| | |
| | | TransBytes (out SeasonList[i].SeasonID, vBytes, NetDataType.WORD);
|
| | | TransBytes (out SeasonList[i].Order, vBytes, NetDataType.WORD);
|
| | | TransBytes (out SeasonList[i].DanLV, vBytes, NetDataType.BYTE);
|
| | | TransBytes (out SeasonList[i].Score, vBytes, NetDataType.DWORD);
|
| | | TransBytes (out SeasonList[i].AwardLV, vBytes, NetDataType.BYTE);
|
| | | }
|
| | | }
|
| | |
| | | public ushort SeasonID; // 赛季ID
|
| | | public ushort Order; // 名次
|
| | | public byte DanLV; // 段位
|
| | | public uint Score; // 积分
|
| | | public byte AwardLV; // 赛季结算奖励等级,比如王者法宝的属性取该等级对应属性
|
| | | }
|
| | |
|
| | |
| | | division = data.DanLV,
|
| | | order = data.Order,
|
| | | rewardLevel = data.AwardLV,
|
| | | score = (int)data.Score,
|
| | | };
|
| | | }
|
| | | if (oneVsOneHistoryRefresh != null)
|