少年修仙传客户端代码仓库
client_Wu Xijin
2018-09-21 4d53792894b8c2ca4cdae6966c1c146faf481d87
3627 客户端添加是否开启资源下载功能,由后台控制
4个文件已修改
39 ■■■■■ 已修改文件
Core/GameEngine/Model/ConfigManager.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/MapTransferUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/StageManager.cs 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/ConfigManager.cs
@@ -523,8 +523,7 @@
                lines = File.ReadAllLines(path, Encoding.UTF8);
                break;
            case AssetPath.External:
                var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("config/", fileName, ".txt"));
                path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, assetVersion.relativePath);
                path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact("config/", fileName, ".txt"));
                lines = File.ReadAllLines(path, Encoding.UTF8);
                break;
        }
Fight/MapTransferUtility.cs
@@ -752,7 +752,7 @@
            var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig(mapId, 0);
            var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower()));
            if (!assetVersion.IsPriorAsset())
            if (assetVersion != null && !assetVersion.IsPriorAsset())
            {
                InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole);
                return false;
Fight/Stage/StageManager.cs
@@ -17,40 +17,32 @@
    public event Action<float> loadingProgressEvent;
    bool m_IsServerPreparing = false;
    public bool isServerPreparing
    {
    public bool isServerPreparing {
        get { return m_IsServerPreparing; }
        set { m_IsServerPreparing = value; }
    }
    public Stage.E_StageType StageType
    {
        get
        {
    public Stage.E_StageType StageType {
        get {
            return m_StageType;
        }
    }
    public Stage CurrentStage
    {
        get
        {
    public Stage CurrentStage {
        get {
            return m_CurrentStage;
        }
    }
    int m_CurrentMapId;
    public int currentMapId
    {
    public int currentMapId {
        get { return m_CurrentMapId; }
        private set { m_CurrentMapId = value; }
    }
    int m_CurrentMapResID;
    public int currentMapResId
    {
        get
        {
    public int currentMapResId {
        get {
            return m_CurrentMapResID;
        }
        private set { m_CurrentMapResID = value; }
@@ -61,11 +53,9 @@
    float m_LoadingProgress = 0f;
    float loadingProgress
    {
    float loadingProgress {
        get { return m_LoadingProgress; }
        set
        {
        set {
            m_LoadingProgress = value;
            if (loadingProgressEvent != null)
            {
@@ -98,7 +88,7 @@
        else
        {
            var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower()));
            if (assetVersion.IsPriorAsset())
            if (assetVersion != null && assetVersion.IsPriorAsset())
            {
                SnxxzGame.Instance.StartCoroutine(LoadCoroutine<T>(stageId, mapResConfig.ID, mapResConfig.MapResources, true));
            }
System/Dungeon/DungeonModel.cs
@@ -1168,7 +1168,7 @@
                var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig(_dataMapId, _lineId);
                var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower()));
                if (!assetVersion.IsPriorAsset())
                if (assetVersion != null && !assetVersion.IsPriorAsset())
                {
                    InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole);
                    return;