少年修仙传客户端代码仓库
client_linchunjie
2019-04-28 50179a6a764bbc6e7c7bf04536ee10eb25e4b50b
6605 【2.0】【开发】技能升级功能改版
2个文件已修改
14 ■■■■ 已修改文件
System/Skill/ExpertSkillConditionCell.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/ExpertSkillSelectWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/ExpertSkillConditionCell.cs
@@ -23,15 +23,9 @@
            m_Line.gameObject.SetActive(level < skillConfig.SkillMaxLV);
            var expertLevel = 0;
            var currentValue = UIHelper.GetPropertyValue((PropertyType)property);
            TreasurePotential expertSkill;
            if (model.TryGetPotential(skillId, out expertSkill))
            {
                expertLevel = expertSkill.level;
            }
            if (expertLevel >= level)
            if (currentValue >= skillConfig.RequirePropertyValue())
            {
                m_Description.color = UIHelper.s_LightYellow;
            }
System/Skill/ExpertSkillSelectWin.cs
@@ -143,7 +143,7 @@
                }
                m_SkillIcon.SetSprite(skillConfig.IconName);
                m_SkillName.text = StringUtility.Contact(skillConfig.SkillName, " LV", level);
                m_SkillName.text = skillConfig.SkillName;
                var property = skillConfig.RequireProperty();
                var propertyConfig = PlayerPropertyConfig.Get(property);
@@ -151,7 +151,7 @@
                m_Reiki.color = UIHelper.GetPropertyColor(property);
                m_Controller.Refresh();
                for (int i = 1; i < skillConfig.SkillMaxLV; i++)
                for (int i = 1; i <= skillConfig.SkillMaxLV; i++)
                {
                    m_Controller.AddCell(ScrollerDataType.Header, i);
                }