少年修仙传客户端代码仓库
client_Hale
2019-03-26 4de452285ddb352a6f006171e6f905368c7bf3b7
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已删除
43个文件已修改
2个文件已添加
1 文件已复制
1 文件已重命名
1751 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/StoryMissionsConfig.cs 432 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/StoryMissionsConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/TelPartialConfig/PartialStoryMissionsConfig.cs 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/TelPartialConfig/PartialStoryMissionsConfig.cs.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB501_tagGCAuctionItemInfo.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB502_tagGCPlayerAuctionItemInfo.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB505_tagGCFamilyAuctionItemInfo.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB508_tagGCRefreshAuctionItemInfo.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HB5_Bourse/HB501_tagGCAuctionItemInfo.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HB5_Bourse/HB502_tagGCPlayerAuctionItemInfo.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HB5_Bourse/HB505_tagGCFamilyAuctionItemInfo.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HB5_Bourse/HB506_tagGCAttentionAuctionItemInfo.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HB5_Bourse/HB508_tagGCRefreshAuctionItemInfo.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HB5_Bourse/HB510_tagGCBiddingItemInfo.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIEquipModelWrap.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUITreasureModelWrap.cs 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/StoryMissionsConfigWrap.cs 402 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/XLuaGenAutoRegister.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AttentionWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionHelpModel.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionHouseWin.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionInquiryModel.cs 45 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 24 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyAuctionCell.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusCell.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusWin.cs 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/TransactionRecordWin.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/CandidateEquipBehaviour.cs 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipModel.cs 106 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipSlotBehaviour.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipSuitPropertyWidget.cs 27 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipGem/EquipGemSelectBehaviour.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipGem/EquipGemWin.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipStar/EquipStarModel.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipStar/EquipStarUpgradeMaterialBehaviour.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs 72 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipStar/EquipStarWin.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/EquipTipUtility.cs 42 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/EquipTipWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipBaseInfoWidget.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipGemInfoWidget.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/DialogueDuidanceWin.cs 83 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/TaskModel.cs 33 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/FairyTreasureCollectPanelPattern5.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureAchievement.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureModel.cs 31 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureUnlockCell.cs 96 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureUnlockCell.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/StoryMissionsConfig.cs
@@ -1,240 +1,230 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Thursday, February 14, 2019
//--------------------------------------------------------
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
[XLua.LuaCallCSharp]
public partial class StoryMissionsConfig
{
    public readonly int TaskID;
    public readonly int[] NpcID;
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Tuesday, March 26, 2019
//--------------------------------------------------------
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
[XLua.LuaCallCSharp]
public partial class StoryMissionsConfig
{
    public readonly int id;
    public readonly int TaskID;
    public readonly int state;
    public readonly int NpcID;
    public readonly int[] TalkNum;
    public readonly string[] content;
    public readonly string content;
    public readonly int[] Speaker1;
    public readonly int[] Speaker2;
    public readonly string[] NpcIcon;
    public readonly int TaskMusic;
    public readonly int TaskMusic;
    public StoryMissionsConfig()
    {
    }
    public StoryMissionsConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
            int.TryParse(tables[0],out id);
    public StoryMissionsConfig()
    {
    }
            int.TryParse(tables[1],out TaskID);
    public StoryMissionsConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
            int.TryParse(tables[2],out state);
            int.TryParse(tables[0],out TaskID);
            int.TryParse(tables[3],out NpcID);
            string[] NpcIDStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            NpcID = new int[NpcIDStringArray.Length];
            for (int i=0;i<NpcIDStringArray.Length;i++)
            {
                 int.TryParse(NpcIDStringArray[i],out NpcID[i]);
            }
            string[] TalkNumStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            string[] TalkNumStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            TalkNum = new int[TalkNumStringArray.Length];
            for (int i=0;i<TalkNumStringArray.Length;i++)
            {
                 int.TryParse(TalkNumStringArray[i],out TalkNum[i]);
            }
            content = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            content = tables[5];
            string[] Speaker1StringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            string[] Speaker1StringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Speaker1 = new int[Speaker1StringArray.Length];
            for (int i=0;i<Speaker1StringArray.Length;i++)
            {
                 int.TryParse(Speaker1StringArray[i],out Speaker1[i]);
            }
            string[] Speaker2StringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Speaker2 = new int[Speaker2StringArray.Length];
            for (int i=0;i<Speaker2StringArray.Length;i++)
            {
                 int.TryParse(Speaker2StringArray[i],out Speaker2[i]);
            }
            NpcIcon = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            int.TryParse(tables[7],out TaskMusic);
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, StoryMissionsConfig> configs = new Dictionary<string, StoryMissionsConfig>();
    public static StoryMissionsConfig Get(string id)
    {
        if (!inited)
        {
            Debug.Log("StoryMissionsConfig 还未完成初始化。");
            return null;
        }
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
        StoryMissionsConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new StoryMissionsConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
        return config;
    }
    public static StoryMissionsConfig Get(int id)
    {
        return Get(id.ToString());
    }
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
    public static List<StoryMissionsConfig> GetValues()
    {
        var values = new List<StoryMissionsConfig>();
        values.AddRange(configs.Values);
        var keys = new List<string>(rawDatas.Keys);
        foreach (var key in keys)
        {
            values.Add(Get(key));
        }
        return values;
    }
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/StoryMissions.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/StoryMissions.txt");
        }
        var tempConfig = new StoryMissionsConfig();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
                try
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    if (index == -1)
                    {
                        continue;
                    }
                    var id = line.Substring(0, index);
                    if (preParse)
                    {
                        var config = new StoryMissionsConfig(line);
                        configs[id] = config;
                        (config as IConfigPostProcess).OnConfigParseCompleted();
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    try
                    {
                       var line = lines[i];
                        var index = line.IndexOf("\t");
                        if (index == -1)
                        {
                            continue;
                        }
                        var id = line.Substring(0, index);
                        if (preParse)
                        {
                            var config = new StoryMissionsConfig(line);
                            configs[id] = config;
                            (config as IConfigPostProcess).OnConfigParseCompleted();
                        }
                        else
                        {
                            rawDatas[id] = line;
                        }
                    }
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
                inited = true;
            });
        }
    }
}
            int.TryParse(tables[7],out TaskMusic);
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, StoryMissionsConfig> configs = new Dictionary<string, StoryMissionsConfig>();
    public static StoryMissionsConfig Get(string id)
    {
        if (!inited)
        {
            Debug.Log("StoryMissionsConfig 还未完成初始化。");
            return null;
        }
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
        StoryMissionsConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new StoryMissionsConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
        return config;
    }
    public static StoryMissionsConfig Get(int id)
    {
        return Get(id.ToString());
    }
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
    public static List<StoryMissionsConfig> GetValues()
    {
        var values = new List<StoryMissionsConfig>();
        values.AddRange(configs.Values);
        var keys = new List<string>(rawDatas.Keys);
        foreach (var key in keys)
        {
            values.Add(Get(key));
        }
        return values;
    }
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/StoryMissions.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/StoryMissions.txt");
        }
        var tempConfig = new StoryMissionsConfig();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
                try
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    if (index == -1)
                    {
                        continue;
                    }
                    var id = line.Substring(0, index);
                    if (preParse)
                    {
                        var config = new StoryMissionsConfig(line);
                        configs[id] = config;
                        (config as IConfigPostProcess).OnConfigParseCompleted();
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                catch (System.Exception ex)
                {
                    Debug.LogError(ex);
                }
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    try
                    {
                       var line = lines[i];
                        var index = line.IndexOf("\t");
                        if (index == -1)
                        {
                            continue;
                        }
                        var id = line.Substring(0, index);
                        if (preParse)
                        {
                            var config = new StoryMissionsConfig(line);
                            configs[id] = config;
                            (config as IConfigPostProcess).OnConfigParseCompleted();
                        }
                        else
                        {
                            rawDatas[id] = line;
                        }
                    }
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex);
                    }
                }
                inited = true;
            });
        }
    }
}
Core/GameEngine/Model/Config/StoryMissionsConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: cfc7efaf66b8710448b57f2006fe4011
timeCreated: 1550120972
timeCreated: 1553569420
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Core/GameEngine/Model/TelPartialConfig/PartialStoryMissionsConfig.cs
New file
@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class StoryMissionsConfig : IConfigPostProcess
{
    static Dictionary<int, Dictionary<int, int>> m_StoryMissions =
        new Dictionary<int, Dictionary<int, int>>();
    public void OnConfigParseCompleted()
    {
        Dictionary<int, int> missons = null;
        if (!m_StoryMissions.TryGetValue(TaskID, out missons))
        {
            missons = new Dictionary<int, int>();
            m_StoryMissions.Add(TaskID, missons);
        }
        missons.Add(state, id);
    }
    public static StoryMissionsConfig GetConfig(int taskId, int state)
    {
        if (m_StoryMissions.ContainsKey(taskId))
        {
            var missions = m_StoryMissions[taskId];
            if (missions.ContainsKey(state))
            {
                var id = missions[state];
                return Get(id);
            }
        }
        return null;
    }
}
Core/GameEngine/Model/TelPartialConfig/PartialStoryMissionsConfig.cs.meta
File was renamed from Lua/Gen/StoryMissionsConfigWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 6bc321e7c730e4d4d8a8b9e9d1d054d7
timeCreated: 1550122890
guid: b6c2dca6b54449d4b8c11039fd6f8c26
timeCreated: 1553570058
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB501_tagGCAuctionItemInfo.cs
@@ -6,9 +6,11 @@
public class DTCB501_tagGCAuctionItemInfo : DtcBasic {
public class DTCB501_tagGCAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    public override void Done(GameNetPackBasic vNetPack) {
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB501_tagGCAuctionItemInfo vNetData = vNetPack as HB501_tagGCAuctionItemInfo;         model.AuctionItemInfo(vNetData);
    }
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB502_tagGCPlayerAuctionItemInfo.cs
@@ -6,9 +6,11 @@
public class DTCB502_tagGCPlayerAuctionItemInfo : DtcBasic {
public class DTCB502_tagGCPlayerAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    public override void Done(GameNetPackBasic vNetPack) {
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB502_tagGCPlayerAuctionItemInfo vNetData = vNetPack as HB502_tagGCPlayerAuctionItemInfo;         model.PlayerAuctionItemInfo(vNetData);
    }
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB505_tagGCFamilyAuctionItemInfo.cs
@@ -6,9 +6,11 @@
public class DTCB505_tagGCFamilyAuctionItemInfo : DtcBasic {
public class DTCB505_tagGCFamilyAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    public override void Done(GameNetPackBasic vNetPack) {
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB505_tagGCFamilyAuctionItemInfo vNetData = vNetPack as HB505_tagGCFamilyAuctionItemInfo;         model.FamilyAuctionItemInfo(vNetData);
    }
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB508_tagGCRefreshAuctionItemInfo.cs
@@ -6,9 +6,11 @@
public class DTCB508_tagGCRefreshAuctionItemInfo : DtcBasic {
public class DTCB508_tagGCRefreshAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    public override void Done(GameNetPackBasic vNetPack) {
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB508_tagGCRefreshAuctionItemInfo vNetData = vNetPack as HB508_tagGCRefreshAuctionItemInfo;         model.RefreshAuctionItem(vNetData);
    }
Core/NetworkPackage/ServerPack/HB5_Bourse/HB501_tagGCAuctionItemInfo.cs
@@ -42,6 +42,7 @@
            TransBytes (out AuctionItemList[i].ItemCount, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
        }
@@ -54,6 +55,7 @@
        public ushort ItemCount;
        public string AddTime;        //上架时间 yyyy-MM-dd hh:mm:ss
        public ushort BidderPrice;        //竞拍玩家出价
        public string BiddingTime;        //竞价时间 yyyy-MM-dd hh:mm:ss
        public ushort UserDataLen;
        public string UserData;        //自定义数据
    }
Core/NetworkPackage/ServerPack/HB5_Bourse/HB502_tagGCPlayerAuctionItemInfo.cs
@@ -22,6 +22,7 @@
            TransBytes (out AuctionItemList[i].ItemCount, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
        }
@@ -34,6 +35,7 @@
        public ushort ItemCount;
        public string AddTime;        //上架时间 yyyy-MM-dd hh:mm:ss
        public ushort BidderPrice;        //竞拍玩家出价
        public string BiddingTime;        //竞价时间 yyyy-MM-dd hh:mm:ss
        public ushort UserDataLen;
        public string UserData;        //自定义数据
    }
Core/NetworkPackage/ServerPack/HB5_Bourse/HB505_tagGCFamilyAuctionItemInfo.cs
@@ -22,6 +22,7 @@
            TransBytes (out AuctionItemList[i].ItemCount, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
            TransBytes (out AuctionItemList[i].FamilyPlayerIDLen, vBytes, NetDataType.WORD);
@@ -37,6 +38,7 @@
        public ushort ItemCount;
        public string AddTime;        //上架时间 yyyy-MM-dd hh:mm:ss
        public ushort BidderPrice;        //竞拍玩家出价
        public string BiddingTime;        //竞价时间 yyyy-MM-dd hh:mm:ss
        public ushort UserDataLen;
        public string UserData;        //自定义数据
        public ushort FamilyPlayerIDLen;
Core/NetworkPackage/ServerPack/HB5_Bourse/HB506_tagGCAttentionAuctionItemInfo.cs
@@ -22,6 +22,7 @@
            TransBytes (out AuctionItemList[i].ItemCount, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
        }
@@ -34,6 +35,7 @@
        public ushort ItemCount;
        public string AddTime;        //上架时间 yyyy-MM-dd hh:mm:ss
        public ushort BidderPrice;        //竞拍玩家出价
        public string BiddingTime;        //竞价时间 yyyy-MM-dd hh:mm:ss
        public ushort UserDataLen;
        public string UserData;        //自定义数据
    }
Core/NetworkPackage/ServerPack/HB5_Bourse/HB508_tagGCRefreshAuctionItemInfo.cs
@@ -21,6 +21,7 @@
            TransBytes (out RefreshAuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out RefreshAuctionItemList[i].BidderID, vBytes, NetDataType.DWORD);
            TransBytes (out RefreshAuctionItemList[i].BidderPrice, vBytes, NetDataType.DWORD);
            TransBytes (out RefreshAuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
        }
    }
@@ -30,6 +31,7 @@
        public string AddTime;        //上架时间
        public uint BidderID;        //最高竞拍玩家ID,也就是当前最高竞价玩家ID    
        public uint BidderPrice;        //最高竞拍价格
        public string BiddingTime;        //竞价时间 yyyy-MM-dd hh:mm:ss
    }
}
Core/NetworkPackage/ServerPack/HB5_Bourse/HB510_tagGCBiddingItemInfo.cs
@@ -23,6 +23,7 @@
            TransBytes (out AuctionItemList[i].AddTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].BidderID, vBytes, NetDataType.DWORD);
            TransBytes (out AuctionItemList[i].BidderPrice, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].BiddingTime, vBytes, NetDataType.Chars, 19);
            TransBytes (out AuctionItemList[i].UserDataLen, vBytes, NetDataType.WORD);
            TransBytes (out AuctionItemList[i].UserData, vBytes, NetDataType.Chars, AuctionItemList[i].UserDataLen);
        }
@@ -36,6 +37,7 @@
        public string AddTime;        //上架时间 yyyy-MM-dd hh:mm:ss
        public uint BidderID;        //竞拍玩家ID,也就是当前最高竞价玩家ID
        public ushort BidderPrice;        //竞拍玩家出价
        public string BiddingTime;        //竞价时间 yyyy-MM-dd hh:mm:ss
        public ushort UserDataLen;
        public string UserData;        //自定义数据
    }
Lua/Gen/SnxxzUIEquipModelWrap.cs
@@ -286,12 +286,6 @@
            
                
                {
                    string _equipGuid = LuaAPI.lua_tostring(L, 2);
                    gen_to_be_invoked.SelectCandidateEquip( _equipGuid );
                    return 0;
                }
                
Lua/Gen/SnxxzUITreasureModelWrap.cs
@@ -62,9 +62,7 @@
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "demonTreasureDungeonUpdate", _e_demonTreasureDungeonUpdate);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "demonDungeonChallengeNext", _e_demonDungeonChallengeNext);
            
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "stoveRedpoint", _g_get_stoveRedpoint);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectedTreasure", _g_get_selectedTreasure);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "treasureStepUpShow", _g_get_treasureStepUpShow);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "treasureStageUpShow", _g_get_treasureStageUpShow);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "currentCategory", _g_get_currentCategory);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "collectingHuman", _g_get_collectingHuman);
@@ -80,11 +78,9 @@
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "treasureBackLvLimit", _g_get_treasureBackLvLimit);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "exitRecord", _g_get_exitRecord);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "entranceOpenCondition", _g_get_entranceOpenCondition);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "cacheGotAchievements", _g_get_cacheGotAchievements);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "vipKillNPCTreasure", _g_get_vipKillNPCTreasure);
            
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectedTreasure", _s_set_selectedTreasure);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "treasureStepUpShow", _s_set_treasureStepUpShow);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "treasureStageUpShow", _s_set_treasureStageUpShow);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "currentCategory", _s_set_currentCategory);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "collectingHuman", _s_set_collectingHuman);
@@ -984,22 +980,6 @@
        }
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_stoveRedpoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.TreasureModel gen_to_be_invoked = (Snxxz.UI.TreasureModel)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.stoveRedpoint);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_selectedTreasure(RealStatePtr L)
        {
@@ -1008,20 +988,6 @@
            
                Snxxz.UI.TreasureModel gen_to_be_invoked = (Snxxz.UI.TreasureModel)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.selectedTreasure);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_treasureStepUpShow(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.TreasureModel gen_to_be_invoked = (Snxxz.UI.TreasureModel)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.treasureStepUpShow);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
@@ -1239,20 +1205,6 @@
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_cacheGotAchievements(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.TreasureModel gen_to_be_invoked = (Snxxz.UI.TreasureModel)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.cacheGotAchievements);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_vipKillNPCTreasure(RealStatePtr L)
        {
            try {
@@ -1288,21 +1240,6 @@
            
                Snxxz.UI.TreasureModel gen_to_be_invoked = (Snxxz.UI.TreasureModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.selectedTreasure = LuaAPI.xlua_tointeger(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_treasureStepUpShow(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.TreasureModel gen_to_be_invoked = (Snxxz.UI.TreasureModel)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.treasureStepUpShow = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
Lua/Gen/StoryMissionsConfigWrap.cs
File was deleted
Lua/Gen/XLuaGenAutoRegister.cs
@@ -583,9 +583,6 @@
            translator.DelayWrapLoader(typeof(StoreConfig), StoreConfigWrap.__Register);
        
        
            translator.DelayWrapLoader(typeof(StoryMissionsConfig), StoryMissionsConfigWrap.__Register);
            translator.DelayWrapLoader(typeof(SuccessConfig), SuccessConfigWrap.__Register);
        
        
System/Auction/AttentionWin.cs
@@ -21,7 +21,8 @@
        [SerializeField] Button m_CloseButton;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        List<AuctionItemConfig> auctionItemList = new List<AuctionItemConfig>();
        List<AuctionItemConfig> auctionItemList = new List<AuctionItemConfig>();
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        int ItemType = 1;
        #region Built-in
        enum AttentionType
@@ -111,6 +112,11 @@
                    }
                    ItemCellModel cellModel = new ItemCellModel(itemConfig.ID, true, (ulong)1);
                    itemCell.Init(cellModel);
                    itemCell.button.SetListener(() =>
                    {
                        ItemAttrData attrData = new ItemAttrData(itemConfig.ID, true, (ulong)1);
                        itemTipsModel.SetItemTipsModel(attrData);
                    });
                    textName.text = itemConfig.ItemName;
                    if (model.AttentionAuctionItemIDdic.ContainsKey(auctionItem.ItemID))
                    {
System/Auction/AuctionHelpModel.cs
@@ -32,6 +32,7 @@
        public int AuctionTaxrate3 = 0;//仙盟拍品个人税率
        public int MaxFocusCount = 10;//最大可关注数量
        public int ExtensionTime = 0;//延长时间(秒)
        private int selectedGenreNow = 0;
        public int SelectedGenreNow//当前选择的页签
        {
@@ -58,8 +59,9 @@
        }
        public override void Init()
        {
            var funconfig = FuncConfigConfig.Get("AuctionHouse").Numerical5;
            MaxFocusCount = int.Parse(funconfig);
            var funconfig = FuncConfigConfig.Get("AuctionHouse");
            MaxFocusCount = int.Parse(funconfig.Numerical5);
            ExtensionTime = int.Parse(funconfig.Numerical4);
            var AuctionTaxrateConfig = FuncConfigConfig.Get("AuctionTaxrate");
            AuctionTaxrate1 = int.Parse(AuctionTaxrateConfig.Numerical1);
            AuctionTaxrate2 = int.Parse(AuctionTaxrateConfig.Numerical2);
System/Auction/AuctionHouseWin.cs
@@ -67,8 +67,7 @@
        }
        protected override void OnPreClose()
        {
            CloseChild();
        {
            if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
System/Auction/AuctionInquiryModel.cs
@@ -18,7 +18,8 @@
        public int ItemID;//物品ID
        public int ItemCount;
        public string TimeStr;//上架时间 yyyy-MM-dd hh:mm:ss
        public DateTime Time;
        public DateTime Time;//上架时间
        public DateTime TimeEnd;//最后上架时间
        public int BidderPrice;//竞拍玩家出价
        public string UserData;//自定义数据
        public string FamilyPlayerIDInfo;//可获得收益的仙盟玩家ID信息
@@ -100,7 +101,7 @@
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
        }
        public override void UnInit()
        {
@@ -108,7 +109,7 @@
        private void OnRefreshFairyMine()//用于被提出仙盟清除仙盟拍品
        {
            if (!PlayerDatas.Instance.fairyData.HasFairy)
            if (PlayerDatas.Instance.baseData.FamilyId == 0)
            {
                FamilyAuctionItemDic.Clear();
                if (ClearFamilyAuctionUpdate != null)
@@ -131,6 +132,11 @@
                playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
                playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
                playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
                var str = UIHelper.ServerStringTrim(PlayerAuctionItem.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    playerAuctionItemClass.TimeEnd = DateTime.Parse(str);
                }
                playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
                playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
                var index = FullServiceAuctionList.FindIndex((x) => { return x.ItemGUID == PlayerAuctionItem.ItemGUID; });
@@ -151,7 +157,7 @@
                {
                    FullServiceAuctionList.InsertRange(FullServiceAuctionList.Count - 1, fullServiceAuctionList);
                }
            }
            else if (info.QueryDir == 2)//往前查询
            {
@@ -169,7 +175,7 @@
                    FullServiceAuctionList.InsertRange(FullServiceAuctionList.Count - 1, fullServiceAuctionList);
                }
                LocationQuery = true;
                WindowCenter.Instance.Open<AuctionHouseWin>(true,0);//定位查询
                WindowCenter.Instance.Open<AuctionHouseWin>(true, 0);//定位查询
            }
            if (FullServiceAuctionUpdate != null)
@@ -190,6 +196,11 @@
                playerAuctionItemClass.ItemCount = (int)PlayerAuctionItem.ItemCount;
                playerAuctionItemClass.TimeStr = PlayerAuctionItem.AddTime;
                playerAuctionItemClass.Time = DateTime.Parse(PlayerAuctionItem.AddTime);
                var str = UIHelper.ServerStringTrim(PlayerAuctionItem.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    playerAuctionItemClass.TimeEnd = DateTime.Parse(str);
                }
                playerAuctionItemClass.BidderPrice = PlayerAuctionItem.BidderPrice;
                playerAuctionItemClass.UserData = PlayerAuctionItem.UserData;
                if (PlayerAuctionItemInfoDic.ContainsKey(playerAuctionItemClass.ItemGUID))
@@ -277,6 +288,11 @@
                familyAuctionItemClass.ItemCount = (int)FamilyAuctionItem.ItemCount;
                familyAuctionItemClass.TimeStr = FamilyAuctionItem.AddTime;
                familyAuctionItemClass.Time = DateTime.Parse(FamilyAuctionItem.AddTime);
                var str = UIHelper.ServerStringTrim(FamilyAuctionItem.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    familyAuctionItemClass.TimeEnd = DateTime.Parse(str);
                }
                familyAuctionItemClass.BidderPrice = FamilyAuctionItem.BidderPrice;
                familyAuctionItemClass.UserData = FamilyAuctionItem.UserData;
                familyAuctionItemClass.FamilyPlayerIDInfo = FamilyAuctionItem.FamilyPlayerIDInfo;
@@ -323,6 +339,11 @@
                playerAuctionItemClass.ItemCount = (int)AttentionAuctionItem.ItemCount;
                playerAuctionItemClass.TimeStr = AttentionAuctionItem.AddTime;
                playerAuctionItemClass.Time = DateTime.Parse(AttentionAuctionItem.AddTime);
                var str = UIHelper.ServerStringTrim(AttentionAuctionItem.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    playerAuctionItemClass.TimeEnd = DateTime.Parse(str);
                }
                playerAuctionItemClass.BidderPrice = AttentionAuctionItem.BidderPrice;
                playerAuctionItemClass.UserData = AttentionAuctionItem.UserData;
                if (AttentionAuctionItemDic.ContainsKey(playerAuctionItemClass.ItemGUID))
@@ -373,6 +394,11 @@
                    {
                        FamilyAuctionItem.TimeStr = RefreshAuctionItem.AddTime;
                        FamilyAuctionItem.Time = DateTime.Parse(RefreshAuctionItem.AddTime);
                        var str = UIHelper.ServerStringTrim(RefreshAuctionItem.BiddingTime);
                        if (!str.Equals(string.Empty))
                        {
                            FamilyAuctionItem.TimeEnd = DateTime.Parse(str);
                        }
                        FamilyAuctionItem.BidderID = (int)RefreshAuctionItem.BidderID;
                        FamilyAuctionItem.BidderPrice = (int)RefreshAuctionItem.BidderPrice;
                        FamilyAuctionItemDic[RefreshAuctionItem.ItemGUID] = FamilyAuctionItem;
@@ -458,6 +484,11 @@
                BiddingItemClass.FamilyID = (int)BiddingItem.FamilyID;
                BiddingItemClass.TimeStr = BiddingItem.AddTime;
                BiddingItemClass.Time = DateTime.Parse(BiddingItem.AddTime);
                var str = UIHelper.ServerStringTrim(BiddingItem.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    BiddingItemClass.TimeEnd = DateTime.Parse(str);
                }
                BiddingItemClass.BidderPrice = BiddingItem.BidderPrice;//竞拍玩家出价
                BiddingItemClass.BidderID = (int)BiddingItem.BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
                BiddingItemClass.UserData = BiddingItem.UserData;
@@ -476,9 +507,9 @@
            }
        }
        private  void SetRedPoint()
        private void SetRedPoint()
        {
             int GetDayOfYear = DateTime.Now.DayOfYear;
            int GetDayOfYear = DateTime.Now.DayOfYear;
            string strKey = "AuctionRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
            int day = LocalSave.GetInt(strKey);
            if (day != GetDayOfYear)
System/Auction/FamilyAuctioncell.cs
@@ -64,8 +64,9 @@
                return;
            }
            AuctionItem = auctionItem;
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            var equipNeedBool = auctionHelpModel.WhetherEquipped(itemConfig.LV, itemConfig.EquipPlace);
            if (!equipNeedBool)//是否需要
            if (!equipNeedBool && jobBool)//是否需要
            {
                m_NeedImage.SetActive(true);
            }
@@ -99,8 +100,8 @@
                m_EquipmentScoreObj.SetActive(true);
                m_Score.text = cellModel.score.ToString();
                var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace);
                m_StateIcon.SetActive(cellModel.score > equipScore);
                m_DeclineIcon.SetActive(equipScore > cellModel.score);
                m_StateIcon.SetActive(cellModel.score > equipScore && jobBool);
                m_DeclineIcon.SetActive(equipScore > cellModel.score && jobBool);
            }
            else
            {
@@ -217,8 +218,8 @@
                    }
                    if (m_BiddingButton.interactable && needMoney >= maxMoney && AuctionItem.BuyoutPrice != 0)
                    {
                        m_PriceButton.interactable = false;
                        m_PriceImage.gray = true;
                        m_BiddingButton.interactable = false;
                        m_BiddingImage.gray = true;
                    }
                    int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
                    m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
System/Auction/FullServiceAuctioncell.cs
@@ -86,8 +86,9 @@
                return;
            }
            AuctionItem = auctionItem;
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            var equipNeedBool = auctionHelpModel.WhetherEquipped(itemConfig.LV, itemConfig.EquipPlace);
            if (!equipNeedBool)
            if (!equipNeedBool && jobBool)
            {
                m_NeedImage.SetActive(true);
            }
@@ -122,8 +123,8 @@
                m_EquipmentScoreObj.SetActive(true);
                m_Score.text = cellModel.score.ToString();
                var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace);
                m_StateIcon.SetActive(cellModel.score > equipScore);
                m_DeclineIcon.SetActive(equipScore> cellModel.score);
                m_StateIcon.SetActive(cellModel.score > equipScore && jobBool);
                m_DeclineIcon.SetActive(equipScore> cellModel.score && jobBool);
            }
            else
            {
@@ -200,8 +201,10 @@
            if (AuctionItem != null && FullServiceAuction != null)
            {
                var timeNow = TimeUtility.ServerNow;
                TimeSpan timeSpan = timeNow - FullServiceAuction.Time;
                TimeSpan timeSpan = timeNow - FullServiceAuction.Time;
                int minute = (int)timeSpan.TotalMinutes;
                DateTime extensionTime = FullServiceAuction.TimeEnd.AddSeconds(auctionHelpModel.ExtensionTime);
                if (minute < AuctionItem.NoticeSaleMinutes)//预热中
                {
                    if (m_PriceButton.interactable)
@@ -217,7 +220,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.WorldSaleMinutes)//拍卖中
                else if (minute <= AuctionItem.WorldSaleMinutes)//拍卖中
                {
                    var maxMoney = AuctionItem.BuyoutPrice * FullServiceAuction.ItemCount;
                    var needMoney = 0;
@@ -241,12 +244,19 @@
                    }
                    if (m_BiddingButton.interactable && needMoney >= maxMoney && AuctionItem.BuyoutPrice != 0)
                    {
                        m_PriceButton.interactable = false;
                        m_PriceImage.gray = true;
                        m_BiddingButton.interactable = false;
                        m_BiddingImage.gray = true;
                    }
                    int seconds = AuctionItem.WorldSaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
                    m_TimeText.text = Language.Get("PMH_04", TimeUtility.SecondsToHMS(seconds));
                }
                else if(timeNow< extensionTime)
                {
                    m_TimeText.text = Language.Get("PMH_04",0);
                    TimeSpan timeSpan2 = extensionTime - timeNow;
                    int timeSeconds = (int)timeSpan2.TotalSeconds;
                    DebugEx.LogError(Language.Get("PMH_04", TimeUtility.SecondsToHMS(timeSeconds)));
                }
            }
        }
    }
System/Auction/MyAuctionCell.cs
@@ -66,6 +66,7 @@
                DebugEx.LogError("拍卖物品表没有找到该物品,物品ID为" + myAuction.ItemID);
                return;
            }
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            AuctionItem = auctionItem;
            m_Income.text = 0.ToString();
            if (myAuction.BidderPrice == 0)
@@ -102,7 +103,7 @@
                    int auctionTaxrate = Mathf.CeilToInt((float)(auctionHelpModel.
                       AuctionTaxrate2 * myAuction.BidderPrice * myAuction.ItemCount) / 100);//仙盟税收
                    int number = myAuction.BidderPrice * myAuction.ItemCount - auctionTaxrate;
                    int incomeMax = number - Mathf.CeilToInt((float)(number * auctionHelpModel.AuctionTaxrate3) / 100);
                    int incomeMax =Mathf.CeilToInt((float)(number * auctionHelpModel.AuctionTaxrate3) / 100);
                    int incomeNumber = Mathf.FloorToInt((float)number / myAuction.FamilyPlayerIDList.Count);
                    if (incomeMax >= incomeNumber)
                    {
@@ -128,8 +129,8 @@
                m_EquipmentScoreObj.SetActive(true);
                m_Score.text = cellModel.score.ToString();
                var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace);
                m_StateIcon.SetActive(cellModel.score > equipScore);
                m_DeclineIcon.SetActive(equipScore > cellModel.score);
                m_StateIcon.SetActive(cellModel.score > equipScore && jobBool);
                m_DeclineIcon.SetActive(equipScore > cellModel.score && jobBool);
            }
            else
            {
System/Auction/MyFocusCell.cs
@@ -76,8 +76,9 @@
                return;
            }
            AuctionItem = auctionItem;
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            var equipNeedBool = auctionHelpModel.WhetherEquipped(itemConfig.LV, itemConfig.EquipPlace);
            if (!equipNeedBool)//是否需要
            if (!equipNeedBool && jobBool)//是否需要
            {
                m_NeedImage.SetActive(true);
            }
@@ -103,8 +104,8 @@
                m_EquipmentScoreObj.SetActive(true);
                m_Score.text = cellModel.score.ToString();
                var equipScore = auctionHelpModel.GetEquipScore(itemConfig.LV, itemConfig.EquipPlace);
                m_StateIcon.SetActive(cellModel.score > equipScore);
                m_DeclineIcon.SetActive(equipScore > cellModel.score);
                m_StateIcon.SetActive(cellModel.score > equipScore && jobBool);
                m_DeclineIcon.SetActive(equipScore > cellModel.score && jobBool);
            }
            else
            {
@@ -222,8 +223,8 @@
                    }
                    if (m_BiddingButton.interactable && needMoney >= maxMoney && AuctionItem.BuyoutPrice != 0)
                    {
                        m_PriceButton.interactable = false;
                        m_PriceImage.gray = true;
                        m_BiddingButton.interactable = false;
                        m_BiddingImage.gray = true;
                    }
                    if (!m_BiddingTextObj.activeSelf)
                    {
System/Auction/MyFocusWin.cs
@@ -40,21 +40,26 @@
        protected override void OnAfterOpen()
        {
            model.AttentionAuctionItemUdate += Reset;
            model.ClearAuctionUpdate += Reset;
            model.RefreshAuctionItemUpdate -= Update;//刷新
            model.FamilyAuctionItemUpdate += Reset;
            model.AttentionAuctionItemUdate += ResetUpdate;
            model.ClearAuctionUpdate += ResetUpdate;
            model.RefreshAuctionItemUpdate -= AuctionItemUpdate;//刷新
            model.FamilyAuctionItemUpdate += ResetUpdate;
            model.AddAuctionItemInfoUpdate += AddAuctionItemInfoUpdate;
            model.BiddingItemInfoUpdate += ResetUpdate;
        }
        protected override void OnPreClose()
        {
            model.AttentionAuctionItemUdate -= Reset;
            model.ClearAuctionUpdate -= Reset;
            model.RefreshAuctionItemUpdate -= Update;//刷新
            model.FamilyAuctionItemUpdate -= Reset;
            model.AttentionAuctionItemUdate -= ResetUpdate;
            model.ClearAuctionUpdate -= ResetUpdate;
            model.RefreshAuctionItemUpdate -= AuctionItemUpdate;//刷新
            model.FamilyAuctionItemUpdate -= ResetUpdate;
            model.AddAuctionItemInfoUpdate -= AddAuctionItemInfoUpdate;
            model.BiddingItemInfoUpdate -= ResetUpdate;
        }
        protected override void OnAfterClose()
@@ -62,16 +67,23 @@
        }
        #endregion
        private void Reset()
        private void AddAuctionItemInfoUpdate()
        {
            AuctionInquiry.Instance.SendQueryAttentionAuctionItem();//查询拍卖行的关注物品
            ResetUpdate();
        }
        private void ResetUpdate()
        {
            GetMyFocusList();
            ListSotr();
            OnCreateGridLineCell(m_ScrollerController);
        }
        private void Update()
        private void AuctionItemUpdate()
        {
            m_ScrollerController.m_Scorller.RefreshActiveCellViews();//刷新可见
        }
        private void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
System/Auction/TransactionRecordWin.cs
@@ -25,6 +25,7 @@
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        private List<AuctionItemClass> AuctionRecordList = new List<AuctionItemClass>();
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        int AuctionType = 0;
        int MaxCount = 0;
        #region Built-in
@@ -174,6 +175,11 @@
            }
            itemCell.Init(cellModel);
            itemCell.button.SetListener(() =>
            {
                ItemAttrData attrData = new ItemAttrData(itemConfig.ID, true, (ulong)auctionRecord.ItemCount);
                itemTipsModel.SetItemTipsModel(attrData);
            });
            textName.text = itemConfig.ItemName;
            timeText.text = auctionRecord.TimeStr;
        }
System/Equip/CandidateEquipBehaviour.cs
@@ -17,6 +17,7 @@
        [SerializeField] Text m_EquipName;
        [SerializeField] Text m_EquipSorce;
        [SerializeField] Button m_Select;
        [SerializeField] RectTransform m_SelectedContainer;
        EquipModel model { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
@@ -51,7 +52,7 @@
            m_ItemCell.button.enabled = false;
            var isEquipLevelUnlocked = model.IsLevelUnLocked(equip.config.LV);
            m_BackGround.gray=!isEquipLevelUnlocked;
            m_BackGround.gray = !isEquipLevelUnlocked;
            m_UnLockLabel.gameObject.SetActive(!isEquipLevelUnlocked);
            m_EquipName.text = equip.config.ItemName;
            m_EquipName.color = UIHelper.GetUIColor(equip.config.ItemColor, true);
@@ -65,6 +66,7 @@
        {
            if (force || candidateEquip.selected.dirty)
            {
                m_SelectedContainer.gameObject.SetActive(candidateEquip.selected.Fetch());
            }
        }
@@ -74,6 +76,11 @@
            tipModel.SetItemTipsModel(PackType.Item, equip.guid, false, true);
            tipModel.SetBagTipsBtn(tipModel.curAttrData);
            tipModel.ShowUICtrl();
            if (this.candidateEquip.selected.value)
            {
                model.ClearRecommendCandidateEquip();
            }
        }
    }
System/Equip/EquipModel.cs
@@ -258,12 +258,86 @@
            }
        }
        public void SelectCandidateEquip(string equipGuid)
        public bool HasSamePlaceCandidateEquip(Int2 equipPosition)
        {
            for (int i = 0; i < candidateEquips.Count; i++)
            {
                var candidateEquip = candidateEquips[i];
                candidateEquip.selected.value = candidateEquip.guid == equipGuid;
                var item = packModel.GetItemByGuid(candidateEquips[i].guid);
                if (item != null && item.config.LV == equipPosition.x && item.config.EquipPlace == equipPosition.y)
                {
                    return true;
                }
            }
            return false;
        }
        public void RecommendCandidateEquip(Int2 equipPosition)
        {
            var highestScore = 0;
            var highestScoreEquip = string.Empty;
            for (int i = 0; i < candidateEquips.Count; i++)
            {
                var candidate = candidateEquips[i];
                var item = packModel.GetItemByGuid(candidate.guid);
                if (equipPosition.x == item.config.LV && item.config.EquipPlace == equipPosition.y)
                {
                    if (item.score > highestScore)
                    {
                        highestScore = item.score;
                        highestScoreEquip = candidate.guid;
                    }
                }
            }
            if (!string.IsNullOrEmpty(highestScoreEquip))
            {
                candidateEquips.Sort((CandidateEquip x, CandidateEquip y) =>
                {
                    if (x.guid == highestScoreEquip && y.guid != highestScoreEquip)
                    {
                        return -1;
                    }
                    else if (x.guid != highestScoreEquip && y.guid == highestScoreEquip)
                    {
                        return 1;
                    }
                    else
                    {
                        var betterX = CompareToCurrent(x.guid);
                        var betterY = CompareToCurrent(y.guid);
                        if (betterX > 0 && betterY < 0)
                        {
                            return -1;
                        }
                        else if (betterX < 0 && betterY > 0)
                        {
                            return 1;
                        }
                        else
                        {
                            var a = packModel.GetItemByGuid(x.guid);
                            var b = packModel.GetItemByGuid(y.guid);
                            return -a.score.CompareTo(b.score);
                        }
                    }
                });
            }
            for (int i = 0; i < candidateEquips.Count; i++)
            {
                candidateEquips[i].selected.value = candidateEquips[i].guid == highestScoreEquip;
            }
        }
        public void ClearRecommendCandidateEquip()
        {
            for (int i = 0; i < candidateEquips.Count; i++)
            {
                candidateEquips[i].selected.value = false;
            }
        }
@@ -638,21 +712,23 @@
                    }
                    break;
                case PackType.Equip:
                    var equip = packModel.GetItemByIndex(PackType.Equip, index);
                    var clientPlace = EquipSet.ServerPlaceToClientPlace(index);
                    equipSets[clientPlace.x].UpdateEquipSlot(clientPlace.y, equip == null ? string.Empty : equip.guid);
                    appearance.value = GetAppearance(selectedLevel.value);
                    if (clientPlace.x == selectedLevel.value)
                    if (equipSets.ContainsKey(clientPlace.x))
                    {
                        equipDirty = true;
                    }
                    if (clientPlace.x == PlayerDatas.Instance.baseData.equipShowSwitch / 10)
                    {
                        if (appearanceChangeEvent != null)
                        var equip = packModel.GetItemByIndex(PackType.Equip, index);
                        equipSets[clientPlace.x].UpdateEquipSlot(clientPlace.y, equip == null ? string.Empty : equip.guid);
                        appearance.value = GetAppearance(selectedLevel.value);
                        if (clientPlace.x == selectedLevel.value)
                        {
                            appearanceChangeEvent();
                            equipDirty = true;
                        }
                        if (clientPlace.x == PlayerDatas.Instance.baseData.equipShowSwitch / 10)
                        {
                            if (appearanceChangeEvent != null)
                            {
                                appearanceChangeEvent();
                            }
                        }
                    }
System/Equip/EquipSlotBehaviour.cs
@@ -18,10 +18,12 @@
        [SerializeField] Image m_IconFrame;
        [SerializeField] RectTransform m_LockContainer;
        [SerializeField] Text m_UnLockCondition;
        [SerializeField] Text m_Star;
        EquipModel model { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        ItemTipsModel tipModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        EquipStarModel starModel { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } }
        int level = 0;
        int place = 0;
@@ -57,7 +59,9 @@
            if (unLocked)
            {
                m_LockContainer.gameObject.SetActive(false);
                m_SlotName.gameObject.SetActive(string.IsNullOrEmpty(slot.equip.value));
                var hasEquip = string.IsNullOrEmpty(slot.equip.value);
                m_SlotName.gameObject.SetActive(!hasEquip);
            }
            else
            {
@@ -94,12 +98,16 @@
                    m_SlotName.gameObject.SetActive(true);
                    m_Icon.SetSprite(GetDefaultEquipIcon(slot.equipPosition.y));
                    m_IconFrame.SetSprite("ItemNormal_a");
                    m_Star.gameObject.SetActive(false);
                }
                else
                {
                    m_SlotName.gameObject.SetActive(false);
                    m_Icon.SetSprite(equip.config.IconKey);
                    m_IconFrame.SetItemBackGround(equip.config.ItemColor);
                    m_Star.gameObject.SetActive(true);
                    m_Star.text = string.Format("{0}星", starModel.GetEquipStarLevel(slot.equipPosition));
                }
            }
        }
@@ -119,6 +127,10 @@
                    tipModel.SetPutOnTipsBtn(tipModel.curAttrData);
                    tipModel.ShowUICtrl();
                }
                else if (model.HasSamePlaceCandidateEquip(slot.equipPosition))
                {
                    model.RecommendCandidateEquip(slot.equipPosition);
                }
                else
                {
                    model.RefreshGetWays(slot.equipPosition);
System/Equip/EquipSuitPropertyWidget.cs
@@ -38,22 +38,23 @@
            m_StarToggles[1].SetActive(maxLevel >= 3);
            m_StarToggles[0].SetActive(true);
            if (eightSuitLevel < 0)
            {
                m_StarToggles[0].Select();
            }
            else if (eightSuitLevel < 3)
            {
                m_StarToggles[1].Select();
            }
            else if (eightSuitLevel < 6)
            {
                m_StarToggles[2].Select();
            }
            else
            if (eightSuitLevel >= 6 && maxLevel >= 9)
            {
                m_StarToggles[3].Select();
            }
            else if (eightSuitLevel >= 3 && maxLevel >= 6)
            {
                m_StarToggles[2].Select();
            }
            else if (eightSuitLevel >= 0 && maxLevel >= 3)
            {
                m_StarToggles[1].Select();
            }
            else
            {
                m_StarToggles[0].Select();
            }
        }
        public void DisplaySuitPlaces(List<int> places)
System/EquipGem/EquipGemSelectBehaviour.cs
@@ -14,6 +14,7 @@
        [SerializeField] Text m_EquipPlaceName;
        [SerializeField] Transform m_ContainerSelect;
        [SerializeField] ItemCell m_Item;
        [SerializeField] Text m_EquipStar;
        [SerializeField] Text m_ItemName;
        [SerializeField] TinyGem[] m_TinyGems;
        [SerializeField] Button m_Select;
@@ -70,6 +71,10 @@
                m_Item.Init(item);
                m_ItemName.text = item.config.ItemName;
                m_ItemName.color = UIHelper.GetUIColor(item.config.ItemColor, true);
                var maxStar = EquipStarModel.GetMaxStarLevel(item.config.ItemColor, item.config.LV);
                var starLevel = Mathf.Min(maxStar, equipStarModel.GetEquipStarLevel(new Int2(equipLevel, equipPlace)));
                m_EquipStar.text = Language.Get("EquipStarLevel", starLevel);
            }
        }
System/EquipGem/EquipGemWin.cs
@@ -16,6 +16,7 @@
    {
        [SerializeField] ScrollerController m_Controller;
        [SerializeField] ItemCell m_EquipItem;
        [SerializeField] Text m_EquipStar;
        [SerializeField] EquipGemHoleBehaviour[] m_GemHoles;
        EquipGemModel model
@@ -25,6 +26,7 @@
        EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        EquipStarModel equipStarModel { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } }
        #region Built-in
        protected override void BindController()
@@ -240,6 +242,10 @@
                    itemTipsModel.SetItemTipsModel(PackType.Item, equipGuid, false, true);
                    itemTipsModel.ShowUICtrl();
                });
                var maxStar = EquipStarModel.GetMaxStarLevel(equip.config.ItemColor, equip.config.LV);
                var starLevel = Mathf.Min(maxStar, equipStarModel.GetEquipStarLevel(equipPosition));
                m_EquipStar.text = Language.Get("EquipStarLevel", starLevel);
            }
            for (int i = 0; i < m_GemHoles.Length; i++)
System/EquipStar/EquipStarModel.cs
@@ -20,9 +20,9 @@
            {3,new LogicString () },
            {4,new LogicString () },
            {5,new LogicString () },
            {6,new LogicString () },
        };
        public readonly LogicInt specialMaterial = new LogicInt();
        public readonly LogicInt starResultEffect = new LogicInt();
        Dictionary<int, EquipSetStar> equipStars = new Dictionary<int, EquipSetStar>();
@@ -105,8 +105,7 @@
                return;
            }
            var specialMaterial = packModel.GetItemByGuid(materials[6].value);
            if (config.CostItemDict.x > 0 && (specialMaterial == null || specialMaterial.config.ID != config.CostItemDict.x))
            if (config.CostItemDict.x > 0 && packModel.GetItemCountByID(PackType.Item, config.CostItemDict.x) < config.CostItemDict.y)
            {
                SysNotifyMgr.Instance.ShowTip("StarLevelUp2", config.CostItemDict.x);
                return;
@@ -365,7 +364,7 @@
                }
            }
            for (var i = 1; i <= 6; i++)
            for (var i = 1; i <= 5; i++)
            {
                var placedMaterialGuid = GetMaterialLogicStringByIndex(i).value;
                var materialItem = packModel.GetItemByGuid(placedMaterialGuid);
@@ -432,12 +431,11 @@
                if (config.CostItemDict.x > 0)
                {
                    var itemId = config.CostItemDict.x;
                    var items = packModel.GetItemsById(PackType.Item, itemId);
                    materials[6].value = items.IsNullOrEmpty() ? string.Empty : items[0].guid;
                    specialMaterial.value = itemId;
                }
                else
                {
                    materials[6].value = string.Empty;
                    specialMaterial.value = 0;
                }
            }
            else
System/EquipStar/EquipStarUpgradeMaterialBehaviour.cs
@@ -29,7 +29,7 @@
            DisplayBaseInfo(this.isUnLocked);
            DisplayDynamicInfo(true);
            m_AddMaterial.SetListener(OpenCandidateMaterials);
            m_AddMaterial.SetListener(AddMaterials);
            m_RemoveMaterial.SetListener(RemoveMaterial);
        }
@@ -69,7 +69,7 @@
            }
        }
        private void OpenCandidateMaterials()
        private void AddMaterials()
        {
            model.operateMaterialIndex.value = m_Index;
        }
System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs
New file
@@ -0,0 +1,72 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, March 26, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class EquipStarUpgradeSpecialMaterialBehaviour : MonoBehaviour
    {
        [SerializeField] RectTransform m_Empty;
        [SerializeField] ItemBehaviour m_Item;
        [SerializeField] Button m_AddMaterial;
        [SerializeField] RectTransform m_Locked;
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        bool isUnLocked = false;
        int itemId = 0;
        public void Display(bool isUnLocked, int itemId)
        {
            this.isUnLocked = isUnLocked;
            this.itemId = itemId;
            DisplayBaseInfo();
            m_AddMaterial.SetListener(AddMaterials);
        }
        private void DisplayBaseInfo()
        {
            m_Locked.gameObject.SetActive(!isUnLocked);
            if (isUnLocked)
            {
                var own = packModel.GetItemCountByID(PackType.Item, itemId);
                if (own > 0)
                {
                    m_Item.gameObject.SetActive(true);
                    m_Item.SetItem(itemId, 1);
                    m_Empty.gameObject.SetActive(false);
                    m_AddMaterial.gameObject.SetActive(false);
                }
                else
                {
                    m_Item.gameObject.SetActive(false);
                    m_Empty.gameObject.SetActive(true);
                    m_AddMaterial.gameObject.SetActive(true);
                }
            }
            else
            {
                m_Empty.gameObject.SetActive(true);
                m_AddMaterial.gameObject.SetActive(false);
                m_Item.gameObject.SetActive(false);
            }
        }
        private void AddMaterials()
        {
            ModelCenter.Instance.GetModel<GetItemPathModel>().SetChinItemModel(itemId);
        }
    }
}
System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs.meta
copy from Lua/Gen/StoryMissionsConfigWrap.cs.meta copy to System/EquipStar/EquipStarUpgradeSpecialMaterialBehaviour.cs.meta
File was copied from Lua/Gen/StoryMissionsConfigWrap.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 6bc321e7c730e4d4d8a8b9e9d1d054d7
timeCreated: 1550122890
guid: 739e6ee2c7736cf4aaaeacb69f7fd362
timeCreated: 1553586646
licenseType: Pro
MonoImporter:
  serializedVersion: 2
System/EquipStar/EquipStarWin.cs
@@ -26,8 +26,8 @@
        [SerializeField] Button m_StarUpgrade;
        [SerializeField] RectTransform m_MaxStarLevelHint;
        [SerializeField] EquipStarMaterialCandidateWidget m_MaterialCandidateWidget;
        [SerializeField] UIEffect m_EffectSuccessfu1;
        [SerializeField] UIEffect m_EffectSuccessfu2;
        [SerializeField] UIEffect m_EffectStarFill;
        [SerializeField] UIEffect m_EffectSuccess;
        [SerializeField] UIEffect m_EffectFailed;
        List<EquipStarLevelSelectBehaviour> levelBehaviours = new List<EquipStarLevelSelectBehaviour>();
@@ -197,10 +197,12 @@
            if (!upgradable || isMax)
            {
                for (var i = 1; i <= 6; i++)
                for (var i = 1; i <= 5; i++)
                {
                    m_Materials[i].Display(false);
                }
                m_Materials.materialSpecial.Display(false, 0);
            }
            else
            {
@@ -210,7 +212,7 @@
                    m_Materials[i].Display(starConfig != null && i <= starConfig.CostEquipCnt);
                }
                m_Materials[6].Display(starConfig != null && starConfig.CostItemDict.x != 0);
                m_Materials.materialSpecial.Display(starConfig != null && starConfig.CostItemDict.x != 0, starConfig.CostItemDict.x);
            }
        }
@@ -386,26 +388,33 @@
        private void PlayStarUpgradeEffect(int result)
        {
            if (result == 1)
            if (result == 1 || result == -1)
            {
                StopCoroutine("Co_PlaySuccessEffect");
                StopCoroutine("Co_PlayFailedEffect");
            }
            if (result == 1)
            {
                StartCoroutine("Co_PlaySuccessEffect");
            }
            else if (result == -1)
            {
                PlayFailedEffect();
                StartCoroutine("Co_PlayFailedEffect");
            }
        }
        IEnumerator Co_PlaySuccessEffect()
        {
            m_EffectSuccessfu1.Play();
            yield return WaitingForSecondConst.WaitMS500;
            m_EffectSuccessfu2.Play();
            m_EffectStarFill.Play();
            yield return WaitingForSecondConst.WaitMS700;
            m_EffectSuccess.Play();
        }
        private void PlayFailedEffect()
        IEnumerator Co_PlayFailedEffect()
        {
            m_EffectStarFill.Play();
            yield return WaitingForSecondConst.WaitMS700;
            m_EffectFailed.Play();
        }
@@ -436,7 +445,7 @@
            public EquipStarUpgradeMaterialBehaviour m_Material3;
            public EquipStarUpgradeMaterialBehaviour m_Material4;
            public EquipStarUpgradeMaterialBehaviour m_Material5;
            public EquipStarUpgradeMaterialBehaviour m_MaterialSpecial;
            public EquipStarUpgradeSpecialMaterialBehaviour materialSpecial;
            public EquipStarUpgradeMaterialBehaviour this[int index] {
                get {
@@ -452,8 +461,6 @@
                            return m_Material4;
                        case 5:
                            return m_Material5;
                        case 6:
                            return m_MaterialSpecial;
                        default:
                            return null;
                    }
System/ItemTip/EquipTipUtility.cs
@@ -42,6 +42,7 @@
            public bool isAuction;
            public bool isEquiped;
            public int star;
            public int score;
            public int auctionSurplusTime;
        }
@@ -277,13 +278,17 @@
        private static BaseInfo GetBaseInfo(string guid)
        {
            var item = packModel.GetItemByGuid(guid);
            var isEquiped = equipModel.GetEquip(new Int2(item.config.LV, item.config.EquipPlace)) == guid;
            var star = isEquiped ? starModel.GetEquipStarLevel(new Int2(item.config.LV, item.config.EquipPlace)) : -1;
            var baseInfo = new BaseInfo()
            {
                itemId = item.itemId,
                isAuction = item.isAuction,
                isEquiped = equipModel.GetEquip(new Int2(item.config.LV, item.config.EquipPlace)) == guid,
                isEquiped = isEquiped,
                score = item.score,
                auctionSurplusTime = item.auctionSurplusTime,
                star = star,
            };
            return baseInfo;
@@ -333,7 +338,9 @@
            var baseProperty = GetBaseProperty(item.itemId);
            var starProperties = new List<Int2>();
            var star = starModel.GetEquipStarLevel(new Int2(item.config.LV, item.config.EquipPlace));
            var currentStar = starModel.GetEquipStarLevel(new Int2(item.config.LV, item.config.EquipPlace));
            var maxStar = EquipStarModel.GetMaxStarLevel(item.config.ItemColor, item.config.LV);
            var star = Mathf.Min(currentStar, maxStar);
            if (star > 0)
            {
                baseProperty.star = star;
@@ -542,10 +549,11 @@
            var place = item.config.EquipPlace;
            var gemInfo = new GemInfo();
            var maxStar = EquipStarModel.GetMaxStarLevel(item.config.ItemColor, item.config.LV);
            gemInfo.activeStates = new Dictionary<int, bool>();
            for (int i = 0; i < 4; i++)
            {
                gemInfo.activeStates[i] = IsEquipGemHoleOpen(new Int2(level, place), i);
                gemInfo.activeStates[i] = IsEquipGemHoleOpen(new Int2(level, place), maxStar, i);
            }
            gemInfo.gems = new Dictionary<int, int>();
@@ -655,13 +663,13 @@
            return operates;
        }
        private static bool IsEquipGemHoleOpen(Int2 equipPosition, int hole)
        private static bool IsEquipGemHoleOpen(Int2 equipPosition, int maxStar, int hole)
        {
            GemHoleCondition condition;
            if (gemModel.TryGetGemHoleCondition(hole, out condition))
            {
                var star = starModel.GetEquipStarLevel(equipPosition);
                if (star < condition.equipStar)
                if (Mathf.Min(star, maxStar) < condition.equipStar)
                {
                    return false;
                }
@@ -675,6 +683,30 @@
            return true;
        }
        private static int GetStarGemHoleCount(int itemId)
        {
            var config = ItemConfig.Get(itemId);
            if (config == null)
            {
                return 0;
            }
            var maxStar = EquipStarModel.GetMaxStarLevel(config.ItemColor, config.LV);
            if (maxStar >= 5)
            {
                return 3;
            }
            else if (maxStar >= 2)
            {
                return 2;
            }
            else
            {
                return 1;
            }
        }
    }
}
System/ItemTip/EquipTipWin.cs
@@ -278,8 +278,8 @@
                button.SetListener(() =>
                {
                    EquipTipUtility.Operate(operateType, this.guid);
                    WindowCenter.Instance.Close<EquipTipWin>();
                    EquipTipUtility.Operate(operateType, this.guid);
                });
            }
System/ItemTip/TipBaseInfoWidget.cs
@@ -19,6 +19,7 @@
        [SerializeField] Image m_Realm;
        [SerializeField] RectTransform m_SurplusTimeContainer;
        [SerializeField] Text m_SurplusTime;
        [SerializeField] Text m_Star;
        public void Display(EquipTipUtility.BaseInfo baseInfo)
        {
@@ -26,14 +27,17 @@
            {
                m_Label.gameObject.SetActive(true);
                m_Label.SetSprite("Equiped_a");
                m_Star.text = string.Format("{0}星", baseInfo.star);
            }
            else if (baseInfo.isAuction)
            {
                m_Label.gameObject.SetActive(true);
                m_Label.SetSprite("Item_Auction_2");
                m_Star.text = "";
            }
            else
            {
                m_Star.text = "";
                m_Label.gameObject.SetActive(false);
            }
System/ItemTip/TipGemInfoWidget.cs
@@ -74,6 +74,7 @@
                        }
                        propertyBehaviour.text = string.Join("\r\n", lines);
                        propertyBehaviour.gameObject.SetActive(true);
                    }
                    else
                    {
System/MainInterfacePanel/DialogueDuidanceWin.cs
@@ -29,13 +29,12 @@
        [SerializeField] Text m_ContentText;
        [SerializeField] Text m_NextText;
        [SerializeField] List<int> MysteriousTaskID = new List<int>();//新添神秘任务
        Dictionary<int, string> PlayerIcon = new Dictionary<int, string>();
        private int storyMissionsID = 0;//剧情任务ID
        private int taskCount = 0;//获取对话总条数
        private int[] sPeaker;//对话对应半身像(0为主角/1为NPC)
        private int nowTaskNum = 0;//获取当前的任务
        private int typesPeaker = -1;
        int[] sPeaker;//对话对应半身像(0为主角/1为NPC)
        int taskIndex = 0;//获取当前的任务
        int typesPeaker = -1;
        public static int storyMissionId = 0;
        private float timeType = 0f;
        TaskModel m_TaskModel;
@@ -61,7 +60,6 @@
            var config = FuncConfigConfig.Get("TaskContinue");
            FabaoId = int.Parse(config.Numerical1);
            AwaitSecond = int.Parse(config.Numerical2);
            PlayerHead();
        }
        protected override void AddListeners()
@@ -77,8 +75,7 @@
            m_NextText.text = string.Format(Language.Get("TaskContinueCount"), AwaitSecond);
            IsCloseWindow();
            typesPeaker = -1;
            storyMissionsID = taskmodel._TaskNow;
            var config = StoryMissionsConfig.Get(storyMissionsID);
            var config = StoryMissionsConfig.Get(storyMissionId);
            if (config.TaskMusic != 0)
            {
                SoundPlayer.Instance.PlayNpcAudio(config.TaskMusic);
@@ -87,22 +84,11 @@
            {
                return;
            }
            if (config.NpcID[0] == taskmodel.NPCid)
            {
                taskCount = config.TalkNum[0];
                sPeaker = config.Speaker1;
                IsMultistage = 0;
            }
            else
            {
                taskCount = config.TalkNum[0];
                sPeaker = config.Speaker2;
                IsMultistage = 1;
            }
            //taskCount = config.TalkNum;
            //sPeaker = config.Speaker;
            nowTaskNum = 0;
            ShowDialogSelect(sPeaker[0], nowTaskNum);
            sPeaker = config.Speaker1;
            taskIndex = config.TalkNum[0];
            ShowDialogSelect(sPeaker[0], taskIndex);
        }
        private void IsCloseWindow()
@@ -134,11 +120,6 @@
        protected override void OnAfterClose()
        {
            if (MysteriousTaskID.Contains(storyMissionsID))
            {
                mainModel.MysteriousTaskID = storyMissionsID;
                CoroutineMgr.Instance.OnMysteriousTask();
            }
            bool _bool = IsDungeon();
            if (_bool)
            {
@@ -197,17 +178,20 @@
        private void OnClickMarkRay()
        {
            timeType = 0;
            var config = StoryMissionsConfig.Get(storyMissionsID);
            var config = StoryMissionsConfig.Get(storyMissionId);
            if (config == null)
            {
                return;
            }
            nowTaskNum += 1;
            if (taskCount - 1 >= nowTaskNum)//下一条
            taskIndex += 1;
            var end = config.TalkNum.Length > 1 ? config.TalkNum[1] : config.TalkNum[0];
            if (taskIndex <= end)//下一条
            {
                ShowDialogSelect(sPeaker[nowTaskNum], nowTaskNum);
                ShowDialogSelect(sPeaker[taskIndex], taskIndex);
            }
            if (taskCount - 1 < nowTaskNum)//最后一条
            else//最后一条
            {
                SessionEnd(TaskType.OK);
                Close();
@@ -223,7 +207,7 @@
        }
        private void OnClickSKIPButton()
        {
            var config = StoryMissionsConfig.Get(storyMissionsID);
            var config = StoryMissionsConfig.Get(storyMissionId);
            if (config != null)
            {
                SessionEnd(TaskType.OK);
@@ -251,7 +235,7 @@
                m_PlayerNameText.text = PlayerDatas.Instance.baseData.PlayerName;
                string platercContentKey = StoryMissionsConfig.Get(storyMissionsID).content[IsMultistage];
                string platercContentKey = StoryMissionsConfig.Get(storyMissionId).content;
                var config = TASKINFOConfig.Get(string.Format(platercContentKey, stepNum));
                if (config != null)
                {
@@ -270,15 +254,15 @@
                    m_BaseboardImageNPC.SetActive(true);
                    m_BaseboardImagePlayer.SetActive(false);
                }
                var configStoryMissions = StoryMissionsConfig.Get(storyMissionsID);
                var configStoryMissions = StoryMissionsConfig.Get(storyMissionId);
                if (configStoryMissions == null)
                {
                    return;
                }
                int npcId = configStoryMissions.NpcID[IsMultistage];
                int npcId = configStoryMissions.NpcID;
                var npcConfig = NPCConfig.Get(npcId);
                m_NPCNameText.text = npcConfig.charName;
                string npcContentKey = configStoryMissions.content[IsMultistage];
                string npcContentKey = configStoryMissions.content;
                var taskInfo = TASKINFOConfig.Get(string.Format(npcContentKey, stepNum));
                if (taskInfo == null)
                {
@@ -288,9 +272,7 @@
                {
                    m_ContentText_Npc.text = taskInfo.show_writing;
                }
                string npcIcon = configStoryMissions.NpcIcon[IsMultistage];
                var data = new UI3DNPCExhibitionData()
                {
                    npcId = npcId,
@@ -314,19 +296,6 @@
                    break;
                default:
                    break;
            }
        }
        private void PlayerHead()
        {
            string[] headStr1 = FuncConfigConfig.Get("StoryTaskIcon").Numerical1.Split('|');
            string[] headStr2 = FuncConfigConfig.Get("StoryTaskIcon").Numerical2.Split('|');
            for (int i = 0; i < headStr1.Length; i++)
            {
                if (!PlayerIcon.ContainsKey(int.Parse(headStr1[i])))
                {
                    PlayerIcon.Add(int.Parse(headStr1[i]), headStr2[i]);
                }
            }
        }
System/MainInterfacePanel/TaskModel.cs
@@ -353,25 +353,24 @@
        {
            return;
        }
        var config = StoryMissionsConfig.Get(taskID);
        var state = GetQuestState(taskID);
        var config = StoryMissionsConfig.GetConfig(taskID, state);
        bool IsOpenMain = WindowCenter.Instance.IsOpen<MainInterfaceWin>();
        var treasureStageUpShow = ModelCenter.Instance.GetModel<TreasureModel>().treasureStageUpShow;
        if (config != null)
        {
            for (int i = 0; i < config.NpcID.Length; i++)
            {
                if (NPCid == config.NpcID[i])
                {
                    if (!WindowCenter.Instance.IsOpen<DialogueDuidanceWin>() && IsOpenMain
                        && !treasureStageUpShow && !WindowCenter.Instance.ExistAnyFullScreenOrMaskWin())
                    {
                        WindowCenter.Instance.Close<MainInterfaceWin>();
                        WindowCenter.Instance.Open<DialogueDuidanceWin>();
                    }
                    return;
                }
        {
            if (NPCid == config.NpcID)
            {
                if (!WindowCenter.Instance.IsOpen<DialogueDuidanceWin>() && IsOpenMain
                     && !WindowCenter.Instance.ExistAnyFullScreenOrMaskWin())
                {
                    WindowCenter.Instance.Close<MainInterfaceWin>();
                    DialogueDuidanceWin.storyMissionId = config.id;
                    WindowCenter.Instance.Open<DialogueDuidanceWin>();
                }
                return;
            }
            if (!WindowCenter.Instance.IsOpen<TaskBoxBGMWin>() && IsOpenMain && !treasureStageUpShow)
            if (!WindowCenter.Instance.IsOpen<TaskBoxBGMWin>() && IsOpenMain)
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                WindowCenter.Instance.Open<TaskBoxBGMWin>();
@@ -390,7 +389,7 @@
        }
        else
        {
            if (!WindowCenter.Instance.IsOpen<TaskBoxBGMWin>() && IsOpenMain && !treasureStageUpShow)
            if (!WindowCenter.Instance.IsOpen<TaskBoxBGMWin>() && IsOpenMain)
            {
                WindowCenter.Instance.Close<MainInterfaceWin>();
                WindowCenter.Instance.Open<TaskBoxBGMWin>();
System/Treasure/FairyTreasureCollectPanelPattern5.cs
@@ -198,10 +198,6 @@
                            if (_effect != null)
                            {
                                var _index = i;
                                if (_index == m_FurnacesIcons.Length - 1)
                                {
                                    model.treasureStepUpShow = true;
                                }
                                _effect.OnComplete = () =>
                                {
                                    _effect.OnComplete = null;
@@ -238,16 +234,11 @@
                    StartCoroutine(Co_Fly());
                };
            }
            else
            {
                model.treasureStepUpShow = false;
            }
        }
        IEnumerator Co_Fly()
        {
            yield return WaitingForSecondConst.WaitMS300;
            model.treasureStepUpShow = false;
            BeginFly();
        }
System/Treasure/TreasureAchievement.cs
@@ -126,7 +126,7 @@
        private void GotoComplete()
        {
            if (m_TreasureCyclicScroll.showing || treasureModel.treasureStepUpShow)
            if (m_TreasureCyclicScroll.showing)
            {
                return;
            }
@@ -150,15 +150,11 @@
        private void GetAward()
        {
            if (m_TreasureCyclicScroll.showing || treasureModel.treasureStepUpShow)
            if (m_TreasureCyclicScroll.showing)
            {
                return;
            }
            model.GetAchievementReward(achievement.id);
            if (!treasureModel.cacheGotAchievements.Contains(achievement.id))
            {
                treasureModel.cacheGotAchievements.Add(achievement.id);
            }
        }
        private void OnAchievementProgressUpdate(int _achievementId)
System/Treasure/TreasureModel.cs
@@ -32,8 +32,6 @@
        Redpoint elderGodRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.King - 1]);
        Redpoint zergRedpoint = new Redpoint(TREASURE_REDPOINTID, CATEGORY_REDPOINTIDS[(int)TreasureCategory.Zerg - 1]);
        public Redpoint stoveRedpoint { get; private set; }
        public event Action<int> treasureCollectProgressUpdateEvent;
        public event Action<int> treasureSelectedEvent;
        public event Action<TreasureCategory> collectingTreasureChangeEvent;
@@ -58,8 +56,6 @@
                }
            }
        }
        public bool treasureStepUpShow { get; set; }
        public bool treasureStageUpShow { get; set; }
@@ -135,8 +131,6 @@
        public int exitRecord { get; set; }
        public int entranceOpenCondition { get; private set; }
        public List<int> cacheGotAchievements { get { return m_CacheGotAchievements; } }
        AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
        VIPKillNPCTreasure m_VIPKillNPCTreasure;
@@ -204,7 +198,6 @@
            playerLevelRefresh = false;
            needDisplayReguluLevelUp = false;
            treasureUnlockShowDict.Clear();
            cacheGotAchievements.Clear();
            foreach (var treasure in treasures.Values)
            {
                treasure.state = TreasureState.Locked;
@@ -474,8 +467,6 @@
                    }
                }
            }
            UpdateStoveRedpoint();
        }
        private void OnAchievementProgressUpdate(int _achievement)
@@ -493,11 +484,6 @@
                {
                    UpdateTreasureCollectProgress(treasure);
                }
            }
            if (eightFurnacesAchievements.Contains(_achievement))
            {
                UpdateStoveRedpoint();
            }
        }
@@ -573,16 +559,6 @@
                        treasureDungeon.challengeRedpoint.state = RedPointState.Simple;
                    }
                }
            }
        }
        private void UpdateStoveRedpoint()
        {
            Treasure treasure;
            if (TryGetTreasure(301, out treasure))
            {
                stoveRedpoint.state = RedPointState.None;
                return;
            }
        }
@@ -709,11 +685,6 @@
                        }
                    }
                }
            }
            if (eightFurnacesAchievements.Contains(_achievementId))
            {
                UpdateStoveRedpoint();
            }
        }
@@ -859,8 +830,6 @@
            funcConfig = FuncConfigConfig.Get("OpenFabao");
            entranceOpenCondition = int.Parse(funcConfig.Numerical1);
            stoveRedpoint = new Redpoint(CATEGORY_REDPOINTIDS[(int)TreasureCategory.Fairy - 1], TREASURE_REDPOINTBASE + redpointIndex++);
            var treasureDungeonConfigs = TreasureDungeonConfig.GetValues();
            foreach (var config in treasureDungeonConfigs)
System/Treasure/TreasureUnlockCell.cs
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System/Treasure/TreasureUnlockCell.cs.meta
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