| | |
| | | case InstalledAsset.IngoreDownLoad:
|
| | | progressBuf = progress;
|
| | | timer = 0f;
|
| | | duration = 50f;
|
| | | duration = 30f;
|
| | |
|
| | | if (!SDKUtility.Instance.AssetCopyFinished)
|
| | | {
|
| | |
| | | while (!SDKUtility.Instance.AssetCopyFinished)
|
| | | {
|
| | | timer += Time.deltaTime;
|
| | | progress = Mathf.Clamp(progressBuf + timer / duration * 0.6f, progressBuf, progressBuf + 0.6f);
|
| | | progress = Mathf.Clamp(progressBuf + timer / duration * 0.7f, progressBuf, progressBuf + 0.7f);
|
| | | yield return null;
|
| | | }
|
| | | }
|
| | |
| | | var decompressProgress = AssetDeCompressTask.DecompressAync(ResourcesPath.Instance.ExternalStorePath);
|
| | | while (!decompressProgress.done)
|
| | | {
|
| | | progress = progressBuf + decompressProgress.progress * 0.3f;
|
| | | progress = progressBuf + decompressProgress.progress * 0.2f;
|
| | | yield return null;
|
| | | }
|
| | |
|