| System/Compose/New/ComposeWinModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/PlayerPackModels.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/RoleEquipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Store/StoreModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Compose/New/ComposeWinModel.cs
@@ -31,7 +31,7 @@ { get { return _itemPathModel ?? (_itemPathModel = ModelCenter.Instance.GetModel<GetItemPathModel>()); } } private bool isUpdatePlayerLv; public override void Init() { ParseFuncConfig(); @@ -46,15 +46,19 @@ public void OnBeforePlayerDataInitialize() { isUpdatePlayerLv = false; secondType = 0; thirdType = 0; GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; playerPack.RefreshItemCountAct -= OnItemCntRefresh; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerLvUpdate; } public void OnPlayerLoginOk() { playerPack.RefreshItemCountAct -= OnItemCntRefresh; GlobalTimeEvent.Instance.secondEvent += UpdateSecond; playerPack.RefreshItemCountAct += OnItemCntRefresh; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerLvUpdate; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerLvUpdate; UpdateComposeDataByLevel(); RefreshComposeRed(); @@ -68,12 +72,22 @@ } } private void UpdateSecond() { if(isUpdatePlayerLv) { UpdateComposeDataByLevel(); RefreshComposeRed(); isUpdatePlayerLv = false; } } private void PlayerLvUpdate(PlayerDataRefresh type) { if (type != PlayerDataRefresh.LV) return; UpdateComposeDataByLevel(); RefreshComposeRed(); isUpdatePlayerLv = true; } #region 解析本地数据 System/KnapSack/Logic/PlayerPackModels.cs
@@ -26,7 +26,7 @@ BlastFurnaceModel FurnaceModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } } public List<int> LocalSavePlaceArray { get; private set; } public Dictionary<int, List<int>> ShareUseCntItemDict { get; private set;} private bool isUpdatePlayerLv = false; public override void Init() { ParseConfig(); @@ -107,6 +107,7 @@ public void OnBeforePlayerDataInitialize() { GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdatePlayerLv; LocalSave.DeleteKey(RecordKnapsackTitle); cacheMapId = 0; @@ -146,9 +147,9 @@ { LocalSavePlaceArray = null; } GlobalTimeEvent.Instance.secondEvent += UpdateSecond; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdatePlayerLv; UpdatePlayerLv(PlayerDataRefresh.LV); isUpdatePlayerLv = true; } public override void UnInit() @@ -699,14 +700,24 @@ return 0; } private void UpdateSecond() { if(isUpdatePlayerLv) { for (int i = 1; i < 13; i++) { CheckRoleEquipByPlace((RoleEquipType)i); } UpdateRoleEquipRed(); isUpdatePlayerLv = false; } } private void UpdatePlayerLv(PlayerDataRefresh type) { if (type != PlayerDataRefresh.LV) return; for (int i = 1; i < 13; i++) { CheckRoleEquipByPlace((RoleEquipType)i); } UpdateRoleEquipRed(); isUpdatePlayerLv = true; } public bool IsShowAddEquipByPlace(int equipPlace) System/KnapSack/New/RoleEquipWin.cs
@@ -64,7 +64,7 @@ { get { return _modelInterface ?? (_modelInterface = ModelCenter.Instance.GetModel<PackModelInterface>()); } } private bool isUpdatePlayerLv; protected override void BindController() { _oneKeySellBtn.onClick.AddListener(OnClickOneKeySell); @@ -78,14 +78,14 @@ protected override void OnPreOpen() { isUpdatePlayerLv = false; UI3DModelExhibition.Instance.ShowPlayer(RoleShowBG, PlayerDatas.Instance.baseData.Job); playerPack.RefreshAttrActiveAct += ControlEffect; playerPack.ItemCntAddAct += PutOnEquip; playerPack.ItemCntReduceAct += PutOffEquip; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdatePlayerLv; PlayerDatas.Instance.RefreshPlayerInfoEvent += OnFrenshBagInfo; WindowCenter.Instance.windowBeforeCloseEvent += BeforeWindowClose; GlobalTimeEvent.Instance.secondEvent += UpdateSecond; TimeDownMgr.CoolTimeData data; if (TimeDownMgr.Instance.Get(TimeDownMgr.CoolTimeType.BagSort, out data)) { @@ -105,7 +105,6 @@ UIEventTrigger.Get(_equipIntensifyBtn.gameObject).OnDown = OnClickEquipIntensify; OnFrenshBagInfo(); } private void BeforeWindowClose(Window window) { if (typeof(PetMatInfoWin).Name != window.name && typeof(ItemInfoWin).Name != window.name) return; @@ -130,9 +129,9 @@ protected override void OnPreClose() { GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; playerPack.ItemCntAddAct -= PutOnEquip; playerPack.ItemCntReduceAct -= PutOffEquip; PlayerDatas.Instance.RefreshPlayerInfoEvent -= OnFrenshBagInfo; WindowCenter.Instance.windowBeforeCloseEvent -= BeforeWindowClose; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdatePlayerLv; UI3DModelExhibition.Instance.StopShow(); @@ -143,6 +142,18 @@ } private void UpdateSecond() { if (isUpdatePlayerLv) { for (int i = 1; i < 13; i++) { UpdateRoleEquip(i); } isUpdatePlayerLv = false; } } private void ControlEffect(int type, bool isActive) { @@ -185,6 +196,7 @@ UI3DModelExhibition.Instance.ShowPlayer(RoleShowBG, PlayerDatas.Instance.baseData.Job); } public void PutOnEquip(PackType type,int index, int Id) { //临时条件判断 @@ -202,12 +214,17 @@ private void UpdatePlayerLv(PlayerDataRefresh type) { if (type != PlayerDataRefresh.LV) return; for (int i = 1; i < 13; i++) switch (type) { UpdateRoleEquip(i); case PlayerDataRefresh.LV: isUpdatePlayerLv = true; break; case PlayerDataRefresh.Gold: case PlayerDataRefresh.GoldPaper: case PlayerDataRefresh.Silver: case PlayerDataRefresh.ExAttr6: OnFrenshBagInfo(); break; } } System/Store/StoreModel.cs
@@ -53,6 +53,7 @@ return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } } private bool isUpdatePlayerLv; public override void Init() { @@ -72,6 +73,7 @@ public void OnBeforePlayerDataInitialize() { isUpdatePlayerLv = false; IsMustBuyDay = false; isLogin = true; ClearJumpModel(); @@ -81,8 +83,9 @@ WindowCenter.Instance.windowAfterCloseEvent -= windowAfterClose; PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= RefreshServerHour; PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= RefreshFamilyLv; RefreshTCBPlayerDataEvent -= RefreshPlayerLv; RefreshTCBPlayerDataEvent -= RefreshPlayerData; TimeMgr.Instance.OnHourEvent -= RefreshServerHour; GlobalTimeEvent.Instance.secondEvent -= UpdateSecond; NewBieCenter.Instance.guideBeginEvent -= GuidBegin; playerPack.RefreshItemCountAct -= UpdateFairyEquip; shopItemlimitDict.Clear(); @@ -106,8 +109,9 @@ PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += RefreshFamilyLv; PlayerDatas.Instance.fairyData.OnRefreshFairyMine += RefreshServerHour; FuncOpen.Instance.OnFuncStateChangeEvent += FuncStateChange; RefreshTCBPlayerDataEvent += RefreshPlayerLv; RefreshTCBPlayerDataEvent += RefreshPlayerData; TimeMgr.Instance.OnHourEvent += RefreshServerHour; GlobalTimeEvent.Instance.secondEvent += UpdateSecond; StageManager.Instance.onStageLoadFinish += OnStageLoadFinish; WindowCenter.Instance.windowAfterOpenEvent += windowAfterOpen; WindowCenter.Instance.windowAfterCloseEvent += windowAfterClose; @@ -615,16 +619,31 @@ return remainSecond; } private void RefreshPlayerLv(PlayerDataRefresh type) private void UpdateSecond() { if(isUpdatePlayerLv) { UpdatePlayerLv(); isUpdatePlayerLv = false; } } private void UpdatePlayerLv() { UpdateShowStore(); UpdateFreeShopRedpoint(); UpdateCanBuyRedpoint(); UpdateMustBuyRedpoint(); UpdatePetAndMountPutAwayRedpoint(); } private void RefreshPlayerData(PlayerDataRefresh type) { switch(type) { case PlayerDataRefresh.LV: UpdateShowStore(); UpdateFreeShopRedpoint(); UpdateCanBuyRedpoint(); UpdateMustBuyRedpoint(); UpdatePetAndMountPutAwayRedpoint(); isUpdatePlayerLv = true; break; case PlayerDataRefresh.VIPLv: case PlayerDataRefresh.Gold: