("JadeDynastyEquip", towerlayer);
|
| | | return;
|
| | | }
|