少年修仙传客户端代码仓库
client_linchunjie
2018-11-15 4da8a975b1cca4c4d56e6947bb522bf2cc37223a
4709 【1.3】【前端】魔族法宝副本修改(新增多个小关卡)
2个文件已修改
38 ■■■■■ 已修改文件
System/Dungeon/DemonTreasureDungeonVictoryWin.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TreasureDungeonMissionHintWin.cs 28 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DemonTreasureDungeonVictoryWin.cs
@@ -17,6 +17,8 @@
        [SerializeField] PropertyBehaviour[] m_Propertys;
        [SerializeField] Button m_ChallengeNextLevel;
        public static event Action challengeNextEvent;
        TreasureModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
@@ -63,6 +65,7 @@
                    {
                        m_Propertys[index].gameObject.SetActive(true);
                        m_Propertys[index].Display(key, propertyDict[key]);
                        index++;
                    }
                }
            }
@@ -84,6 +87,13 @@
                    pak.ActionType = 0;
                    pak.ActionInfo = 0;
                    GameNetSystem.Instance.SendInfo(pak);
                    dungeonModel.UpdateCoolDown(DungeonCoolDownType.LeaveMap, 0);
                    dungeonModel.UpdateCoolDown(DungeonCoolDownType.TowerTake, 0);
                    CloseClick();
                    if (challengeNextEvent != null)
                    {
                        challengeNextEvent();
                    }
                }
            }
        }
System/Dungeon/TreasureDungeonMissionHintWin.cs
@@ -48,6 +48,7 @@
            m_ScreenMoveTo.gameObject.SetActive(false);
            BossNotify.OnNotifyStateEvent += OnNotifyStateEvent;
            BossShowModel.Instance.bossShowCompletedEvent += BossShowCompletedEvent;
            DemonTreasureDungeonVictoryWin.challengeNextEvent += ChallengeNextEvent;
            var allConfigs = Config.Instance.GetAllValues<TreasureConfig>();
            foreach (var value in allConfigs)
@@ -70,6 +71,7 @@
        {
            BossNotify.OnNotifyStateEvent -= OnNotifyStateEvent;
            BossShowModel.Instance.bossShowCompletedEvent -= BossShowCompletedEvent;
            DemonTreasureDungeonVictoryWin.challengeNextEvent -= ChallengeNextEvent;
            m_ContainerDisplay.gameObject.SetActive(true);
        }
@@ -134,6 +136,14 @@
            }
        }
        private void ChallengeNextEvent()
        {
            if (demonTreasureDungeon)
            {
                DisplayDemonTreasureDungeon();
            }
        }
        void DisplayNormalTreasureDungeon()
        {
            var config = Config.Instance.Get<TreasureConfig>(treasureId);
@@ -187,22 +197,12 @@
            demonTreasureDungeon = false;
            if (mapId == 41110)
            {
                var list = model.GetTreasureCategory(TreasureCategory.Demon);
                for (int i = 0; i < list.Count; i++)
                TreasureDungeon treasureDungeon;
                if (model.TryGetTreasureDungeon(mapId, lineId, out treasureDungeon))
                {
                    TreasureDungeon treasureDungeon;
                    if (model.TryGetTreasureDungeon(list[i], out treasureDungeon))
                    if (treasureDungeon.currentLevel < treasureDungeon.maxLevel - 1)
                    {
                        var count = treasureDungeon.dungeonInfos.Count;
                        if (count > 0 && treasureDungeon.dungeonInfos[0].lineId == lineId)
                        {
                            var maxLevel = treasureDungeon.dungeonInfos[count - 1].level;
                            if (treasureDungeon.currentLevel < maxLevel - 1)
                            {
                                demonTreasureDungeon = true;
                                break;
                            }
                        }
                        demonTreasureDungeon = true;
                    }
                }
            }