少年修仙传客户端代码仓库
client_Zxw
2018-11-26 4d909df946b0a2114f397f7aec1023438e5b875d
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
29个文件已修改
48 ■■■■■ 已修改文件
System/Chat/LocalChatHistory.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DemonTreasureDungeonVictoryWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonAncientKingWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonFightWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TreasureDungeonMissionHintWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Message/BattleHintWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/FlashSaleBehaviour.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServerActivityWin.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServerGiftWin.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/SuperValueGiftBehaviour.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmPropertyUpWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmUpWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/AutoHammerWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/GodWeaponPreviewWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/GodWeaponSkillBehaviour.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonDungeonBehaviour.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonDungeonLabel.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonTreasureWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectPanel.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureBaseWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureComponent.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureDemonBehaviour.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureDungeonVictoryWin.cs 4 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureLevelUpWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasurePotentialPanel.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/UI3DTreasureSelectStage.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/SignInItemBehaviour.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/SignInWin.cs 4 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/LocalChatHistory.cs
@@ -7,6 +7,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class LocalChatHistory
    {
        public static Dictionary<ChatInfoType, List<string>> chatHistory = new Dictionary<ChatInfoType, List<string>>();
System/Dungeon/DemonTreasureDungeonVictoryWin.cs
@@ -11,7 +11,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class DemonTreasureDungeonVictoryWin : DungeonVictoryWin
    {
        [SerializeField] PropertyBehaviour[] m_Propertys;
System/Dungeon/DungeonAncientKingWin.cs
@@ -10,7 +10,7 @@
using UnityEngine.UI;
namespace Snxxz.UI {
    [XLua.Hotfix]
    public class DungeonAncientKingWin : Window
    {
        [SerializeField] RectTransform m_ContainerBottom;
System/Dungeon/DungeonFightWin.cs
@@ -13,7 +13,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class DungeonFightWin : Window
    {
        [SerializeField] Button m_ExitDungeon;
System/Dungeon/TreasureDungeonMissionHintWin.cs
@@ -13,7 +13,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TreasureDungeonMissionHintWin : Window
    {
        [SerializeField] RectTransform m_ContainerDisplay;
System/Message/BattleHintWin.cs
@@ -12,7 +12,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class BattleHintWin : Window
    {
        [SerializeField] RectTransform m_ContainerBattleHint;
System/OpenServerActivity/FlashSaleBehaviour.cs
@@ -5,6 +5,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class FlashSaleBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_OriginalCostIcon;
System/OpenServerActivity/OpenServerActivityWin.cs
@@ -7,6 +7,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class OpenServerActivityWin : Window
    {
        [SerializeField] ScrollerController m_ActivityCtrl;
System/OpenServerActivity/OpenServerGiftWin.cs
@@ -12,6 +12,7 @@
namespace Snxxz.UI {
    [XLua.Hotfix]
    public class OpenServerGiftWin : Window
    {
        [SerializeField] RectTransform m_ContainerDisplay;
System/OpenServerActivity/SuperValueGiftBehaviour.cs
@@ -7,6 +7,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class SuperValueGiftBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_Cost;
System/Realm/RealmPropertyUpWin.cs
@@ -12,7 +12,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class RealmPropertyUpWin : Window
    {
        [SerializeField] UIAlphaTween m_DisplayAlphaTween;
System/Realm/RealmUpWin.cs
@@ -14,7 +14,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class RealmUpWin : Window
    {
        #region built-in
System/Role/AutoHammerWin.cs
@@ -12,7 +12,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class AutoHammerWin : Window
    {
        [SerializeField] Text m_Level;
System/Role/GodWeaponPreviewWin.cs
@@ -12,7 +12,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class GodWeaponPreviewWin : Window
    {
        [SerializeField] Text m_Stage;
System/Role/GodWeaponSkillBehaviour.cs
@@ -7,6 +7,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class GodWeaponSkillBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_SkillIcon;
System/Treasure/DemonDungeonBehaviour.cs
@@ -6,6 +6,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class DemonDungeonBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_NormalBottom;
System/Treasure/DemonDungeonLabel.cs
@@ -3,6 +3,7 @@
using UnityEngine;
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class DemonDungeonLabel : MonoBehaviour
    {
        [SerializeField] TextMesh m_Label1;
System/Treasure/DemonTreasureWin.cs
@@ -12,7 +12,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class DemonTreasureWin : Window
    {
        [SerializeField] TreasureDemonBehaviour m_TreasureDemonBehaviour;
System/Treasure/FairyTreasureCollectPanel.cs
@@ -10,6 +10,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class FairyTreasureCollectPanel : MonoBehaviour
    {
        [SerializeField] Image m_TreasureNameIcon;
System/Treasure/FairyTreasureWin.cs
@@ -10,7 +10,7 @@
using UnityEngine.UI;
namespace Snxxz.UI {
    [XLua.Hotfix]
    public class FairyTreasureWin : Window
    {
        [SerializeField] FairyTreasureCollectPanel m_TreasureFairyBehaviour;
System/Treasure/TreasureBaseWin.cs
@@ -12,7 +12,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TreasureBaseWin : Window
    {
        [SerializeField] RectTransform m_DisplayContainer;
System/Treasure/TreasureComponent.cs
@@ -5,6 +5,7 @@
using UnityEngine;
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TreasureComponent
    {
        const string EFFECT_BONE = "Bone_effect";
System/Treasure/TreasureDemonBehaviour.cs
@@ -7,6 +7,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TreasureDemonBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_TreasureDescription;
System/Treasure/TreasureDungeonVictoryWin.cs
@@ -12,8 +12,8 @@
namespace Snxxz.UI
{
{
    [XLua.Hotfix]
    public class TreasureDungeonVictoryWin : Window
    {
        [SerializeField] RectTransform m_ContainerCommon;
System/Treasure/TreasureLevelUpWin.cs
@@ -12,7 +12,7 @@
using UnityEngine.UI;
namespace Snxxz.UI {
    [XLua.Hotfix]
    public class TreasureLevelUpWin : Window
    {
        [SerializeField] TreasureAnimation m_TreasureAnimation;
System/Treasure/TreasurePotentialPanel.cs
@@ -11,6 +11,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TreasurePotentialPanel : MonoBehaviour
    {
        [SerializeField] TreasureAnimation m_TreasureAnimation;
System/Treasure/UI3DTreasureSelectStage.cs
@@ -7,6 +7,7 @@
using DG.Tweening;
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class UI3DTreasureSelectStage : MonoBehaviour
    {
        [SerializeField] Transform m_CenterStage;
System/Welfare/SignInItemBehaviour.cs
@@ -7,6 +7,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class SignInItemBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_Icon;
System/Welfare/SignInWin.cs
@@ -12,8 +12,8 @@
using EnhancedUI.EnhancedScroller;
namespace Snxxz.UI
{
{
    [XLua.Hotfix]
    public class SignInWin : Window
    {
        [SerializeField] ScrollerController m_SignInController;