少年修仙传客户端代码仓库
Client_PangDeRong
2019-01-25 4c1c28ab271ab72f4b0fcbb587a5b6707d6ae3d4
5930 子 【开发】【1.5.100】诛仙装备开发 / 【前端】【1.5.100】诛仙装备开发
2个文件已修改
13 ■■■■■ 已修改文件
System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PackSendQuestMgr.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs
@@ -117,6 +117,11 @@
        private void ClickDecompose()
        {
            if(decomposeModel.selectGuids.Count < 1)
            {
                SysNotifyMgr.Instance.ShowTip("JadeDynastyDecompose");
                return;
            }
            decomposeModel.SendJadeDynastyDecompose(0);
        }
System/KnapSack/Logic/PackSendQuestMgr.cs
@@ -558,15 +558,15 @@
            if(sendItemModel.packType == PackType.rptJadeDynastyItem)
            {
                if (sendItemModel.chinItemModel.EquipPlace >= (int)RoleEquipType.JadeDynasty_Cloak
                     && sendItemModel.chinItemModel.EquipPlace <= (int)RoleEquipType.JadeDynasty_Sword4)
                if (equipPlace >= (int)RoleEquipType.JadeDynasty_Cloak
                     && equipPlace <= (int)RoleEquipType.JadeDynasty_Sword4)
                {
                    var jadeDynastyModel = ModelCenter.Instance.GetModel<JadeDynastyEquipModel>();
                    bool islock = jadeDynastyModel.IsLockEquipPlace(sendItemModel.chinItemModel.EquipPlace);
                    bool islock = jadeDynastyModel.IsLockEquipPlace(equipPlace);
                    if (islock)
                    {
                        int towerlayer = 0;
                        jadeDynastyModel.TryGetLockTowerLayer(sendItemModel.chinItemModel.EquipPlace, out towerlayer);
                        jadeDynastyModel.TryGetLockTowerLayer(equipPlace, out towerlayer);
                        SysNotifyMgr.Instance.ShowTip("JadeDynastyEquip", towerlayer);
                        return;
                    }