| UI/Common/UI3DShowHero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
UI/Common/UI3DShowHero.cs
@@ -342,6 +342,8 @@ newWings = item == null ? 0 : item.ChangeOrd; } var config = ConfigManager.Instance.GetTemplate<JobSetupConfig>(job); var oldWings = wingsId; if (newWings == oldWings) { @@ -362,6 +364,13 @@ if (newWings != 0) { prefab = InstanceResourcesLoader.LoadModelRes(newWings); if (!prefab) { newWings = config.BaseEquip[3]; prefab = InstanceResourcesLoader.LoadModelRes(newWings); } pool = GameObjectPoolManager.Instance.RequestPool(prefab); wingsModel = pool.Request();