System/Chat/LocalChatHistory.cs
@@ -7,6 +7,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class LocalChatHistory { public static Dictionary<ChatInfoType, List<string>> chatHistory = new Dictionary<ChatInfoType, List<string>>(); System/Dungeon/DemonTreasureDungeonVictoryWin.cs
@@ -11,7 +11,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class DemonTreasureDungeonVictoryWin : DungeonVictoryWin { [SerializeField] PropertyBehaviour[] m_Propertys; System/Dungeon/DungeonAncientKingWin.cs
@@ -10,7 +10,7 @@ using UnityEngine.UI; namespace Snxxz.UI { [XLua.Hotfix] public class DungeonAncientKingWin : Window { [SerializeField] RectTransform m_ContainerBottom; System/Dungeon/DungeonFightWin.cs
@@ -13,7 +13,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class DungeonFightWin : Window { [SerializeField] Button m_ExitDungeon; System/Dungeon/TreasureDungeonMissionHintWin.cs
@@ -13,7 +13,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class TreasureDungeonMissionHintWin : Window { [SerializeField] RectTransform m_ContainerDisplay; System/Message/BattleHintWin.cs
@@ -12,7 +12,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class BattleHintWin : Window { [SerializeField] RectTransform m_ContainerBattleHint; System/OpenServerActivity/FlashSaleBehaviour.cs
@@ -5,6 +5,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class FlashSaleBehaviour : MonoBehaviour { [SerializeField] Image m_OriginalCostIcon; System/OpenServerActivity/OpenServerActivityWin.cs
@@ -7,6 +7,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class OpenServerActivityWin : Window { [SerializeField] ScrollerController m_ActivityCtrl; System/OpenServerActivity/OpenServerGiftWin.cs
@@ -12,6 +12,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class OpenServerGiftWin : Window { [SerializeField] RectTransform m_ContainerDisplay; System/OpenServerActivity/SuperValueGiftBehaviour.cs
@@ -7,6 +7,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class SuperValueGiftBehaviour : MonoBehaviour { [SerializeField] Text m_Cost; System/Realm/RealmPropertyUpWin.cs
@@ -12,7 +12,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class RealmPropertyUpWin : Window { [SerializeField] UIAlphaTween m_DisplayAlphaTween; System/Realm/RealmUpWin.cs
@@ -14,7 +14,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class RealmUpWin : Window { #region built-in System/Role/AutoHammerWin.cs
@@ -12,7 +12,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class AutoHammerWin : Window { [SerializeField] Text m_Level; System/Role/GodWeaponPreviewWin.cs
@@ -12,7 +12,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class GodWeaponPreviewWin : Window { [SerializeField] Text m_Stage; System/Role/GodWeaponSkillBehaviour.cs
@@ -7,6 +7,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class GodWeaponSkillBehaviour : MonoBehaviour { [SerializeField] Image m_SkillIcon; System/Treasure/DemonDungeonBehaviour.cs
@@ -6,6 +6,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class DemonDungeonBehaviour : MonoBehaviour { [SerializeField] Image m_NormalBottom; System/Treasure/DemonDungeonLabel.cs
@@ -3,6 +3,7 @@ using UnityEngine; namespace Snxxz.UI { [XLua.Hotfix] public class DemonDungeonLabel : MonoBehaviour { [SerializeField] TextMesh m_Label1; System/Treasure/DemonTreasureWin.cs
@@ -12,7 +12,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class DemonTreasureWin : Window { [SerializeField] TreasureDemonBehaviour m_TreasureDemonBehaviour; System/Treasure/FairyTreasureCollectPanel.cs
@@ -10,6 +10,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class FairyTreasureCollectPanel : MonoBehaviour { [SerializeField] Image m_TreasureNameIcon; System/Treasure/FairyTreasureWin.cs
@@ -10,7 +10,7 @@ using UnityEngine.UI; namespace Snxxz.UI { [XLua.Hotfix] public class FairyTreasureWin : Window { [SerializeField] FairyTreasureCollectPanel m_TreasureFairyBehaviour; System/Treasure/TreasureBaseWin.cs
@@ -12,7 +12,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class TreasureBaseWin : Window { [SerializeField] RectTransform m_DisplayContainer; System/Treasure/TreasureComponent.cs
@@ -5,6 +5,7 @@ using UnityEngine; namespace Snxxz.UI { [XLua.Hotfix] public class TreasureComponent { const string EFFECT_BONE = "Bone_effect"; System/Treasure/TreasureDemonBehaviour.cs
@@ -7,6 +7,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class TreasureDemonBehaviour : MonoBehaviour { [SerializeField] Text m_TreasureDescription; System/Treasure/TreasureDungeonVictoryWin.cs
@@ -12,8 +12,8 @@ namespace Snxxz.UI { { [XLua.Hotfix] public class TreasureDungeonVictoryWin : Window { [SerializeField] RectTransform m_ContainerCommon; System/Treasure/TreasureLevelUpWin.cs
@@ -12,7 +12,7 @@ using UnityEngine.UI; namespace Snxxz.UI { [XLua.Hotfix] public class TreasureLevelUpWin : Window { [SerializeField] TreasureAnimation m_TreasureAnimation; System/Treasure/TreasurePotentialPanel.cs
@@ -11,6 +11,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class TreasurePotentialPanel : MonoBehaviour { [SerializeField] TreasureAnimation m_TreasureAnimation; System/Treasure/UI3DTreasureSelectStage.cs
@@ -7,6 +7,7 @@ using DG.Tweening; namespace Snxxz.UI { [XLua.Hotfix] public class UI3DTreasureSelectStage : MonoBehaviour { [SerializeField] Transform m_CenterStage; System/Welfare/SignInItemBehaviour.cs
@@ -7,6 +7,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class SignInItemBehaviour : MonoBehaviour { [SerializeField] Image m_Icon; System/Welfare/SignInWin.cs
@@ -12,8 +12,8 @@ using EnhancedUI.EnhancedScroller; namespace Snxxz.UI { { [XLua.Hotfix] public class SignInWin : Window { [SerializeField] ScrollerController m_SignInController;