少年修仙传客户端代码仓库
client_Zxw
2018-09-28 52f236f645238a45d848ae8be927a102b21ca2ab
3872 【前端】七天登录优化
2个文件已修改
18 ■■■■■ 已修改文件
System/OpenServerActivity/FeaturesType.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/InSevenDayWin.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/FeaturesType.cs
@@ -15,7 +15,9 @@
        [SerializeField] Text m_IconName;//名字
        [SerializeField] Image m_Icon;
        [SerializeField] Button  m_Button;
        [SerializeField] UIEffect m_UIeffect;
        InSevenDayModel m_InSevenDayModel;
        InSevenDayModel inSevenDay { get { return m_InSevenDayModel ?? (m_InSevenDayModel = ModelCenter.Instance.GetModel<InSevenDayModel>()); } }
        public GameObject ImageSelected
        {
            get { return m_ImageSelected; }
@@ -34,6 +36,14 @@
            {
                return;
            }
            if (inSevenDay.RewardForDic.ContainsKey(day) && inSevenDay.RewardForDic[day] == 0)
            {
                m_UIeffect.Play();
            }
            else
            {
                m_UIeffect.Stop();
            }
            DayText(day);
            m_Icon.SetSprite(InsevenConfig.ICON);
            m_IconName.text = InsevenConfig.RewardName;
System/OpenServerActivity/InSevenDayWin.cs
@@ -25,6 +25,8 @@
        [SerializeField] Text m_TextName;
        [SerializeField] Image m_ImageShow;
        [SerializeField] Image m_ImageShowCH;
        [SerializeField] UIEffect m_UIEffect1;
        [SerializeField] UIEffect m_UIEffect2;
        [SerializeField] Image m_ImageDay;
        [SerializeField] Image m_ImageTex1;
        [SerializeField] Image m_ImageTex2;
@@ -123,12 +125,16 @@
            if (InsevenConfig.IsTitle == 1)
            {
                m_ImageShow.gameObject.SetActive(false);
                m_UIEffect1.gameObject.SetActive(false);
                m_UIEffect2.gameObject.SetActive(true);
                m_ImageShowCH.gameObject.SetActive(true);
                m_ImageShowCH.SetSprite(InsevenConfig.Image);
                m_ImageShowCH.SetNativeSize();
            }
            else
            {
                m_UIEffect1.gameObject.SetActive(true);
                m_UIEffect2.gameObject.SetActive(false);
                m_ImageShowCH.gameObject.SetActive(false);
                m_ImageShow.gameObject.SetActive(true);
                m_ImageShow.SetSprite(InsevenConfig.Image);