| System/Auction/AuctionHouseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionCell.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyAuctionWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionHouseWin.cs
@@ -21,6 +21,7 @@ [SerializeField] Button m_RightBtn; [SerializeField] FunctionButton m_FullServiceAuctionWin;//全服拍卖 [SerializeField] FunctionButton m_FamilyAuctionWin;//仙盟拍卖 [SerializeField] FunctionButton m_MyAuction;//我的拍卖 [SerializeField] Button m_AttentionButton;//我的关注 [SerializeField] Button m_TransactionRecordButton;//成交记录 protected override void BindController() @@ -34,6 +35,8 @@ m_RightBtn.AddListener(OnClickRight); m_FullServiceAuctionWin.AddListener(OnClickFullServiceAuction); m_FamilyAuctionWin.AddListener(OnClickFamilyAuction); m_MyAuction.AddListener(OnClickMyAuction); m_AttentionButton.AddListener(OnClickAttentionButton); m_TransactionRecordButton.AddListener(OnClickTransactionRecordButton); } @@ -91,6 +94,13 @@ functionOrder = 1; } private void OnClickMyAuction() { CloseChild(); WindowCenter.Instance.Open<MyAuctionWin>(true); functionOrder = 2; } private void OnClickAttentionButton() { WindowCenter.Instance.Open<AttentionWin>(); @@ -100,6 +110,7 @@ { WindowCenter.Instance.Open<TransactionRecordWin>(); } private void CloseChild() { if (WindowCenter.Instance.IsOpen<FullServiceAuctionWin>()) @@ -110,6 +121,10 @@ { WindowCenter.Instance.Close<FamilyAuctionWin>(); } if (WindowCenter.Instance.IsOpen<MyAuctionWin>()) { WindowCenter.Instance.Close<MyAuctionWin>(); } } } System/Auction/MyAuctionCell.cs
New file @@ -0,0 +1,99 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, March 04, 2019 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; using System; namespace Snxxz.UI { public class MyAuctionCell:MonoBehaviour { [SerializeField] GameObject m_MyAuction;//我的拍品 [SerializeField] ItemCell m_ItemCell;//物品 [SerializeField] TextEx m_ItemName;//物品名 [SerializeField] GameObject m_EquipmentScoreObj;//装备评分 [SerializeField] TextEx m_Score;//评分 [SerializeField] GameObject m_StateIcon;//上升剪头 [SerializeField] GameObject m_BiddingTextObj;//竞价中 [SerializeField] TextEx m_JadeNumber;//当前价格 [SerializeField] TextEx m_TimeText;//时间 [SerializeField] TextEx m_Income;//收益 AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } } AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } } private AuctionItemConfig AuctionItem; private AuctionItemClass MyAuction; public void GetMyAuctionGUID(string GUIID) { if (!model.PlayerAuctionItemInfoDic.ContainsKey(GUIID)) { DebugEx.LogError("未找到相应的仙盟拍品数据"); return; } var myAuction = model.PlayerAuctionItemInfoDic[GUIID]; var auctionItem = AuctionItemConfig.Get(myAuction.ItemID); MyAuction = myAuction; var itemConfig = ItemConfig.Get(myAuction.ItemID); if (itemConfig == null) { DebugEx.LogError("物品表没有找到该物品,物品ID为" + myAuction.ItemID); return; } if (auctionItem == null) { DebugEx.LogError("拍卖物品表没有找到该物品,物品ID为" + myAuction.ItemID); return; } if (myAuction.FamilyID != 0) { m_MyAuction.SetActive(true); } else { m_MyAuction.SetActive(false); } if (myAuction.BidderPrice != 0) { m_BiddingTextObj.SetActive(true); } else { m_BiddingTextObj.SetActive(false); } ItemCellModel cellModel = new ItemCellModel(myAuction.ItemID, true, (ulong)myAuction.ItemCount, itemConfig.BindType); m_ItemCell.Init(cellModel); m_ItemName.text = itemConfig.ItemName; if (itemConfig.EquipPlace != 0) { m_EquipmentScoreObj.SetActive(true); // m_Score.text } m_JadeNumber.text = (auctionItem.BasePrice + myAuction.BidderPrice).ToString(); } private void LateUpdate() { if (AuctionItem != null && MyAuction != null) { var timeNow = TimeUtility.ServerNow; TimeSpan timeSpan = timeNow - MyAuction.Time; int minute = (int)timeSpan.TotalMinutes; if (minute < AuctionItem.NoticeSaleMinutes)//预热中 { int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds; m_TimeText.text = TimeUtility.SecondsToHMS(seconds) + "后开始"; } else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中 { int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60); m_TimeText.text = "剩余" + TimeUtility.SecondsToHMS(seconds); } } } } } System/Auction/MyAuctionCell.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 0684913b9b5989a47ad5ca04cea7df10 timeCreated: 1551691294 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/Auction/MyAuctionWin.cs
New file @@ -0,0 +1,116 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, March 04, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class MyAuctionWin : Window { [SerializeField] ScrollerController m_ScrollerController; AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } } AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } } List<AuctionItemClass> PlayerAuctionItemList = new List<AuctionItemClass>(); #region Built-in protected override void BindController() { m_ScrollerController.OnRefreshCell += OnRefreshGridCell; m_ScrollerController.lockType = EnhanceLockType.KeepVertical; } protected override void AddListeners() { } protected override void OnPreOpen() { GetPlayerAuctionItemList(); ListSotr(); OnCreateGridLineCell(m_ScrollerController); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void OnCreateGridLineCell(ScrollerController gridCtrl) { gridCtrl.Refresh(); for (int i = 0; i < PlayerAuctionItemList.Count; i++) { gridCtrl.AddCell(ScrollerDataType.Header, i); } gridCtrl.Restart(); } private void OnRefreshGridCell(ScrollerDataType type, CellView cell) { int index = cell.cellIndex; var ItemGUID = PlayerAuctionItemList[index].ItemGUID; MyAuctionCell myAuctionCell = cell.GetComponent<MyAuctionCell>(); myAuctionCell.GetMyAuctionGUID(ItemGUID); } private void GetPlayerAuctionItemList() { PlayerAuctionItemList.Clear(); foreach (var value in model.PlayerAuctionItemInfoDic.Values) { PlayerAuctionItemList.Add(value); } } private void ListSotr() { PlayerAuctionItemList.Sort(Compare); } int Compare(AuctionItemClass x, AuctionItemClass y)//数组排列 { bool havex = x.FamilyID==0; bool havey = y.FamilyID == 0; if (havex.CompareTo(havey) != 0)//是否为全服拍品 { return -havex.CompareTo(havey); } bool havex1 = x.BidderPrice != 0; bool havey1 = y.FamilyID != 0; if (havex1.CompareTo(havey1) != 0)//是否有收益 { return -havex1.CompareTo(havey1); } bool havex2 = x.FamilyID == 0; bool havey2 = y.FamilyID == 0; if (havex2.CompareTo(havey2) != 0)//是否为仙盟拍品 { return -havex2.CompareTo(havey2); } bool havex3 = x.BidderPrice != 0; bool havey3 = y.FamilyID != 0; if (havex3.CompareTo(havey3) != 0)//是否有收益 { return -havex3.CompareTo(havey3); } return 1; } } } System/Auction/MyAuctionWin.cs.meta
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