| | |
| | |
|
| | | private void CheckWishingCell()
|
| | | {
|
| | | bool isAddWish = false;
|
| | | for(int i = 0; i < wishingCells.Count; i++)
|
| | | {
|
| | | var rect = wishingCells[i].transform as RectTransform;
|
| | |
| | | // wishingModel.SetWishingPoolData(wishingModel.dragIndex,wellWishItem);
|
| | | //}
|
| | | //wishingModel.SetWishingData(i,wellPoolItem);
|
| | | isAddWish = true;
|
| | | wishingModel.SendRefreshWishInfo(wishingModel.dragIndex,i);
|
| | | break;
|
| | | }
|
| | | }
|
| | | if(!isAddWish)
|
| | | {
|
| | | UpdatePoolItem();
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | dragItem.dragBestIcon.SetActive(false);
|
| | | ItemCellModel cellModel = new ItemCellModel(wellItem.itemId,false,(ulong)wellItem.itemCount,wellItem.isBind);
|
| | | dragItem.dragItemBasic.Init(cellModel);
|
| | | poolItemCells[wishingModel.dragIndex].gameObject.SetActive(false);
|
| | | }
|
| | | else
|
| | | {
|