| Fight/Actor/Skill/AttackHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/AttackHandler.cs
@@ -448,7 +448,13 @@ _aLuckyHit = _isLucky ? _luckyHit : 0; _aSuperHit = _isCrit ? _superHit : 0; // 4051 当发生会心伤害时, 增加会心一击伤害 if (_isLucky && skill.skillInfo.effectValue.TryGetValue(4051, out _effectValue)) { _aLuckyHit += _effectValue.value1; } // HurtType == 2 为pve类型 if (skill.skillInfo.config.HurtType == 2