| System/Strengthening/CrystalSelectionWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/GodBeastModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/GodBeastSlidingList.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Strengthening/CrystalSelectionWin.cs
@@ -14,14 +14,14 @@ public class CrystalSelectionWin : Window { [SerializeField] Text m_TextDisplay; [SerializeField] Text m_NumberText; [SerializeField] Slider m_Slider; [SerializeField] Button m_AddBtn; [SerializeField] Button m_ReduceBtn; [SerializeField] Button m_DetermineBtn; [SerializeField] Button m_CancelBtn; [SerializeField] Button m_CloseBtn; [SerializeField] Button m_ReduceBtn; [SerializeField] Transform m_Tran; public Vector3 Pos1 = new Vector3(311,160,0); public Vector3 Pos2 = new Vector3(387, 160, 0); public Vector3 Pos3 = new Vector3(465, 160, 0); #region Built-in PlayerPackModel _playerPack; PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } } @@ -35,17 +35,10 @@ m_Slider.onValueChanged.AddListener(OnClickSlider); m_AddBtn.AddListener(OnClickAddBtn); m_ReduceBtn.AddListener(OnClickReduceBtn); m_DetermineBtn.AddListener(OnClickDetermineBtn); m_CancelBtn.AddListener(OnClickCancelBtn); m_CloseBtn.AddListener(OnClickCloseBtn); } protected override void OnPreOpen() { string str = godBeastModel.Crystal_ItemModel.chinItemModel.ItemName; m_TextDisplay.text = string.Format(Language.Get("OwnQuantity_SH"), godBeastModel.Crystal_ItemModel.itemInfo.ItemCount, UIHelper.GetTextColorByItemColor(godBeastModel.Crystal_ItemModel.chinItemModel.ItemColor, str, true)); m_Slider.minValue = 0; m_Slider.maxValue = godBeastModel.Crystal_ItemModel.itemInfo.ItemCount; if (godBeastModel.Absorption_Dic.ContainsKey(godBeastModel.ItemInde)) @@ -59,7 +52,23 @@ } m_NumberText.text = m_Slider.value.ToString(); } protected override void OnActived() { switch (godBeastModel.ItemPos) { case 1: m_Tran.localPosition = Pos1; break; case 2: m_Tran.localPosition = Pos2; break; case 3: m_Tran.localPosition = Pos3; break; } } protected override void OnAfterOpen() { } @@ -79,6 +88,7 @@ { m_Slider.value += 1; m_NumberText.text = m_Slider.value.ToString(); Determine();//确认 } } private void OnClickReduceBtn() @@ -87,9 +97,10 @@ { m_Slider.value -= 1; m_NumberText.text = m_Slider.value.ToString(); Determine();//确认 } } private void OnClickDetermineBtn() private void Determine()//确认 { if (godBeastModel.Absorption_Dic.ContainsKey(godBeastModel.ItemInde)) { @@ -100,8 +111,7 @@ else { godBeastModel.Absorption_Dic[godBeastModel.ItemInde] = (int)m_Slider.value; } } } else { @@ -111,19 +121,11 @@ } } godBeastModel.AbsorbEventUpdate(); Close(); } private void OnClickCancelBtn() { Close(); } private void OnClickCloseBtn() { Close(); } private void OnClickSlider(float value) { m_NumberText.text = m_Slider.value.ToString(); Determine();//确认 } } System/Strengthening/GodBeastModel.cs
@@ -17,6 +17,7 @@ public event Action AbsorbEvent; public int ItemInde = 0;//物品下标 public ItemModel Crystal_ItemModel;//当前所选中的水晶物品 public int ItemPos = 1;//设置弹框的位置索引 public int ItemPlace = -1;//神兽装备位置信息 public Dictionary<int, int> QualityLimit = new Dictionary<int, int>();//对应品质所能选择的最大强化等级 DogzModel Dogz_model; System/Strengthening/GodBeastSlidingList.cs
@@ -42,6 +42,7 @@ private List<GodBeastBagClass> GodBeastBagList = new List<GodBeastBagClass>(); private List<int> DeleteIndexList = new List<int>(); private int Quality = 10; private int GetJumpIndex = 0;//获取跳转下标 PlayerPackModel _playerPack; PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } } GodBeastModel godBeastModel { get { return ModelCenter.Instance.GetModel<GodBeastModel>(); } } @@ -385,7 +386,7 @@ int childCode = 0; for (childCode = 0; childCode < cell.transform.childCount; childCode++) { int ItemPos = childCode + 1; GodBeastChildNodes GodBeastChildNodes = cell.transform.GetChild(childCode).GetComponent<GodBeastChildNodes>(); int cellCount = (cell.transform.childCount) * gridlineIndex + (childCode + 1); if (cellCount > 100) @@ -402,6 +403,7 @@ if (cellCount - 1 < GodBeastBagList.Count) { int index = cellCount - 1; GodBeastChildNodes.ItemCell.gameObject.SetActive(true); GodBeastBagClass godBeastBagClass = GodBeastBagList[index]; ItemModel itemModel = playerPack.GetItemModelByIndex(PackType.rptDogzItem, godBeastBagClass.Index); @@ -451,16 +453,33 @@ { godBeastModel.Crystal_ItemModel = itemModel; godBeastModel.ItemInde = godBeastBagClass.Index; GetJumpIndex = godBeastBagClass.Index; m_ScrollerController.JumpIndex(JumpIndex()); godBeastModel.ItemPos = ItemPos; WindowCenter.Instance.Open<CrystalSelectionWin>(); } } } godBeastModel.AbsorbEventUpdate(); }); } } } private int JumpIndex() { int jumpIndex = 0; for (int i = 0; i < GodBeastBagList.Count; i++) { if (GodBeastBagList[i].Index == GetJumpIndex) { jumpIndex= Mathf.CeilToInt((float)(i+1) / 3); } } if (jumpIndex >= 1) { jumpIndex -= 1; } return jumpIndex; } } }