| System/Mount/PlayerMountDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Pet/PlayerPetDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Mount/PlayerMountDatas.cs
@@ -416,7 +416,7 @@ for (int i = 0; i < MountList.Count; i++) { int SkillminLv = GetSkillLvDis(MountList[i]); if (SkillminLv < GetSkillMinLv) if (SkillminLv < GetSkillMinLv && SkillminLv!=0) { GetSkillMinLv = SkillminLv; } @@ -427,7 +427,7 @@ for (int i = 0; i < MountList.Count; i++) { int SkillLv = GetSkillLvDis(MountList[i]); if (SkillLv > GetSkillMinLv) if (SkillLv > GetSkillMinLv || SkillLv==0) { continue; } @@ -446,6 +446,7 @@ private int GetSkillLvDis(int MountId)//获取离升级最近的技能等级 { int SkillLv = 0; foreach (var key in GetMountSkillAndItem.Keys) { if (_DicHorse.ContainsKey(MountId) && GetMountSkillAndItem[key].HorseID == MountId) System/Pet/PlayerPetDatas.cs
@@ -407,7 +407,7 @@ for (int i = 0; i < PetList.Count; i++) { int SkillminLv = GetSkillLvDis(PetList[i]); if (SkillminLv < GetSkillMinLv) if (SkillminLv < GetSkillMinLv && SkillminLv!=0) { GetSkillMinLv = SkillminLv; } @@ -418,7 +418,7 @@ for (int i = 0; i < PetList.Count; i++) { int SkillLv = GetSkillLvDis(PetList[i]); if (SkillLv > GetSkillMinLv) if (SkillLv > GetSkillMinLv || SkillLv==0) { continue; }