少年修仙传客户端代码仓库
client_linchunjie
2018-08-18 5408634bf33d55e67007bd57874e54da560bf3f5
2621【前端】法宝、法宝之魂优化(添加法宝魂激活成功界面)
4个文件已修改
2个文件已添加
110 ■■■■■ 已修改文件
System/Treasure/TreasureMeridianBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureNewGotWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulActiveWin.cs 79 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulActiveWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulModel.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureMeridianBehaviour.cs
@@ -299,7 +299,7 @@
        public void RequestSfx()
        {
            if (m_Treasure == null)
            if (m_Treasure == null || m_TreasureStage == null)
            {
                return;
            }
System/Treasure/TreasureNewGotWin.cs
@@ -59,7 +59,7 @@
        Treasure treasure;
        TreasureStage treasureStage;
        int displayStageCount = 0;
        float stageTime = 0.7f;
        float stageTime = 0.5f;
        public static event Action CloseTreasureNewGotWinEvent;
        ShowStep m_ShowStep = ShowStep.None;
@@ -240,7 +240,7 @@
                    }
                    break;
                case ShowStep.ShowUnlock:
                    m_FuncUnLockSlider.value = timer / (3 * stageTime);
                    m_FuncUnLockSlider.value = timer / (6 * stageTime);
                    if (timer > 3 * stageTime)
                    {
                        timer = 0f;
System/Treasure/TreasureSoulActiveWin.cs
New file
@@ -0,0 +1,79 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, August 18, 2018
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI {
    public class TreasureSoulActiveWin : Window
    {
        [SerializeField] Image m_Icon;
        [SerializeField] Text m_SoulName;
        [SerializeField] Text m_Description;
        [SerializeField] Button m_Close;
        [SerializeField, Header("至少显示秒数")] float m_OverTime = 2f;
        DateTime openTime = DateTime.Now;
        public static int treasureSoulId = 0;
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            m_Close.onClick.AddListener(OnClose);
        }
        protected override void OnPreOpen()
        {
            openTime = DateTime.Now;
            Display();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void OnClose()
        {
            if ((DateTime.Now - openTime).TotalSeconds >= m_OverTime)
            {
                CloseClick();
            }
        }
        private void Display()
        {
            var config = ConfigManager.Instance.GetTemplate<TreasurePrivilegeConfig>(treasureSoulId);
            if (config != null)
            {
                m_Icon.SetSprite(config.Icon);
                m_SoulName.text = config.Name;
                m_Description.text = config.Description;
            }
        }
    }
}
System/Treasure/TreasureSoulActiveWin.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 90fed91e3c347d74f8462f300aca2835
timeCreated: 1534579030
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/Treasure/TreasureSoulModel.cs
@@ -33,6 +33,8 @@
        public int gotoSoul { get; set; }
        public bool serverInited { get; private set; }
        PlayerPackModel packModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
@@ -47,6 +49,7 @@
        public void OnBeforePlayerDataInitialize()
        {
            serverInited = false;
            foreach (var special in treasureSoulDict.Values)
            {
                special.presentFinishCount = 0;
@@ -58,6 +61,7 @@
        public void OnPlayerLoginOk()
        {
            serverInited = true;
            UpdateRedpoints();
        }
@@ -248,7 +252,14 @@
                {
                    continue;
                }
                bool beforeActived = special.active;
                special.active = _data.State == 1;
                if (!beforeActived && special.active && serverInited && WindowCenter.Instance.CheckOpen<TreasureSoulWin>()
                    && !WindowCenter.Instance.CheckOpen<TreasureSoulActiveWin>() && !NewBieCenter.Instance.inGuiding)
                {
                    TreasureSoulActiveWin.treasureSoulId = (int)_data.PriID;
                    WindowCenter.Instance.Open<TreasureSoulActiveWin>();
                }
                if ((TreasurePrivilege)_data.PriID == TreasurePrivilege.StrengthenAdd)
                {
                    if (treasureSoulEvent != null)
System/Treasure/TreasureSoulWin.cs
@@ -207,7 +207,7 @@
                TreasureSpecialData special;
                if (model.TryGetTreasureSoul(_id, out special))
                {
                    m_SelectSoulImg.material = special.active ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial();
                    DisplaySelect();
                }
            }
        }