| | |
| | |
|
| | | [SerializeField] UIAlphaTween m_UIAlphaTween;
|
| | | [SerializeField] Slider m_Slider;
|
| | |
|
| | | [SerializeField] GameObject m_Text_two;//下级属性
|
| | | [SerializeField] Button m_StrengthenDoubleBtn;//双倍强化按钮
|
| | | [SerializeField] Text m_NeedFairy;//所需的仙玉
|
| | | DogzModel Dogz_model;
|
| | | DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } } |
| | | private Dictionary<int, int> QualityLimit = new Dictionary<int, int>();
|
| | |
| | | {
|
| | | m_DoubleToggle.onValueChanged.AddListener(OnClickToggle);
|
| | | m_StrengthenBtn.AddListener(OnClickStrengthBtn);
|
| | | m_StrengthenDoubleBtn.AddListener(OnClickStrengthBtn);
|
| | | } |
| | | private void OnEnable()
|
| | | {
|
| | |
| | | ListCount.Add(DicAb[key]);
|
| | | }
|
| | | if (m_DoubleToggle.isOn)
|
| | | { |
| | | {
|
| | | dogz_model.SendDogzEquipStrength(m_DogZItemModel.itemInfo.ItemPlace, ListIndex, ListCount, 1);
|
| | | }
|
| | | else
|
| | |
| | | dogz_model.SendDogzEquipStrength(m_DogZItemModel.itemInfo.ItemPlace, ListIndex, ListCount, 0);
|
| | | }
|
| | | }
|
| | |
|
| | | private void ChooseToModify(int locationMarker)
|
| | | {
|
| | | GetGodBeastLocationMarker(locationMarker);
|
| | | }
|
| | | private void AbsorbEvent()//选中取消的数据刷新
|
| | | private void AbsorbEvent()//选中与取消的数据刷新
|
| | | {
|
| | | GetDogZLevelAndExp();
|
| | | AttributeAssignment();
|
| | |
| | | var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, lv);
|
| | | if (DogZLv >= lv)
|
| | | {
|
| | | m_Text_two.SetActive(false);
|
| | | m_FrameNull.SetActive(false);
|
| | | m_TextAttributes1.gameObject.SetActive(false);
|
| | | m_TextAttributes2.gameObject.SetActive(false);
|
| | | m_TextAttributesAdd1.gameObject.SetActive(false);
|
| | | m_TextAttributesAdd2.gameObject.SetActive(false);
|
| | | m_FullLevel.SetActive(true);
|
| | | GodBeast_Number = GodBeastNumber;
|
| | | GodBeast_Part = GodBeastPart;
|
| | | m_ExpSlider.stage = lv;
|
| | | m_ExpSlider.delay = 0f;
|
| | | m_ExpSlider.ResetStage();
|
| | | m_ExpSlider.value = 1;
|
| | | m_Slider.gameObject.SetActive(false);
|
| | | m_ExpNum.text = DogzEquipConfig.upExpTotal + "/" + DogzEquipConfig.upExpTotal;
|
| | | int NeedExp = DogzEquipConfig.upExpTotal;
|
| | | if (DogZLv > 0)
|
| | | {
|
| | | var Dogz_EquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv - 1);
|
| | | NeedExp -= Dogz_EquipConfig.upExpTotal;
|
| | | }
|
| | | m_ExpNum.text = DogZExp + "/" + NeedExp;
|
| | | }
|
| | | else
|
| | | {
|
| | | m_Text_two.SetActive(true);
|
| | | if (m_DoubleToggle.isOn)
|
| | | {
|
| | | m_StrengthenBtn.gameObject.SetActive(false);
|
| | | m_StrengthenDoubleBtn.gameObject.SetActive(true);
|
| | | m_NeedFairy.text = NeedFairyJade.ToString();
|
| | | PropertySetting(DogZExp, DoubleProficiency);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_StrengthenBtn.gameObject.SetActive(true);
|
| | | m_StrengthenDoubleBtn.gameObject.SetActive(false);
|
| | | PropertySetting(DogZExp, SingleProficiency);
|
| | | }
|
| | |
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | if (m_DoubleToggle.isOn)
|
| | | {
|
| | | m_StrengthenBtn.gameObject.SetActive(false);
|
| | | m_StrengthenDoubleBtn.gameObject.SetActive(true);
|
| | | m_NeedFairy.text = NeedFairyJade.ToString();
|
| | | PropertySetting(0, DoubleProficiency);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_StrengthenBtn.gameObject.SetActive(true);
|
| | | m_StrengthenDoubleBtn.gameObject.SetActive(false);
|
| | | PropertySetting(0, SingleProficiency);
|
| | | }
|
| | | }
|
| | |
| | | m_LvNextText.text = "+" + toLv.ToString();
|
| | | }
|
| | | var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv);
|
| | | int NeedExp = DogzEquipConfig.upExpTotal;
|
| | | if (DogZLv > 0)
|
| | | {
|
| | | var Dogz_EquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv - 1);
|
| | | NeedExp -= Dogz_EquipConfig.upExpTotal;
|
| | | }
|
| | | int[] AttType = ConfigParse.GetMultipleStr<int>(DogzEquipConfig.attType);
|
| | | int[] AttValue = ConfigParse.GetMultipleStr<int>(DogzEquipConfig.attValue);
|
| | | if (ToExpTotal == 0)
|
| | |
| | | m_Slider.gameObject.SetActive(false);
|
| | | m_TextAttributesAdd1.gameObject.SetActive(false);
|
| | | m_TextAttributesAdd2.gameObject.SetActive(false);
|
| | | m_ExpNum.text = DogZExp + "/" + DogzEquipConfig.upExpTotal;
|
| | | float value = (float)DogZExp / DogzEquipConfig.upExpTotal;
|
| | |
|
| | | m_ExpNum.text = DogZExp + "/" + NeedExp;
|
| | | float value = (float)DogZExp / NeedExp;
|
| | | SetExperienceBar(DogZLv, value);
|
| | | if (AttType.Length > 1)
|
| | | {
|
| | |
| | | else
|
| | | {
|
| | | m_Slider.gameObject.SetActive(true);
|
| | | if (DogZExp + ToExpTotal >= DogzEquipConfig.upExpTotal)
|
| | | if (DogZExp + ToExpTotal >= NeedExp)
|
| | | {
|
| | | m_Slider.value = 1f;
|
| | | }
|
| | | else
|
| | | {
|
| | | m_Slider.value = (float)(DogZExp + ToExpTotal) / (float)(DogzEquipConfig.upExpTotal);
|
| | | m_Slider.value = (float)(DogZExp + ToExpTotal) / (float)(NeedExp);
|
| | | }
|
| | | m_UIAlphaTween.Play();
|
| | | var DogzEquipToConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, toLv);
|
| | | int[] AttTypeTo = ConfigParse.GetMultipleStr<int>(DogzEquipToConfig.attType);
|
| | | int[] AttValueTo = ConfigParse.GetMultipleStr<int>(DogzEquipToConfig.attValue);
|
| | | string strColor = string.Format(Language.Get("DogzGreenText"), ToExpTotal);
|
| | | m_ExpNum.text = DogZExp + strColor + "/" + DogzEquipConfig.upExpTotal;
|
| | | float value= (float)DogZExp / DogzEquipConfig.upExpTotal;
|
| | | m_ExpNum.text = DogZExp + strColor + "/" + NeedExp;
|
| | | float value = (float)DogZExp / NeedExp;
|
| | | SetExperienceBar(DogZLv, value);
|
| | | if (AttType.Length > 1)
|
| | | {
|
| | | m_TextAttributes1.gameObject.SetActive(true);
|
| | | m_TextAttributes2.gameObject.SetActive(true);
|
| | | m_TextAttributesAdd1.gameObject.SetActive(true);
|
| | | m_TextAttributesAdd2.gameObject.SetActive(true);
|
| | | string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name;
|
| | | string StrName2 = Config.Instance.Get<PlayerPropertyConfig>(AttType[1]).Name;
|
| | | m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
|
| | | m_TextAttributes2.text = StrName2 + ":" + AttValue[1];
|
| | | m_TextAttributesAdd1.text = "+" + (AttValueTo[0] - AttValue[0]);
|
| | | m_TextAttributesAdd2.text = "+" + (AttValueTo[1] - AttValue[1]);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_TextAttributes1.gameObject.SetActive(true);
|
| | | m_TextAttributesAdd1.gameObject.SetActive(true);
|
| | | m_TextAttributes2.gameObject.SetActive(false);
|
| | | m_TextAttributesAdd2.gameObject.SetActive(false);
|
| | | string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name;
|
| | | m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
|
| | | m_TextAttributesAdd1.text = "+" + (AttValueTo[0] - AttValue[0]);
|
| | | }
|
| | | }
|
| | |
|
| | | SetAddAttributes(DogzEquipConfig, GodBeastPart, toLv);//设置预览的属性
|
| | | if (ToExpTotal == 0)
|
| | | {
|
| | | m_StrengthenBtn.interactable = false;
|
| | | m_StrengthenDoubleBtn.interactable = false;
|
| | | }
|
| | | else
|
| | | {
|
| | | m_StrengthenBtn.interactable = true;
|
| | | m_StrengthenDoubleBtn.interactable = true;
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | return DogzLv;
|
| | | }
|
| | | int lv = QualityLimit[m_DogZItemModel.chinItemModel.ItemColor];
|
| | | var IudetDogzEquipPlus = m_DogZItemModel.GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);
|
| | | if (IudetDogzEquipPlus != null)
|
| | | {
|
| | | ToExpTotal+= IudetDogzEquipPlus[1];
|
| | | }
|
| | | for (int i = lv; i >= 0; i--)
|
| | | {
|
| | | var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, i);
|
| | |
| | | if (IudetDogzEquipPlus != null)
|
| | | {
|
| | | DogZLv = IudetDogzEquipPlus[0];
|
| | | DogZExp = IudetDogzEquipPlus[1];
|
| | | if (DogZLv > 0)
|
| | | {
|
| | | var Dogz_EquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv - 1);
|
| | | DogZExp = IudetDogzEquipPlus[1] - Dogz_EquipConfig.upExpTotal;
|
| | | }
|
| | | else
|
| | | {
|
| | | DogZExp = IudetDogzEquipPlus[1];
|
| | | }
|
| | |
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | | int GodBeast_Number = 0;
|
| | | int GodBeast_Part = 0;
|
| | | private void SetExperienceBar(int lv,float value)//设置经验条
|
| | | private void SetExperienceBar(int lv, float value)//设置经验条
|
| | | {
|
| | | if (GodBeast_Number != GodBeastNumber || GodBeast_Part != GodBeastPart)
|
| | | {
|
| | |
| | | m_ExpSlider.value = value;
|
| | | }
|
| | | }
|
| | |
|
| | | private void SetAddAttributes(DogzEquipPlusConfig DogzEquipConfig, int GodBeastPart, int toLv)//设置预览的属性
|
| | | {
|
| | | int[] AttType = ConfigParse.GetMultipleStr<int>(DogzEquipConfig.attType);
|
| | | int[] AttValue = ConfigParse.GetMultipleStr<int>(DogzEquipConfig.attValue);
|
| | | var DogzEquipToConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, toLv);
|
| | | int[] AttTypeTo = ConfigParse.GetMultipleStr<int>(DogzEquipToConfig.attType);
|
| | | int[] AttValueTo = ConfigParse.GetMultipleStr<int>(DogzEquipToConfig.attValue);
|
| | | if (AttType.Length > 1)
|
| | | {
|
| | | m_TextAttributes1.gameObject.SetActive(true);
|
| | | m_TextAttributes2.gameObject.SetActive(true);
|
| | | m_TextAttributesAdd1.gameObject.SetActive(true);
|
| | | m_TextAttributesAdd2.gameObject.SetActive(true);
|
| | | string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name;
|
| | | string StrName2 = Config.Instance.Get<PlayerPropertyConfig>(AttType[1]).Name;
|
| | | m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
|
| | | m_TextAttributes2.text = StrName2 + ":" + AttValue[1];
|
| | | m_TextAttributesAdd1.text = "+" + (AttValueTo[0] - AttValue[0]);
|
| | | m_TextAttributesAdd2.text = "+" + (AttValueTo[1] - AttValue[1]);
|
| | | }
|
| | | else
|
| | | {
|
| | | m_TextAttributes1.gameObject.SetActive(true);
|
| | | m_TextAttributesAdd1.gameObject.SetActive(true);
|
| | | m_TextAttributes2.gameObject.SetActive(false);
|
| | | m_TextAttributesAdd2.gameObject.SetActive(false);
|
| | | string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name;
|
| | | m_TextAttributes1.text = StrName1 + ":" + AttValue[0];
|
| | | m_TextAttributesAdd1.text = "+" + (AttValueTo[0] - AttValue[0]);
|
| | | }
|
| | |
|
| | | }
|
| | | } |
| | | |
| | | } |