| System/HazyRegion/HazyRegionModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/HazyRegion/HazyRegionModel.cs
@@ -258,7 +258,7 @@ switch ((HazyRegionIncidentType)config.incidentType) { case HazyRegionIncidentType.DemonKing: if (!InFakeHazyRegion && !findPreciousModel.IsBossAlive(config.npcId)) if (config.dungeonType != 0 && !findPreciousModel.IsBossAlive(config.npcId)) { error = 5; return false;