| System/OpenServerActivity/FeaturesType.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/InSevenDayWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/OpenServerActivity/FeaturesType.cs
@@ -15,7 +15,9 @@ [SerializeField] Text m_IconName;//名字 [SerializeField] Image m_Icon; [SerializeField] Button m_Button; [SerializeField] UIEffect m_UIeffect; InSevenDayModel m_InSevenDayModel; InSevenDayModel inSevenDay { get { return m_InSevenDayModel ?? (m_InSevenDayModel = ModelCenter.Instance.GetModel<InSevenDayModel>()); } } public GameObject ImageSelected { get { return m_ImageSelected; } @@ -34,6 +36,14 @@ { return; } if (inSevenDay.RewardForDic.ContainsKey(day) && inSevenDay.RewardForDic[day] == 0) { m_UIeffect.Play(); } else { m_UIeffect.Stop(); } DayText(day); m_Icon.SetSprite(InsevenConfig.ICON); m_IconName.text = InsevenConfig.RewardName; System/OpenServerActivity/InSevenDayWin.cs
@@ -25,6 +25,8 @@ [SerializeField] Text m_TextName; [SerializeField] Image m_ImageShow; [SerializeField] Image m_ImageShowCH; [SerializeField] UIEffect m_UIEffect1; [SerializeField] UIEffect m_UIEffect2; [SerializeField] Image m_ImageDay; [SerializeField] Image m_ImageTex1; [SerializeField] Image m_ImageTex2; @@ -123,12 +125,16 @@ if (InsevenConfig.IsTitle == 1) { m_ImageShow.gameObject.SetActive(false); m_UIEffect1.gameObject.SetActive(false); m_UIEffect2.gameObject.SetActive(true); m_ImageShowCH.gameObject.SetActive(true); m_ImageShowCH.SetSprite(InsevenConfig.Image); m_ImageShowCH.SetNativeSize(); } else { m_UIEffect1.gameObject.SetActive(true); m_UIEffect2.gameObject.SetActive(false); m_ImageShowCH.gameObject.SetActive(false); m_ImageShow.gameObject.SetActive(true); m_ImageShow.SetSprite(InsevenConfig.Image);