| System/Skill/ExpertSkillConditionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Skill/ExpertSkillSelectWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Skill/ExpertSkillConditionCell.cs
@@ -23,15 +23,9 @@ m_Line.gameObject.SetActive(level < skillConfig.SkillMaxLV); var expertLevel = 0; var currentValue = UIHelper.GetPropertyValue((PropertyType)property); TreasurePotential expertSkill; if (model.TryGetPotential(skillId, out expertSkill)) { expertLevel = expertSkill.level; } if (expertLevel >= level) if (currentValue >= skillConfig.RequirePropertyValue()) { m_Description.color = UIHelper.s_LightYellow; } System/Skill/ExpertSkillSelectWin.cs
@@ -143,7 +143,7 @@ } m_SkillIcon.SetSprite(skillConfig.IconName); m_SkillName.text = StringUtility.Contact(skillConfig.SkillName, " LV", level); m_SkillName.text = skillConfig.SkillName; var property = skillConfig.RequireProperty(); var propertyConfig = PlayerPropertyConfig.Get(property); @@ -151,7 +151,7 @@ m_Reiki.color = UIHelper.GetPropertyColor(property); m_Controller.Refresh(); for (int i = 1; i < skillConfig.SkillMaxLV; i++) for (int i = 1; i <= skillConfig.SkillMaxLV; i++) { m_Controller.AddCell(ScrollerDataType.Header, i); }