少年修仙传客户端代码仓库
client_Hale
2018-08-31 4c5c0dd6ed408fc6ba19a88f2c038b9f01299a29
Fixed #3140 前端】副本中,死亡复活后1秒后立即开启自动战斗 配置提交
2个文件已修改
10 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0419_tagPlayerReborn.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GeneralConfig/GeneralConfig.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0419_tagPlayerReborn.cs
@@ -59,7 +59,11 @@
                        case 0:
                            if (DungeonStage.CurrentMapType != MapType.OpenCountry)
                            {
                                if (!GeneralConfig.Instance.RebornAutoFightMapID.Contains(PlayerDatas.Instance.baseData.MapID))
                                if (GeneralConfig.Instance.RebornAutoFightMapID.Contains(PlayerDatas.Instance.baseData.MapID))
                                {
                                    _hero.Behaviour.StartHandupAI();
                                }
                                else
                                {
                                    _hero.Behaviour.StopHandupAI();
                                    _hero.Behaviour.StopKillUntilDieAI();
System/GeneralConfig/GeneralConfig.cs
@@ -478,8 +478,8 @@
                }
            }
            func = Config.Instance.Get<FuncConfigConfig>("RebornAutoFightDungeon");
            RebornAutoFightMapID = new List<int>(GetIntArray(func.Numerical1));
            int[] mapIDs = GetIntArray("RebornAutoFightDungeon");
            RebornAutoFightMapID = new List<int>(mapIDs);
        }
        catch (Exception ex)
        {