| | |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin", name); |
| | | var assetInfo = new AssetInfo("builtin/sprite", name); |
| | | sprite = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(Sprite)) as Sprite; |
| | | } |
| | | |
| | |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin", name); |
| | | var assetInfo = new AssetInfo("builtin/prefabs", name); |
| | | prefab = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as GameObject; |
| | | } |
| | | |
| | |
| | | { |
| | | if (!AssetSource.builtInFromEditor) |
| | | { |
| | | AssetBundleUtility.Instance.UnloadAsset("builtin", name); |
| | | AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", name); |
| | | } |
| | | } |
| | | |
| | |
| | | } |
| | | else |
| | | { |
| | | var assetInfo = new AssetInfo("builtin", name); |
| | | var assetInfo = new AssetInfo("builtin/music", name); |
| | | audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip; |
| | | } |
| | | |